vlt fix wenn rein ins kfz
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@@ -150,7 +150,7 @@ namespace ReallifeGamemode.Server.Managers
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}
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//JobPoint nearJobPoint = PositionManager.JobPoints.Find(p => p.Position.DistanceTo(player.Position) <= 2);
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if(u.JobId == 2 || u.JobId == 3 || u.JobId == 4)
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if (u.JobId == 2 || u.JobId == 3 || u.JobId == 4)
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{
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return;
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}
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@@ -232,7 +232,7 @@ namespace ReallifeGamemode.Server.Managers
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{
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//Vehicle LastVehicle = player.GetData<Vehicle>("LastVehicle");
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Vehicle LastVehicle = veh;
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JobBase job = GetJob(player.GetUser().JobId??-1);
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JobBase job = GetJob(player.GetUser().JobId ?? -1);
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if (LastVehicle.GetServerVehicle() is JobVehicle vehJ)
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{
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if (LastVehicle.GetData<bool>("timerJobVehicleRespawn") == true)
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@@ -347,7 +347,7 @@ namespace ReallifeGamemode.Server.Managers
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CheckPointHandle.DeleteCheckpoints(player);
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ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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}
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[ServerEvent(Event.PlayerEnterVehicle)]
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public void JobManagerPlayerEnterVehicle(Player player, Vehicle veh, sbyte seat)
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{
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@@ -391,7 +391,7 @@ namespace ReallifeGamemode.Server.Managers
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}
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}
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JobBase job = GetJob(player.GetUser().JobId ?? -1);
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if (job.GetUsersInJob().Contains(player))
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if (job?.GetUsersInJob()?.Contains(player) ?? false)
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{
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if (sVeh != null)
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{
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@@ -454,7 +454,7 @@ namespace ReallifeGamemode.Server.Managers
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ServerVehicleExtensions.Spawn(nsSVeh, player.GetData<Vehicle>("LastVehicle"));
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}
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}
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else if(sVeh !is JobVehicle || veh != null)
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else if (sVeh! is JobVehicle || veh != null)
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{
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job.StopJob(player);
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ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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@@ -491,7 +491,7 @@ namespace ReallifeGamemode.Server.Managers
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[ServerEvent(Event.PlayerEnterVehicleAttempt)]
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private void JobManagerEnterVehicleAttempt(Player player, Vehicle vehicle, sbyte seat)
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{
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if (JobManager.GetJob<RefuseCollectorJob>().GetUsersInJob().Contains(player)){ JobManager.GetJob<RefuseCollectorJob>().MuellmannOnPlayerEnterVehicle(player, vehicle, seat); }
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if (JobManager.GetJob<RefuseCollectorJob>().GetUsersInJob().Contains(player)) { JobManager.GetJob<RefuseCollectorJob>().MuellmannOnPlayerEnterVehicle(player, vehicle, seat); }
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}
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[ServerEvent(Event.PlayerDeath)]
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