item nicht in abgeschlossenes car packen

This commit is contained in:
hydrant
2021-05-31 09:45:54 +02:00
parent 7cc90534f0
commit a49712d963

View File

@@ -387,9 +387,9 @@ namespace ReallifeGamemode.Server.Managers
using (var context = new DatabaseContext())
{
UserItem item = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == itemID && u.Amount >= itemAmount).FirstOrDefault();
UserItem userItem = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == itemID && u.Amount >= itemAmount).FirstOrDefault();
if (item == null)
if (userItem == null)
{
player.TriggerEvent("Error", "Transfer nicht möglich.");
return;
@@ -415,11 +415,23 @@ namespace ReallifeGamemode.Server.Managers
return;
}
RemoveUserItem(user, item, itemAmount);
ServerVehicle serverVehicle = VehicleManager.GetServerVehicleFromVehicle(veh, context);
if (VehicleStreaming.GetLockState(veh) || serverVehicle.Locked)
{
player.TriggerEvent("Error", "Der Kofferraum ist abgeschlossen");
return;
}
IItem item = GetItemById(userItem.ItemId);
logger.LogInformation("Player {0} transferred the item {1} ({2}, amount: {3}) from his inventory to vehicle {4}", player.Name, item.Name, userItem.Id, itemAmount, serverVehicle.Id);
RemoveUserItem(user, userItem, itemAmount);
AddItemToVehicleInventory(veh, itemID, itemAmount);
SetBackpackItems(player);
VehicleItem vehicleItem = context.VehicleItems.Where(f => f.ItemId == itemID && f.Vehicle == VehicleManager.GetServerVehicleFromVehicle(veh, context)).FirstOrDefault();
VehicleItem vehicleItem = context.VehicleItems.Where(f => f.ItemId == itemID && f.Vehicle == serverVehicle).FirstOrDefault();
context.SaveChanges();
IItem iItem = GetItemById(itemID);
player.TriggerEvent("aproveTransfer", vehicleItem.Amount, iItem.Name, "Kofferraum");