maybe inventar clear wenn vehicle goes boom
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@@ -7,7 +7,6 @@ using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.Util;
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using System.ComponentModel;
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namespace ReallifeGamemode.Server.Job
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namespace ReallifeGamemode.Server.Job
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{
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{
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@@ -3,7 +3,6 @@ using Newtonsoft.Json;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.Util;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@@ -888,6 +887,8 @@ namespace ReallifeGamemode.Server.Managers
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vehicle.Delete();
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vehicle.Delete();
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return;
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return;
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}
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}
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InventoryManager.RemoveAllItemsfromVehicleInventory(vehicle);
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NAPI.Util.ConsoleOutput("VehicleDeath: Debug 3");
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NAPI.Util.ConsoleOutput("VehicleDeath: Debug 3");
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Vehicle newVeh = serverVehicle.Spawn(vehicle);
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Vehicle newVeh = serverVehicle.Spawn(vehicle);
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newVeh.Repair();
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newVeh.Repair();
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