This commit is contained in:
VegaZ
2021-04-15 22:43:43 +02:00
parent 98b5dc03f7
commit a95ec44baa
6 changed files with 75 additions and 33 deletions

View File

@@ -519,7 +519,14 @@ namespace ReallifeGamemode.Server.Events
}
if (nearestAmmunationPoint != null)
{
nearestAmmunationPoint.Ammunation.LoadShopNUI(player);
if (!user.WeaponLicense)
{
player.SendNotification("~r~Du besitzt keinen Waffenschein");
}
else
{
nearestAmmunationPoint.Ammunation.LoadShopNUI(player);
}
}
if (user.FactionLeader)
{

View File

@@ -283,11 +283,18 @@ namespace ReallifeGamemode.Server.Managers
NAPI.TextLabel.CreateTextLabel("24/7 - Dr\u00fccke ~y~E", s.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
}
foreach (AmmunationPoint s in AmmunationPoints)
foreach (Ammunation s in ShopManager.Ammunations)
{
NAPI.Marker.CreateMarker(1, new Vector3(s.Position.X, s.Position.Y, s.Position.Z - 2), new Vector3(s.Position.X, s.Position.Y, s.Position.Z + 1),
NAPI.Marker.CreateMarker(1, new Vector3(s.vector.X, s.vector.Y, s.vector.Z - 2), new Vector3(s.vector.X, s.vector.Y, s.vector.Z + 1),
new Vector3(0, 0, 0), 2, new Color(255, 255, 255, 50), false, 0);
NAPI.TextLabel.CreateTextLabel("Ammunation - Dr\u00fccke ~y~E", s.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
NAPI.TextLabel.CreateTextLabel("Ammunation - Dr\u00fccke ~y~E", s.vector, 7, 1, 0, new Color(255, 255, 255), false, 0);
AmmunationPoint ammuShop = new AmmunationPoint
{
Position = s.vector,
Ammunation = s
};
AmmunationPoints.Add(ammuShop);
}
#endregion Shops

View File

@@ -17,7 +17,7 @@ namespace ReallifeGamemode.Server.Shop.Ammunation
public Ammunation(Vector3 position)
{
this.vector = vector;
this.vector = position;
LoadWeapons();
}
@@ -30,27 +30,8 @@ namespace ReallifeGamemode.Server.Shop.Ammunation
}
public void LoadShopNUI(Player client)
{
User u = client.GetUser();
if (u == null)
{
return;
}
//List<Weapon> melee = weaponList.ToList().FindAll(w => w.Category == "Nahkampfwaffen"); //1
List<Weapon> handguns = weaponList.ToList().FindAll(w => w.CategoryId == 2); //2
//List<Weapon> smgs = weaponList.ToList().FindAll(w => w.Category == "Maschinenpistolen"); //3
//List<Weapon> shotguns = weaponList.ToList().FindAll(w => w.Category == "Schrotflinten"); //4
//List<Weapon> assaultrifles = weaponList.ToList().FindAll(w => w.Category == "Sturmgewehre"); //5
//List<Weapon> lmgs = weaponList.ToList().FindAll(w => w.Category == "Leichte Maschinengewehre"); //6
//List<Weapon> sniperrifles = weaponList.ToList().FindAll(w => w.Category == "Scharfschützengewehre"); //7
//List<Weapon> heavyweapons = weaponList.ToList().FindAll(w => w.Category == "Schwere Waffen"); //8
//List<Weapon> throwables = weaponList.ToList().FindAll(w => w.Category == "Werfbare Waffen"); //9
List<Array> shopWeapons = new List<Array>
{
handguns.ToArray(),
};
List<Weapon> shopWeapons = weaponList.ToList();
client.TriggerEvent("AmmunationShop:LoadNativeUI", JsonConvert.SerializeObject(shopWeapons));
}
}