Fix SaveManager

This commit is contained in:
VegaZ
2018-10-28 01:44:28 +02:00
parent ad9d78a7e7
commit ab5b3c5053

View File

@@ -162,7 +162,7 @@ namespace reallife_gamemode.Server.Events
foreach (Vehicle v in LoadManager.FactionVehicleList)
{
int factionId = v.GetData("factionId");
Entities.UserVehicle factionVehicle = saveAll.UserVehicles.FirstOrDefault(u => u.UserId == factionId);
Entities.FactionVehicle factionVehicle = saveAll.FactionVehicles.FirstOrDefault(u => u.FactionId == factionId);
factionVehicle.PositionX = v.Position.X;
factionVehicle.PositionY = v.Position.Y;
factionVehicle.PositionZ = v.Position.Z;