Fixed crash in Turfwar for players that are not logged in
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@@ -240,7 +240,7 @@ namespace ReallifeGamemode.Server.Gangwar
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{
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List<Client> clientsInGangwar = new List<Client>();
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Client[] usersInGangwar = NAPI.Pools.GetAllPlayers().Where(c => c.GetUser().Faction.Name == getOwner() || c.GetUser().Faction.Name == getAttacker()).ToArray();
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Client[] usersInGangwar = NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn() && (c.GetUser().Faction.Name == getOwner() || c.GetUser().Faction.Name == getAttacker())).ToArray();
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foreach (var u in usersInGangwar)
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{
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u.TriggerEvent("CLIENT:setAttackBlip", true, TurfID);
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