even more minor fixes
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@@ -81,9 +81,9 @@ namespace ReallifeGamemode.Server.Wanted
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foreach (var player in NAPI.Pools.GetAllPlayers())
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{
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User user = player.GetUser();
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if (jailtime.ContainsKey(user.Id))
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return;
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foreach(var copPlayer in NAPI.Pools.GetAllPlayers())
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if (!jailtime.ContainsKey(user.Id))
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{
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foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
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{
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User cop = copPlayer.GetUser();
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if (cop.GetData<bool>("duty") && copPlayer.Position.DistanceTo2D(player.Position) <= 500)
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@@ -101,7 +101,7 @@ namespace ReallifeGamemode.Server.Wanted
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}
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}
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}
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}
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private static void brakeOut_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
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{
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@@ -133,26 +133,7 @@ namespace ReallifeGamemode.Server.Wanted
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if (user.JailTime <= 0)
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{
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Random rnd = new Random();
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int rndInt = rnd.Next(1, 5);
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switch (rndInt)
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{
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case 1:
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player.Position = new Vector3(462.0074, -991.5361, 24.91487);
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break;
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case 2:
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player.Position = new Vector3(462.2939, -989.9335, 24.91487);
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break;
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case 3:
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player.Position = new Vector3(461.7256, -988.6035, 24.91487);
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break;
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case 4:
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player.Position = new Vector3(462.5977, -989.9182, 24.91487);
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break;
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case 5:
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player.Position = new Vector3(462.4364, -991.4973, 24.91487);
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break;
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}
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jailtime.Remove(user.Id);
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return;
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}
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@@ -38,7 +38,6 @@ namespace ReallifeGamemode.Server.Wanted
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waTimer[user.Id] = 300000;
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}
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private static void Timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
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{
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foreach (var player in NAPI.Pools.GetAllPlayers())
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