typo
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@@ -27,7 +27,7 @@ export default function (globalData: GlobalData) {
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var paycheckItem = new UIMenuItem("Gehaltsscheck", "Schaue dir deinen Verdienst der letzten Stunde an");
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var licenseItem = new UIMenuItem("Lizensen", "Lizensen Informationen");
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var licenseItem = new UIMenuItem("Lizenzen", "Lizenzen Informationen");
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mp.events.add("SERVER:InteractionMenu_OpenMenu", (accountDataJson: string, faction: string, group: string, factionInvite: boolean, groupInvite: boolean) => {
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@@ -155,7 +155,7 @@ export default function (globalData: GlobalData) {
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}
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function getLicenseMenu(data: Licenses, parentMenu: NativeUI.Menu): NativeUI.Menu {
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var licenseMenu = new NativeUI.Menu("Lizensen", mp.players.local.name, new Point(50, 50), null, null);
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var licenseMenu = new NativeUI.Menu("Lizenzen", mp.players.local.name, new Point(50, 50), null, null);
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var menuItem = new UIMenuItem("Auto Führerschein");
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if (data.drivingLicenseCar == false) {
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@@ -181,13 +181,13 @@ export default function (globalData: GlobalData) {
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}
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licenseMenu.AddItem(menuItem);
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licenseMenu.AddItem(new UIMenuItem("Lizensen an Spieler zeigen"));
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licenseMenu.AddItem(new UIMenuItem("Lizenzen an Spieler zeigen"));
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licenseMenu.Visible = false;
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licenseMenu.ItemSelect.on((item, index) => {
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if (index === 3) {
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var input = new InputHelper("Welchen Spieler möchtest du deine Lizensen zeigen (Name / ID)?", globalData);
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var input = new InputHelper("Welchen Spieler möchtest du deine Lizenzen zeigen (Name / ID)?", globalData);
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input.show();
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input.getValue(name => {
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mp.events.callRemote("CLIENT:InteractionMenu_Show", "License", name);
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@@ -125,17 +125,15 @@ namespace ReallifeGamemode.Server.Managers
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{
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if (!playerUser.DriverLicenseBike && !playerUser.DriverLicenseVehicle && !playerUser.FlyingLicensePlane)
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{
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ChatService.ErrorMessage(player, "Sie besitzen keine Scheine");
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player.SendNotification("~r~Sie besitzen keine Scheine!");
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return;
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}
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if (player.Position.DistanceTo(target.Position) > 5)
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{
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ChatService.ErrorMessage(player, "Spieler zu weit entfernt");
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if (player.Position.DistanceTo(target.Position) > 5)
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return;
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}
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if (target.HasData("ShowActive"))
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{
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ChatService.ErrorMessage(player, "Spieler ist beschäftigt");
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player.SendNotification("Spieler ist beschäftigt.");
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return;
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}
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target.SetData("ShowActive", true);
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