add airmakes faction changes (wt)
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@@ -44,7 +44,7 @@ export default function weaponList(globalData: IGlobalData) {
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//Weapon Menu
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mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr, armorArr, jsonTime, pistol_Amount, pistol50_Amount, Pistol_mk2_Amount, Combatpistol_Amount, SMG_Amount, Carbinerifle_Amount, Compactrifle_Amount, sniperrifle_Amount, Pumpshotgun_Amount, Schutzweste_Amount, Stungun_Amount) => {
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mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr, armorArr, jsonTime, pistol_Amount, pistol50_Amount, Pistol_mk2_Amount, Combatpistol_Amount, SMG_Amount, Carbinerifle_Amount, Compactrifle_Amount, sniperrifle_Amount, Pumpshotgun_Amount, Schutzweste_Amount, Stungun_Amount, CombatPDW_Amount, assaultrifle_Amount) => {
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if (!globalData.InMenu) {
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globalData.InMenu = true;
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@@ -133,9 +133,15 @@ export default function weaponList(globalData: IGlobalData) {
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var menuItem = new UIMenuItem("SMG");
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menuItem.SetRightLabel(SMG_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Combat PDW");
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menuItem.SetRightLabel(CombatPDW_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Carbinerifle");
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menuItem.SetRightLabel(Carbinerifle_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Assaultrifle");
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menuItem.SetRightLabel(assaultrifle_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Compactrifle");
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menuItem.SetRightLabel(Compactrifle_Amount);
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weaponStockMenu.AddItem(menuItem);
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