Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop
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@@ -50,7 +50,7 @@ export default function (globalData: IGlobalData): void {
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var playerName;
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var playerName;
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var playerId;
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var playerId;
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var playerMoney;
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var playerMoney = "0";
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mp.events.add("draw", (pName, pId) => {
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mp.events.add("draw", (pName, pId) => {
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playerName = pName;
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playerName = pName;
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@@ -110,6 +110,9 @@ export default function (globalData: IGlobalData): void {
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});
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});
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mp.events.add("updateMoney", (money) => {
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mp.events.add("updateMoney", (money) => {
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if (money == undefined)
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money = 0;
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playerMoney = moneyFormat(money);
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playerMoney = moneyFormat(money);
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});
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});
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@@ -22,7 +22,7 @@ namespace ReallifeGamemode.Server.Factions.Medic
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public static List<MedicTask> ReviveTasks = new List<MedicTask>();
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public static List<MedicTask> ReviveTasks = new List<MedicTask>();
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public static List<MedicTask> HealTasks = new List<MedicTask>();
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public static List<MedicTask> HealTasks = new List<MedicTask>();
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public static List<MedicTask> FireTasks = new List<MedicTask>();
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public static List<MedicTask> FireTasks = new List<MedicTask>();
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public static int ReviveIncome = 500;
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public static int ReviveIncome = 100;
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public static int dutyMedics = 0;
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public static int dutyMedics = 0;
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public static void AddTaskToList(MedicTask task)
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public static void AddTaskToList(MedicTask task)
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