Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop
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@@ -178,13 +178,13 @@ export default function clotheShopList(globalData: IGlobalData) {
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var txData = getClothingName(key, item.ClotheId, gender);
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for (const x of txData) {
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//var itemDescription = (key === 11 ? mp.game.ui.getLabelText(x.undershirt[1].GXT) : "Clothing item.");
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var itemDescription = (key === 11 ? x.undershirt[1].GXT + " - " + x.id: "Clothing item.");
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var itemDescription = (key === 11 ? mp.game.ui.getLabelText(x.undershirt[1].GXT) : "Clothing item.");
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//var itemDescription = (key === 11 ? x.undershirt[1].GXT + " - " + x.id: "Clothing item.");
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if (itemDescription == "NULL") {
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itemDescription = "Clothing item.";
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}
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//const tempItem = new UIMenuItem(mp.game.ui.getLabelText(x.data[0].GXT), itemDescription);
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const tempItem = new UIMenuItem(x.data[0].GXT + " - " + x.id , itemDescription);
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const tempItem = new UIMenuItem(mp.game.ui.getLabelText(x.data[0].GXT), itemDescription);
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//const tempItem = new UIMenuItem(x.data[0].GXT + " - " + x.id , itemDescription);
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tempItem.SetRightLabel(`${item.Price > 0 ? `$${item.Price}` : "FREE"}`);
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@@ -116,8 +116,8 @@ export default function friseurShopList(globalData: IGlobalData) {
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if (itemDescription == "NULL") {
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itemDescription = "Clothing item.";
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}
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//const tempItem = new UIMenuItem(mp.game.ui.getLabelText(x.data[0].GXT), itemDescription);
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const tempItem = new UIMenuItem(x.data[0].GXT + " - " + x.id, itemDescription);
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const tempItem = new UIMenuItem(mp.game.ui.getLabelText(x.data[0].GXT), itemDescription);
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//const tempItem = new UIMenuItem(x.data[0].GXT + " - " + x.id, itemDescription);
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tempItem.SetRightLabel(`${item.Price > 0 ? `$${item.Price}` : "FREE"}`);
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@@ -5,6 +5,7 @@ using Newtonsoft.Json;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using System;
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namespace ReallifeGamemode.Server.Events
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{
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@@ -278,6 +279,14 @@ namespace ReallifeGamemode.Server.Events
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undershirt.Texture = data[5];
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}
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}
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if(data[0] == 2){
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User payer = client.GetUser(dbContext);
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payer.GetCharacter(dbContext);
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payer.Character.Hair = Convert.ToByte(data[2]);
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dbContext.SaveChanges();
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}
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client.GetUser(dbContext).Handmoney -= data[6];
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dbContext.SaveChanges();
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//client.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
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@@ -286,6 +295,7 @@ namespace ReallifeGamemode.Server.Events
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}
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}
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[RemoteEvent("SERVER:BuyHairColor")]
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public void BuyHairColor(Player client, byte HairColor)
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{
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@@ -11,7 +11,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override int Id => 6;
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public override string Name => "CarbineRifle";
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public override string Description => "Waffe";
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public override int Gewicht => 4000;
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public override int Gewicht => 500;
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public override string Einheit => "g";
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public override uint Object => 3666746839; //3061944032
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public override int Price => 0;
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@@ -9,7 +9,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override int Id => 4;
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public override string Name => "Combatpistol";
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public override string Description => "Waffe";
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public override int Gewicht => 1180;
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public override int Gewicht => 500;
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public override string Einheit => "g";
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public override uint Object => 3666746839; //3061944032
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public override int Price => 0;
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@@ -13,7 +13,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
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public class WeaponDealManager : Script
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{
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private const int WEAPON_AMOUNT_GANG = 2;
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private const int WEAPON_AMOUNT_COP = 8;
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private const int WEAPON_AMOUNT_COP = 5;
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private const int WEAPON_AMOUNT_COP_STUNGUN = 2;
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public static bool checkWeaponDbyVehicle(Vehicle vehicle)
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{
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