VehicleMenu Improvments

This commit is contained in:
hydrant
2019-01-24 22:00:33 +01:00
parent e59d5fcece
commit adcd62ebb1
2 changed files with 6 additions and 4 deletions

View File

@@ -13,14 +13,14 @@ let globalData = {
mp.game.gameplay.enableMpDlcMaps(true);
//ALPHABETISCH SORTIERT UND ZUSAMMENGEF<EFBFBD>GT
//ALPHABETISCH SORTIERT UND ZUSAMMENGEFÜGT
require('./Business/main.js');
require('./Business/cardealer.js');
require('./CharCreator/index.js');
require('./coloredhlights');
require('./coloredhlights');
require('./DoorManager/doormanager.js');
require('./FactionManagement/main.js');
@@ -43,6 +43,7 @@ require('./Player/quit.js');
require('./Player/freecam.js');
require('./Save/main.js');
require('./Speedometer/index.js');
require('./Tuning/main.js');
@@ -50,4 +51,4 @@ require('./Tuning/sync.js');
require('./Tuning/sirensilence.js');
require('./vehiclesync/vehiclesync.js');
require('./vehiclesync/smoothtrottle.js');
require('./vehiclesync/smoothtrottle.js');

View File

@@ -83,8 +83,9 @@ namespace reallife_gamemode.Server.Events
}
}
VehicleStreaming.SetLockStatus(v, !state);
state = !state;
string msg = "Fahrzeug ";
msg += !state ? "~r~abgeschlossen" : "~g~abgeschlossen";
msg += state ? "~g~abgeschlossen" : "~r~aufgeschlossen";
player.SendNotification(msg);
}
}