Fix M Interaction submenu overlapping
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@@ -158,7 +158,7 @@ export default function (globalData: IGlobalData) {
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menu.Open();
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menu.Open();
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globalData.InMenu = true;
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globalData.InMenu = true;
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mp.gui.chat.show(false);
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menu.ItemSelect.on((item: NativeUI.UIMenuItem, index: number) => {
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menu.ItemSelect.on((item: NativeUI.UIMenuItem, index: number) => {
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if (item === acceptItem) {
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if (item === acceptItem) {
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mp.events.callRemote("CLIENT:InteractionMenu_AcceptInvite", acceptItem.SelectedValue);
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mp.events.callRemote("CLIENT:InteractionMenu_AcceptInvite", acceptItem.SelectedValue);
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@@ -187,6 +187,7 @@ export default function (globalData: IGlobalData) {
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menu.MenuClose.on(() => {
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menu.MenuClose.on(() => {
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globalData.InMenu = false;
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globalData.InMenu = false;
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mp.gui.chat.show(true);
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})
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})
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});
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});
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@@ -354,7 +355,6 @@ export default function (globalData: IGlobalData) {
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}
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}
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function getGroupMenu(group: string, parentMenu: NativeUI.Menu): NativeUI.Menu {
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function getGroupMenu(group: string, parentMenu: NativeUI.Menu): NativeUI.Menu {
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globalData.InMenu = true;
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var groupMenu = new NativeUI.Menu("Gruppe", group, new Point(0, screenRes.y / 3), null, null);
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var groupMenu = new NativeUI.Menu("Gruppe", group, new Point(0, screenRes.y / 3), null, null);
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groupMenu.AddItem(new UIMenuItem("Spieler einladen"));
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groupMenu.AddItem(new UIMenuItem("Spieler einladen"));
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groupMenu.AddItem(new UIMenuItem("Spieler rauswerfen"));
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groupMenu.AddItem(new UIMenuItem("Spieler rauswerfen"));
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