Fix pickup bug

This commit is contained in:
VegaZ
2018-12-23 21:38:12 +01:00
parent 2191e1e201
commit 99d27062d5

View File

@@ -73,6 +73,7 @@ namespace reallife_gamemode.Server.Inventory
UserItem newItem = new UserItem { ItemId = nearest.ItemId, UserId = user.Id, Amount = nearest.Amount }; UserItem newItem = new UserItem { ItemId = nearest.ItemId, UserId = user.Id, Amount = nearest.Amount };
InventoryManager.AddItemToInventory(player, newItem); InventoryManager.AddItemToInventory(player, newItem);
} }
nearest.Amount -= itemsToAdd;
nearestTextLabel.Text = nearestItem.Name + " ~s~(~y~" + (nearest.Amount - itemsToAdd) + "~s~)"; nearestTextLabel.Text = nearestItem.Name + " ~s~(~y~" + (nearest.Amount - itemsToAdd) + "~s~)";
player.SendNotification("Du hast nur ~g~" + itemsToAdd + " ~y~" + nearestItem.Name + " aufgehoben."); player.SendNotification("Du hast nur ~g~" + itemsToAdd + " ~y~" + nearestItem.Name + " aufgehoben.");
} }