add airmakes faction changes (wt)
This commit is contained in:
@@ -44,7 +44,7 @@ export default function weaponList(globalData: IGlobalData) {
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//Weapon Menu
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//Weapon Menu
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mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr, armorArr, jsonTime, pistol_Amount, pistol50_Amount, Pistol_mk2_Amount, Combatpistol_Amount, SMG_Amount, Carbinerifle_Amount, Compactrifle_Amount, sniperrifle_Amount, Pumpshotgun_Amount, Schutzweste_Amount, Stungun_Amount) => {
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mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr, armorArr, jsonTime, pistol_Amount, pistol50_Amount, Pistol_mk2_Amount, Combatpistol_Amount, SMG_Amount, Carbinerifle_Amount, Compactrifle_Amount, sniperrifle_Amount, Pumpshotgun_Amount, Schutzweste_Amount, Stungun_Amount, CombatPDW_Amount, assaultrifle_Amount) => {
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if (!globalData.InMenu) {
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if (!globalData.InMenu) {
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globalData.InMenu = true;
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globalData.InMenu = true;
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@@ -133,9 +133,15 @@ export default function weaponList(globalData: IGlobalData) {
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var menuItem = new UIMenuItem("SMG");
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var menuItem = new UIMenuItem("SMG");
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menuItem.SetRightLabel(SMG_Amount);
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menuItem.SetRightLabel(SMG_Amount);
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weaponStockMenu.AddItem(menuItem);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Combat PDW");
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menuItem.SetRightLabel(CombatPDW_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Carbinerifle");
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var menuItem = new UIMenuItem("Carbinerifle");
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menuItem.SetRightLabel(Carbinerifle_Amount);
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menuItem.SetRightLabel(Carbinerifle_Amount);
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weaponStockMenu.AddItem(menuItem);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Assaultrifle");
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menuItem.SetRightLabel(assaultrifle_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Compactrifle");
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var menuItem = new UIMenuItem("Compactrifle");
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menuItem.SetRightLabel(Compactrifle_Amount);
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menuItem.SetRightLabel(Compactrifle_Amount);
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weaponStockMenu.AddItem(menuItem);
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weaponStockMenu.AddItem(menuItem);
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@@ -0,0 +1 @@
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After Width: | Height: | Size: 3.8 KiB |
@@ -0,0 +1 @@
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<svg height="504pt" viewBox="0 -71 504 503" width="504pt" xmlns="http://www.w3.org/2000/svg"><path d="m388 56.5h-60v304h120v-304zm0 0" fill="#656d78"/><path d="m304 80.5h-280v256h280zm24-24v304h-328v-304zm0 0" fill="#ffd2a6"/><path d="m300 80.5c2.199219 0 4 1.800781 4 4v248c0 2.199219-1.800781 4-4 4h-272c-2.199219 0-4-1.800781-4-4v-248c0-2.199219 1.800781-4 4-4zm0 0" fill="#ed5565"/><path d="m56 .5h328l-56 56h-328zm0 0" fill="#f2c397"/><path d="m448 56.5h-24l56-56h24zm0 0" fill="#ccd1d9"/><path d="m480 .5-56 56h-96l56-56zm0 0" fill="#ccd1d9"/><path d="m504 .5v304l-56 56v-304zm0 0" fill="#e6e9ed"/><path d="m276 104.5c2.199219 0 4 1.800781 4 4v24c0 2.199219-1.800781 4-4 4h-224c-2.199219 0-4-1.800781-4-4v-24c0-2.199219 1.800781-4 4-4zm0 0" fill="#656d78"/><path d="m267.328125 214.292969c-.703125-1.058594-17.761719-25.785157-67.328125-25.792969-1.0625 0-2.078125.425781-2.832031 1.167969-.753907.742187-1.167969 1.769531-1.167969 2.832031v48.015625c0 2.207031 1.792969 4 4 4 49.566406 0 66.625-24.734375 67.328125-25.792969.894531-1.34375.894531-3.085937 0-4.429687zm0 0" fill="#ffce54"/><g fill="#f5f7fa"><path d="m184.238281 228.5c-2.207031 0-4.039062-1.792969-4.039062-4s1.753906-4 3.960937-4h.085938c2.203125 0 4 1.792969 4 4s-1.796875 4-4.007813 4zm0 0"/><path d="m184 244.507812h-72c-2.207031 0-4-1.792968-4-4 0-2.207031 1.792969-4 4-4h72c2.207031 0 4 1.792969 4 4 0 2.207032-1.792969 4-4 4zm0 0"/><path d="m184 212.5h-56c-2.207031 0-4-1.792969-4-4s1.792969-4 4-4h56c2.207031 0 4 1.792969 4 4s-1.792969 4-4 4zm0 0"/><path d="m168 228.5h-88c-2.207031 0-4-1.792969-4-4s1.792969-4 4-4h88c2.207031 0 4 1.792969 4 4s-1.792969 4-4 4zm0 0"/><path d="m184 196.5h-16c-2.207031 0-4-1.792969-4-4s1.792969-4 4-4h16c2.207031 0 4 1.792969 4 4s-1.792969 4-4 4zm-32 0h-96c-2.207031 0-4-1.792969-4-4s1.792969-4 4-4h96c2.207031 0 4 1.792969 4 4s-1.792969 4-4 4zm0 0"/><path d="m112 212.5h-8c-2.207031 0-4-1.792969-4-4s1.792969-4 4-4h8c2.207031 0 4 1.792969 4 4s-1.792969 4-4 4zm0 0"/></g><path d="m383.984375 184.523438v131.953124c-4.398437 0-8 3.597657-8 8v8h-32v-8c0-4.402343-3.601563-8-8-8v-131.953124l8-16v-16h32v16zm0 0" fill="#f6bb42"/><path d="m359.984375 80.523438s-16 32-16 64v8h32v-8c0-32-16-64-16-64zm0 0" fill="#fc6e51"/><path d="m379.984375 336.476562h-40.007813c-2.207031 0-4-1.792968-4-4 0-2.207031 1.792969-4 4-4h40.007813c2.207031 0 4 1.792969 4 4 0 2.207032-1.792969 4-4 4zm0 0" fill="#ffce54"/><path d="m359.984375 304.46875c-2.207031 0-4-1.792969-4-4v-106.578125c0-2.207031 1.792969-4 4-4s4 1.792969 4 4v106.578125c0 2.207031-1.792969 4-4 4zm0 0" fill="#ffce54"/><path d="m440.015625 184.523438v131.953124c-4.398437 0-8 3.597657-8 8v8h-32v-8c0-4.402343-3.601563-8-8-8v-131.953124l8-16v-16h32v16zm0 0" fill="#f6bb42"/><path d="m416.015625 80.523438s-16 32-16 64v8h32v-8c0-32-16-64-16-64zm0 0" fill="#fc6e51"/><path d="m436.015625 336.476562h-40.007813c-2.207031 0-4-1.792968-4-4 0-2.207031 1.792969-4 4-4h40.007813c2.207031 0 4 1.792969 4 4 0 2.207032-1.792969 4-4 4zm0 0" fill="#ffce54"/><path d="m416.015625 304.46875c-2.207031 0-4-1.792969-4-4v-106.578125c0-2.207031 1.792969-4 4-4s4 1.792969 4 4v106.578125c0 2.207031-1.792969 4-4 4zm0 0" fill="#ffce54"/><path d="m239.984375 124.5h-151.96875c-2.207031 0-4-1.792969-4-4s1.792969-4 4-4h151.96875c2.207031 0 4 1.792969 4 4s-1.792969 4-4 4zm0 0" fill="#545c66"/><path d="m256 300.5h-184c-2.207031 0-4-1.792969-4-4s1.792969-4 4-4h184c2.207031 0 4 1.792969 4 4s-1.792969 4-4 4zm0 0" fill="#da4453"/><path d="m200 316.5h-72c-2.207031 0-4-1.792969-4-4s1.792969-4 4-4h72c2.207031 0 4 1.792969 4 4s-1.792969 4-4 4zm0 0" fill="#da4453"/><path d="m308 40.5h-248c-2.207031 0-4-1.792969-4-4s1.792969-4 4-4h248c2.207031 0 4 1.792969 4 4s-1.792969 4-4 4zm0 0" fill="#ffd2a6"/><path d="m324 24.5h-248c-2.207031 0-4-1.792969-4-4s1.792969-4 4-4h248c2.207031 0 4 1.792969 4 4s-1.792969 4-4 4zm0 0" fill="#ffd2a6"/></svg>
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After Width: | Height: | Size: 3.8 KiB |
@@ -45,6 +45,14 @@
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modifier = 0.25;
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modifier = 0.25;
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meelemodifier = 1;
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meelemodifier = 1;
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break;
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break;
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case 0x0A3D4D34: //Combat PDW
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modifier = 0.185;
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meelemodifier = 1;
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break;
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case 0xBFEFFF6D: //assaultrifle
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modifier = 0.225;
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meelemodifier = 1;
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break;
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case 0x1D073A89: //Pumpshotgun
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case 0x1D073A89: //Pumpshotgun
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modifier = 0.2;
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modifier = 0.2;
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meelemodifier = 1;
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meelemodifier = 1;
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@@ -361,6 +361,8 @@ namespace ReallifeGamemode.Server.Events
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int Pumpshotgun_Amount = 0;
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int Pumpshotgun_Amount = 0;
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int Schutzweste_Amount = 0;
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int Schutzweste_Amount = 0;
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int Stungun_Amount = 0;
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int Stungun_Amount = 0;
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int CombatPDW_Amount = 0;
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int Assaultrifle_Amount = 0;
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string dealTime = "Starten";
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string dealTime = "Starten";
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primarys.Add("Keine");
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primarys.Add("Keine");
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secondarys.Add("Keine");
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secondarys.Add("Keine");
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@@ -489,10 +491,18 @@ namespace ReallifeGamemode.Server.Events
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{
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{
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Stungun_Amount = weapon.Ammount;
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Stungun_Amount = weapon.Ammount;
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}
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}
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else if (weapon.WeaponModel == "assaultrifle")
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{
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Assaultrifle_Amount = weapon.Ammount;
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}
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else if (weapon.WeaponModel == "CombatPDW")
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{
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CombatPDW_Amount = weapon.Ammount;
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}
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}
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}
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}
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}
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player.TriggerEvent("showWeaponMenu", primarys.ToArray(), secondarys.ToArray(), melees.ToArray(), specials.ToArray(), armor.ToArray(), JsonConvert.SerializeObject(timer.ToArray()), pistol_Amount.ToString(), pistol50_Amount.ToString(), Pistol_mk2_Amount.ToString(), Combatpistol_Amount.ToString(), SMG_Amount.ToString(), Carbinerifle_Amount.ToString(), Compactrifle_Amount.ToString(), sniperrifle_Amount.ToString(), Pumpshotgun_Amount.ToString(), Schutzweste_Amount.ToString(), Stungun_Amount.ToString()); ;
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player.TriggerEvent("showWeaponMenu", primarys.ToArray(), secondarys.ToArray(), melees.ToArray(), specials.ToArray(), armor.ToArray(), JsonConvert.SerializeObject(timer.ToArray()), pistol_Amount.ToString(), pistol50_Amount.ToString(), Pistol_mk2_Amount.ToString(), Combatpistol_Amount.ToString(), SMG_Amount.ToString(), Carbinerifle_Amount.ToString(), Compactrifle_Amount.ToString(), sniperrifle_Amount.ToString(), Pumpshotgun_Amount.ToString(), Schutzweste_Amount.ToString(), Stungun_Amount.ToString(), CombatPDW_Amount.ToString(), Assaultrifle_Amount.ToString()); ;
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}
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}
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if (nearestJailReleasePoint != null)
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if (nearestJailReleasePoint != null)
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{
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{
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18
ReallifeGamemode.Server/Inventory/Items/AssaultRifle.cs
Normal file
18
ReallifeGamemode.Server/Inventory/Items/AssaultRifle.cs
Normal file
@@ -0,0 +1,18 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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class AssaultRifle : WeaponDealItem
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{
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public override int Id => 13;
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public override string Name => "AssaultRifle";
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public override string Description => "Waffe";
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public override int Gewicht => 500;
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public override string Einheit => "g";
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public override uint Object => 3666746839; //3061944032
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public override int Price => 0;
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}
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}
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18
ReallifeGamemode.Server/Inventory/Items/CombatPDW.cs
Normal file
18
ReallifeGamemode.Server/Inventory/Items/CombatPDW.cs
Normal file
@@ -0,0 +1,18 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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class CombatPDW : WeaponDealItem
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{
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public override int Id => 12;
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public override string Name => "CombatPDW";
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public override string Description => "Waffe";
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public override int Gewicht => 500;
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public override string Einheit => "g";
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public override uint Object => 3666746839; //3061944032
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public override int Price => 0;
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}
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}
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@@ -9,7 +9,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override int Id => 7;
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public override int Id => 7;
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public override string Name => "CompactRifle";
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public override string Name => "CompactRifle";
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public override string Description => "Waffe";
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public override string Description => "Waffe";
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public override int Gewicht => 3080;
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public override int Gewicht => 500;
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public override string Einheit => "g";
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public override string Einheit => "g";
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public override uint Object => 3666746839; //3061944032
|
public override uint Object => 3666746839; //3061944032
|
||||||
public override int Price => 0;
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public override int Price => 0;
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@@ -13,8 +13,8 @@ namespace ReallifeGamemode.Server.WeaponDeal
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public class WeaponDealManager : Script
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public class WeaponDealManager : Script
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{
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{
|
||||||
private const int WEAPON_AMOUNT_GANG = 2;
|
private const int WEAPON_AMOUNT_GANG = 2;
|
||||||
private const int WEAPON_AMOUNT_COP = 8;
|
private const int WEAPON_AMOUNT_COP = 4;
|
||||||
private const int WEAPON_AMOUNT_COP_STUNGUN = 12;
|
private const int WEAPON_AMOUNT_COP_STUNGUN = 4;
|
||||||
public static bool checkWeaponDbyVehicle(Vehicle vehicle)
|
public static bool checkWeaponDbyVehicle(Vehicle vehicle)
|
||||||
{
|
{
|
||||||
if (!vehicle.HasData("WeaponDealLoad") || vehicle.GetData<bool>("WeaponDealLoad") == false)
|
if (!vehicle.HasData("WeaponDealLoad") || vehicle.GetData<bool>("WeaponDealLoad") == false)
|
||||||
@@ -201,6 +201,8 @@ namespace ReallifeGamemode.Server.WeaponDeal
|
|||||||
InventoryManager.AddItemToVehicleInventory(fVeh, item2.ItemId, item2.Amount);
|
InventoryManager.AddItemToVehicleInventory(fVeh, item2.ItemId, item2.Amount);
|
||||||
VehicleItem item4 = new VehicleItem() { ItemId = 7, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_GANG * oMembers }; //CompactRifle
|
VehicleItem item4 = new VehicleItem() { ItemId = 7, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_GANG * oMembers }; //CompactRifle
|
||||||
InventoryManager.AddItemToVehicleInventory(fVeh, item4.ItemId, item4.Amount);
|
InventoryManager.AddItemToVehicleInventory(fVeh, item4.ItemId, item4.Amount);
|
||||||
|
VehicleItem item5 = new VehicleItem() { ItemId = 13, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_GANG * oMembers }; //AssaultRifle
|
||||||
|
InventoryManager.AddItemToVehicleInventory(fVeh, item5.ItemId, item5.Amount);
|
||||||
}
|
}
|
||||||
else if (factionVehicle.GetOwners().Contains(1))
|
else if (factionVehicle.GetOwners().Contains(1))
|
||||||
{
|
{
|
||||||
@@ -231,6 +233,8 @@ namespace ReallifeGamemode.Server.WeaponDeal
|
|||||||
InventoryManager.AddItemToVehicleInventory(fVeh, item5.ItemId, item5.Amount);
|
InventoryManager.AddItemToVehicleInventory(fVeh, item5.ItemId, item5.Amount);
|
||||||
VehicleItem item6 = new VehicleItem() { ItemId = 11, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP_STUNGUN * oMembers }; //Stungun
|
VehicleItem item6 = new VehicleItem() { ItemId = 11, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP_STUNGUN * oMembers }; //Stungun
|
||||||
InventoryManager.AddItemToVehicleInventory(fVeh, item6.ItemId, item6.Amount);
|
InventoryManager.AddItemToVehicleInventory(fVeh, item6.ItemId, item6.Amount);
|
||||||
|
VehicleItem item7 = new VehicleItem() { ItemId = 12, VehicleId = factionVehicle.Id, Amount = WEAPON_AMOUNT_COP * oMembers }; //CombatPDW
|
||||||
|
InventoryManager.AddItemToVehicleInventory(fVeh, item7.ItemId, item7.Amount);
|
||||||
}
|
}
|
||||||
|
|
||||||
ChatService.BroadcastFaction("~y~[WAFFENDEAL] ~w~Der Transporter wurde erfolgreich beladen.", new List<int>() { client.GetUser().Faction.Id });
|
ChatService.BroadcastFaction("~y~[WAFFENDEAL] ~w~Der Transporter wurde erfolgreich beladen.", new List<int>() { client.GetUser().Faction.Id });
|
||||||
|
|||||||
Reference in New Issue
Block a user