fixes ausgaben bei medic
This commit is contained in:
@@ -295,18 +295,18 @@ namespace ReallifeGamemode.Server.Commands
|
|||||||
|
|
||||||
if (player.IsInVehicle)
|
if (player.IsInVehicle)
|
||||||
{
|
{
|
||||||
ChatService.ErrorMessage(player, "Du kannst in einem Auto nicht heilen.");
|
ChatService.ErrorMessage(player, "Du kannst in einem Auto nicht heilen");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (player == target)
|
if (player == target)
|
||||||
{
|
{
|
||||||
ChatService.ErrorMessage(player, "Du kannst dich nicht selbst heilen.");
|
ChatService.ErrorMessage(player, "Du kannst dich nicht selbst heilen");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (target.Health == 100)
|
if (target.Health == 100)
|
||||||
{
|
{
|
||||||
ChatService.ErrorMessage(player, "Der Spieler ist bereits voll geheilt.");
|
ChatService.ErrorMessage(player, "Der Spieler ist bereits voll geheilt");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ namespace ReallifeGamemode.Server.Factions.Medic
|
|||||||
public static List<MedicTask> ReviveTasks = new List<MedicTask>();
|
public static List<MedicTask> ReviveTasks = new List<MedicTask>();
|
||||||
public static List<MedicTask> HealTasks = new List<MedicTask>();
|
public static List<MedicTask> HealTasks = new List<MedicTask>();
|
||||||
public static List<MedicTask> FireTasks = new List<MedicTask>();
|
public static List<MedicTask> FireTasks = new List<MedicTask>();
|
||||||
|
|
||||||
public static void AddTaskToList(MedicTask task)
|
public static void AddTaskToList(MedicTask task)
|
||||||
{
|
{
|
||||||
if (task == null)
|
if (task == null)
|
||||||
|
|||||||
Reference in New Issue
Block a user