item nicht in abgeschlossenes car packen
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@@ -387,9 +387,9 @@ namespace ReallifeGamemode.Server.Managers
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using (var context = new DatabaseContext())
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using (var context = new DatabaseContext())
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{
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{
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UserItem item = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == itemID && u.Amount >= itemAmount).FirstOrDefault();
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UserItem userItem = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == itemID && u.Amount >= itemAmount).FirstOrDefault();
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if (item == null)
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if (userItem == null)
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{
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{
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player.TriggerEvent("Error", "Transfer nicht möglich.");
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player.TriggerEvent("Error", "Transfer nicht möglich.");
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return;
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return;
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@@ -415,11 +415,23 @@ namespace ReallifeGamemode.Server.Managers
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return;
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return;
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}
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}
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RemoveUserItem(user, item, itemAmount);
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ServerVehicle serverVehicle = VehicleManager.GetServerVehicleFromVehicle(veh, context);
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if (VehicleStreaming.GetLockState(veh) || serverVehicle.Locked)
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{
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player.TriggerEvent("Error", "Der Kofferraum ist abgeschlossen");
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return;
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}
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IItem item = GetItemById(userItem.ItemId);
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logger.LogInformation("Player {0} transferred the item {1} ({2}, amount: {3}) from his inventory to vehicle {4}", player.Name, item.Name, userItem.Id, itemAmount, serverVehicle.Id);
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RemoveUserItem(user, userItem, itemAmount);
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AddItemToVehicleInventory(veh, itemID, itemAmount);
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AddItemToVehicleInventory(veh, itemID, itemAmount);
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SetBackpackItems(player);
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SetBackpackItems(player);
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VehicleItem vehicleItem = context.VehicleItems.Where(f => f.ItemId == itemID && f.Vehicle == VehicleManager.GetServerVehicleFromVehicle(veh, context)).FirstOrDefault();
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VehicleItem vehicleItem = context.VehicleItems.Where(f => f.ItemId == itemID && f.Vehicle == serverVehicle).FirstOrDefault();
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context.SaveChanges();
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context.SaveChanges();
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IItem iItem = GetItemById(itemID);
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IItem iItem = GetItemById(itemID);
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player.TriggerEvent("aproveTransfer", vehicleItem.Amount, iItem.Name, "Kofferraum");
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player.TriggerEvent("aproveTransfer", vehicleItem.Amount, iItem.Name, "Kofferraum");
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