added HQMessage in ChatService
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@@ -76,6 +76,18 @@ namespace ReallifeGamemode.Server.Services
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/// </summary>
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/// <param name="message">Die Nachricht, die gesendet werden soll</param>
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/// <param name="minLevel">Das mindest Admin Level, das für das Erhalten dieser Nachricht benötigt wird</param>
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public static void HQMessage(string message)
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{
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foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
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{
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User copUser = copPlayer.GetUser();
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if ((copUser.FactionId == 1 || copUser.FactionId == 3))
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{
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ChatService.SendMessage(copPlayer, "!{#8181E9}HQ: " + message);
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}
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}
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}
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public static void BroadcastAdmin(string message, AdminLevel minLevel)
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{
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NAPI.Pools.GetAllPlayers().ForEach(p =>
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@@ -245,15 +245,8 @@ namespace ReallifeGamemode.Server.Wanted
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}
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target.Health = 100;
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target.Position = new Vector3(461.7256, -988.6035, 24.91487);
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foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
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{
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User copUser = copPlayer.GetUser();
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if ((copUser.FactionId == 1 || copUser.FactionId == 3))
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{
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target.TriggerEvent("jailTime", 0);
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ChatService.SendMessage(copPlayer, "!{#8181E9}HQ: Admin " + admin.Name + " hat " + user.Name + " aus dem Knast entlassen.");
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}
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}
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ChatService.HQMessage("Admin " + admin.Name + " hat " + user.Name + " aus dem Knast entlassen.");
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ChatService.SendMessage(target, "Admin " + admin.Name + " hat dich aus dem Knast entlassen");
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ChatService.SendMessage(admin, "Du hast " + user.Name + " administrativ aus dem Knast entlassen");
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}
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