Fixed crash in Turfwar for players that are not logged in

This commit is contained in:
Lukas Moungos
2019-12-14 16:39:59 +01:00
parent 4ff480e491
commit ab5e4902f8

View File

@@ -240,7 +240,7 @@ namespace ReallifeGamemode.Server.Gangwar
{
List<Client> clientsInGangwar = new List<Client>();
Client[] usersInGangwar = NAPI.Pools.GetAllPlayers().Where(c => c.GetUser().Faction.Name == getOwner() || c.GetUser().Faction.Name == getAttacker()).ToArray();
Client[] usersInGangwar = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && (c.GetUser().Faction.Name == getOwner() || c.GetUser().Faction.Name == getAttacker())).ToArray();
foreach (var u in usersInGangwar)
{
u.TriggerEvent("CLIENT:setAttackBlip", true, TurfID);