more money for fib & pd
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@@ -105,7 +105,7 @@ namespace ReallifeGamemode.Server.Extensions
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time *= 2;
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time *= 2;
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}
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}
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int factionMoney = user.Wanteds * 6;
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int factionMoney = user.Wanteds * 25;
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var executiveFactions = dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 1 || f.Id == 3);
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var executiveFactions = dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 1 || f.Id == 3);
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foreach (var faction in executiveFactions)
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foreach (var faction in executiveFactions)
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{
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{
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@@ -208,7 +208,7 @@ namespace ReallifeGamemode.Server.Finance
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logger.LogInformation("Medic faction got a health insurance payment of {0} dollars from player {1}", paycheck.HealthInsurance, client.Name);
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logger.LogInformation("Medic faction got a health insurance payment of {0} dollars from player {1}", paycheck.HealthInsurance, client.Name);
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dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 9).First().BankAccount.Balance += (int)(paycheck.gez);
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dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == 9).First().BankAccount.Balance += (int)(paycheck.gez);
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logger.LogInformation("Medic faction got a gez payment of {0} dollars from player {1}", paycheck.gez, client.Name);
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logger.LogInformation("NR faction got a gez payment of {0} dollars from player {1}", paycheck.gez, client.Name);
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if (rentals.Any())
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if (rentals.Any())
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{
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{
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