Fix Wantedlist

This commit is contained in:
kookroach
2021-04-03 23:53:32 +02:00
parent fbaa1c2900
commit a346ae97c3

View File

@@ -795,20 +795,20 @@ namespace ReallifeGamemode.Server.Managers
{ {
if (!player.IsLoggedIn()) return; if (!player.IsLoggedIn()) return;
List<Player> players = NAPI.Pools.GetAllPlayers(); List<Player> players = NAPI.Pools.GetAllPlayers();
if (player.GetUser().Wanteds > 0)
{
var listPlayers = players.Select(p => new var listPlayers = players.Select(p => new
{ {
Id = p.Handle.Value, Id = p.Handle.Value,
p.Name, p.Name,
wanted = p.GetUser().Wanteds, wanted = p.GetUser().Wanteds,
}) ; }) ;
player.TriggerEvent("showWantedlist", JsonConvert.SerializeObject(listPlayers));
} if(listPlayers.Count() > 0)
else player.TriggerEvent("showWantedlist", JsonConvert.SerializeObject(listPlayers));
{ else
player.SendNotification("~r~[Fehler] ~w~Es gibt derzeitig keine Verbrecher!"); player.SendNotification("~r~[Fehler] ~w~Es gibt derzeitig keine Verbrecher!");
}
} }
[RemoteEvent("CLIENT:InteractionMenu_FindHouse")] [RemoteEvent("CLIENT:InteractionMenu_FindHouse")]