Change Notfallkit
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@@ -4,6 +4,7 @@ using System.Linq;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Database.Models;
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namespace ReallifeGamemode.Server.Inventory.Items
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@@ -44,15 +45,25 @@ namespace ReallifeGamemode.Server.Inventory.Items
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return false;
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}
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ChatService.SendMessage(player, $"~b~[AMDIN]~s~ Das Fahrzeug repariert");
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player.SendNotification("Du hast ~g~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet.", false);
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InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
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ServerVehicle serverVehicle = VehicleManager.GetServerVehicleFromVehicle(veh);
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Vehicle newVeh = serverVehicle.Spawn(veh);
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newVeh.Repair();
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newVeh.Rotation = new Vector3(0, 0, serverVehicle.Heading);
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return true;
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if(veh.Controller == null)
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{
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player.SendNotification("Es sitzt jemand im Auto du kannst es nicht Reparieren!");
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return false;
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}
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using (var dbContext = new DatabaseContext())
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{
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Vector3 position = veh.Position;
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ChatService.SendMessage(player, $"~b~[AMDIN]~s~ Das Fahrzeug repariert");
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player.SendNotification("Du hast ~g~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet.", false);
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InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
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ServerVehicle serverVehicle = veh.GetServerVehicle(dbContext);
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serverVehicle.Spawn(veh).Position = position;
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Vehicle newVeh = serverVehicle.Spawn(veh);
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newVeh.Repair();
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newVeh.Rotation = new Vector3(0, 0, serverVehicle.Heading);
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return true;
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}
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}
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}
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}
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@@ -1151,7 +1151,7 @@ namespace ReallifeGamemode.Server.Managers
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Vehicle newVeh = sV.Spawn(vehicle);
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newVeh.Repair();
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}
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if (sV is FactionVehicle || sV is GroupVehicle)
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{
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vehicle.Delete();
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