added plane and drivingschool blips
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@@ -73,6 +73,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
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_colShape = NAPI.ColShape.CreateSphereColShape(new Vector3(-815.8334, -1346.405, 5.150263), 3f);
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_colShape.OnEntityEnterColShape += EntityEnterBusinessColShape;
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_colShape.OnEntityExitColShape += EntityExitBusinessColShape;
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NAPI.Blip.CreateBlip(545, new Vector3(-815.8334, -1346.405, 5.150263), 1.0f, 4, "Fahrschule", shortRange: true);
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}
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private static void EntityEnterBusinessColShape(ColShape colShape, Client client)
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@@ -45,7 +45,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
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_colShape1 = NAPI.ColShape.CreateSphereColShape(new Vector3(-1083.96, -2476.96, 14.07), 3f);
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_colShape1.OnEntityEnterColShape += EntityEnterBusinessColShape;
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_colShape1.OnEntityExitColShape += EntityExitBusinessColShape;
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NAPI.Blip.CreateBlip(90, new Vector3(-1083.96, -2476.96, 14.07), 0.7f, 4, "Flugschule", shortRange: true);
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NAPI.Blip.CreateBlip(90, new Vector3(-1083.96, -2476.96, 14.07), 1.0f, 4, "Flugschule", shortRange: true);
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}
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private static void EntityEnterBusinessColShape(ColShape colShape, Client client)
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{
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