Try fixing server crash
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@@ -66,21 +66,21 @@ namespace reallife_gamemode.Server.Managers
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if (senderAccount.Balance < amount) return TransactionResult.SENDER_NOT_ENOUGH_MONEY;
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if (senderAccount.Balance < amount) return TransactionResult.SENDER_NOT_ENOUGH_MONEY;
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//var transactionLog = new Logs.BankAccountTransactionHistory
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var transactionLog = new Logs.BankAccountTransactionHistory
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//{
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{
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// Sender = sender.Name,
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Sender = sender.Name,
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// SenderBalance = senderAccount.Balance,
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SenderBalance = senderAccount.Balance,
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// Receiver = receiver.Name,
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Receiver = receiver.Name,
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// ReceiverBalance = receiverAccount.Balance,
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ReceiverBalance = receiverAccount.Balance,
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// NewReceiverBalance = receiverAccount.Balance + amount,
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NewReceiverBalance = receiverAccount.Balance + amount,
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// NewSenderBalance = senderAccount.Balance - amount,
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NewSenderBalance = senderAccount.Balance - amount,
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// MoneySent = amount,
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MoneySent = amount,
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// Fee = 0,
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Fee = 0,
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// Origin = origin
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Origin = origin
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//};
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};
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//// add log
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// add log
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//transferMoney.BankAccountTransactionLogs.Add(transactionLog);
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transferMoney.BankAccountTransactionLogs.Add(transactionLog);
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senderAccount.Balance -= amount;
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senderAccount.Balance -= amount;
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receiverAccount.Balance += amount;
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receiverAccount.Balance += amount;
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