OverHaul Bus and Pilot TEST

This commit is contained in:
2021-04-10 01:32:12 +02:00
parent cb020aa007
commit b51756a045
14 changed files with 836 additions and 1336 deletions

View File

@@ -32,6 +32,7 @@ export default function elevatorList(globalData: IGlobalData) {
globalData.InMenu = true;
stages = JSON.parse(stagesArr);
stage = stages[0];
elevatorMenu = new Menu("Aufzug", "", new Point(0, screenRes.y / 3), null, null);

View File

@@ -362,24 +362,24 @@ export default function (globalData: IGlobalData) {
var busLevel;
if (jobdata.pilotskill >= 300) {
pilotLevel = 2;
pilotLevel = "Fortgeschrittener";
} else {
pilotLevel = 1;
pilotLevel = "Anfänger";
}
if (jobdata.busskill >= 800) {
busLevel = 3;
busLevel = "Profi";
} else if (jobdata.busskill >= 300) {
busLevel = 2;
busLevel = "Fortgeschrittener";
} else {
busLevel = 1;
busLevel = "Anfänger";
}
var actJobItem = new UIMenuItem("Aktueller Job:");
actJobItem.SetRightLabel(jobdata.job)
jobMenu.AddItem(actJobItem);
var pilotSkillItem = new UIMenuItem("Pilot Skill (LVL " + pilotLevel + ")");
var pilotSkillItem = new UIMenuItem("Pilot Skill (" + pilotLevel + ")");
switch (pilotLevel) {
case 1:
pilotSkillItem.SetRightLabel(jobdata.pilotskill + "/300")
@@ -390,7 +390,7 @@ export default function (globalData: IGlobalData) {
}
jobMenu.AddItem(pilotSkillItem);
var busSkillItem = new UIMenuItem("Bus Skill (LVL " + busLevel + ")");
var busSkillItem = new UIMenuItem("Bus Skill (" + busLevel + ")");
switch (busLevel) {
case 1:
busSkillItem.SetRightLabel(jobdata.busskill + "/300")

View File

@@ -32,7 +32,7 @@ export default function busRouteList(globalData: IGlobalData) {
skillSelect = ["Anfänger", "Fortgeschrittener", "Profi"];
routeMenu = new Menu("Bus Job", "", new Point(0, screenRes.y / 3), null, null);
routeMenu.AddItem(new UIMenuListItem("Skill wählen", "", new ItemsCollection(skillSelect)));
routeMenu.AddItem(new UIMenuListItem("Route wählen", "", new ItemsCollection(skillSelect)));
routeMenu.AddItem(sendItem);
routeMenu.AddItem(cancelItem);
@@ -49,10 +49,21 @@ export default function busRouteList(globalData: IGlobalData) {
routeMenu.ItemSelect.on((item) => {
if (item.Text === "Starten") {
if (routeSelect == skillSelect[1] && skill < 300) {
mp.game.audio.playSoundFrontend(1, "Hack_Failed", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS", true);
return;
}
if (routeSelect == skillSelect[2] && skill < 800) {
mp.game.audio.playSoundFrontend(1, "Hack_Failed", "DLC_HEIST_BIOLAB_PREP_HACKING_SOUNDS", true);
return;
}
mp.events.callRemote("CLIENT:StartBusRoute", routeSelect);
routeMenu.Close();
globalData.InMenu = false;
} else if (item.Text === "Abbrechen") {
mp.events.callRemote("CLIENT:Job_StopJob");
routeMenu.Close();
globalData.InMenu = false;
}

View File

@@ -474,7 +474,8 @@ namespace ReallifeGamemode.Server.Commands
string adminPlayername = NAPI.Player.GetPlayerName(player);
ChatService.SendMessage(target, "~r~KICKINFO: ~w~Du wurdest von " + adminPlayername + " vom Server gekickt: " + reason);
NAPI.Task.Run(() => {
NAPI.Task.Run(() =>
{
target.Kick();
}, 2500);
@@ -790,7 +791,8 @@ namespace ReallifeGamemode.Server.Commands
ChatService.SendMessage(target, "~r~KICKINFO: ~w~Du wurdest von " + adminPlayername + " vom Server gekickt: " + reason);
NAPI.Task.Run(() => {
NAPI.Task.Run(() =>
{
target.Kick();
}, 2500);
@@ -852,7 +854,7 @@ namespace ReallifeGamemode.Server.Commands
}
[Command("ban", "~m~Benutzung: ~s~/ban [User] [Grund] [Zeit in Minuten(0 für Permanent)]", GreedyArg = true)]
public void CmdAdminBan(Player admin, string user, string reason, int mins = 0)
public void CmdAdminBan(Player admin, string user, string reason, string strmins = "0")
{
if (!admin.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
@@ -860,6 +862,12 @@ namespace ReallifeGamemode.Server.Commands
return;
}
if (!int.TryParse(strmins, out int mins) && mins < 0)
{
ChatService.ErrorMessage(admin, "Ungültige Zeitangabe");
return;
}
Player target = PlayerService.GetPlayerByNameOrId(user);
if (target == null || !target.IsLoggedIn())
@@ -886,7 +894,8 @@ namespace ReallifeGamemode.Server.Commands
ChatService.SendMessage(target, banMessage);
NAPI.Task.Run(() => {
NAPI.Task.Run(() =>
{
target.GetUser().BanPlayer(admin, reason, mins);
}, 2500);
}

View File

@@ -233,8 +233,7 @@ namespace ReallifeGamemode.Server.Events
if (nearestBehindVehiclePoint != null)
{
if (player.HasAttachment("ammobox")) return;
using (var dbContext = new DatabaseContext())
{
using var dbContext = new DatabaseContext();
List<VehicleItem> vehicleItems = dbContext.VehicleItems.ToList().Where(f => f.GetVehicle().GetVehicle() == nearestBehindVehiclePoint.vehicle && InventoryManager.GetItemById(f.ItemId) is IWeaponDealItem).ToList();
if (vehicleItems.Count == 0)
{
@@ -288,7 +287,6 @@ namespace ReallifeGamemode.Server.Events
return;
}
}
}
if (nearestDuty != null)// Duty Point
{
var factionId = user.FactionId;
@@ -553,59 +551,33 @@ namespace ReallifeGamemode.Server.Events
{
if (player.Vehicle != null) return;
Job.JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
JobManager jobb = new JobManager();
if (nearestJobPoint.jobId != 3 && nearestJobPoint.jobId == player.GetUser().JobId)
JobManager jobManager = new JobManager();
if (nearestJobPoint.jobId == player.GetUser().JobId)
{
if (job.GetUsersInJob().Contains(player))
{
jobb.StopJob(player);
jobManager.StopJob(player);
return;
}
if (!job.GetUsersInJob().Contains(player))
{
jobb.StartJobEvent(player);
player.TriggerEvent("renderTextOnScreen", "Steige nun in eines der Fahrzeuge und starte den Motor mit der Taste 'N'.");
return;
}
}
else if (nearestJobPoint.jobId == 3 && player.GetUser().JobId == 3)
if (player.GetUser().JobId == 3)
{
if (nearestJobPoint.Skill < 300 && player.GetUser().PilotSkill >= 0)
{
if (job.GetUsersInJob().Contains(player))
{
player.SetData("PilotenBase", 1);
jobb.StopJob(player);
return;
}
if (!job.GetUsersInJob().Contains(player))
{
player.SetData("PilotenBase", 1);
jobb.StartJobEvent(player);
player.TriggerEvent("renderTextOnScreen", "Steige nun in eines der Flugzeuge und starte den Motor mit der Taste 'N'.");
return;
}
}
if (nearestJobPoint.Skill >= 300 && player.GetUser().PilotSkill >= 300)
{
if (job.GetUsersInJob().Contains(player))
{
player.SetData("PilotenBase", 2);
jobb.StopJob(player);
return;
}
if (!job.GetUsersInJob().Contains(player))
{
player.SetData("PilotenBase", 2);
jobb.StartJobEvent(player);
player.TriggerEvent("renderTextOnScreen", "Steige nun in eines der Flugzeuge und starte den Motor mit der Taste 'N'.");
return;
}
}
if (nearestJobPoint.Skill > user.PilotSkill)
{
player.SendChatMessage("~y~[JOB] ~r~Dein Skilllevel ist noch zu niedrig.");
return;
}
jobManager.StartJobEvent(player);
job.StartJob(player);
JobManager.GetJob<PilotJob>().StartPilotRoute(player, nearestJobPoint.Skill);
}
else
{
jobManager.StartJobEvent(player);
}
return;
}
}
else
{
@@ -850,88 +822,6 @@ namespace ReallifeGamemode.Server.Events
player.SendNotification("~y~[JOB] ~w~Du musst den Job vorher starten!");
return;
}
else
{
/*if(player.IsAdminDuty())
{
player.SendChatMessage("");
}*/
if (jV.JobId == 3 && player.GetUser().JobId == 3 && jV.GetJob().GetUsersInJob().Contains(player))
{
Job.PilotJob c = new Job.PilotJob();
if ((VehicleHash)jV.Model == VehicleHash.Cuban800 && !state)
{
if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
{
player.SetData("HatRoute", true);
c.StartPilotRoute(player, "RouteStart");
}
}
if ((VehicleHash)jV.Model == VehicleHash.Velum && !state || (VehicleHash)jV.Model == VehicleHash.Velum2 && !state)
{
if (player.GetUser().PilotSkill >= 300)
{
if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
{
player.SetData("HatRoute", true);
c.StartPilotRoute(player, "RouteStart");
}
}
else
{
player.SendNotification("~y~[JOB] ~r~Du besitzt nicht das nötige Skilllevel(2) ");
return;
}
}
}
if (jV.JobId == 4 && player.GetUser().JobId == 4 && jV.GetJob().GetUsersInJob().Contains(player))
{
Job.BusDriverJob c = new Job.BusDriverJob();
if ((VehicleHash)jV.Model == VehicleHash.Bus && !state)
{
if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
{
player.SetData("HatRoute", true);
c.StartBusRoute(player, "RouteStart");
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 45);
}
}
if ((VehicleHash)jV.Model == VehicleHash.Coach && !state)
{
if (player.GetUser().BusSkill >= 300)
{
if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
{
player.SetData("HatRoute", true);
c.StartBusRoute(player, "RouteStart");
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 45);
}
}
else
{
player.SendNotification("~y~[JOB] ~r~Du besitzt nicht das nötige Skilllevel(2) ");
return;
}
}
if ((VehicleHash)jV.Model == VehicleHash.Tourbus && !state)
{
if (player.GetUser().BusSkill >= 800)
{
if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
{
player.SetData("HatRoute", true);
c.StartBusRoute(player, "RouteStart");
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 45);
}
}
else
{
player.SendNotification("~y~[JOB] ~r~Du besitzt nicht das nötige Skilllevel(3) ");
return;
}
}
}
}
}
}
else if (sV is UserVehicle uV)

View File

@@ -77,88 +77,6 @@ namespace ReallifeGamemode.Server.Events
player.SendNotification("~y~[JOB] ~w~Du musst den Job vorher starten!");
return;
}
else
{
/*if(player.IsAdminDuty())
{
player.SendChatMessage("");
}*/
if (jV.JobId == 3 && player.GetUser().JobId == 3 && jV.GetJob().GetUsersInJob().Contains(player))
{
Job.PilotJob c = new Job.PilotJob();
if ((VehicleHash)jV.Model == VehicleHash.Cuban800 && !state)
{
if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
{
player.SetData("HatRoute", true);
c.StartPilotRoute(player, "RouteStart");
}
}
if ((VehicleHash)jV.Model == VehicleHash.Velum && !state || (VehicleHash)jV.Model == VehicleHash.Velum2 && !state)
{
if (player.GetUser().PilotSkill >= 300)
{
if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
{
player.SetData("HatRoute", true);
c.StartPilotRoute(player, "RouteStart");
}
}
else
{
player.SendNotification("~y~[JOB] ~r~Du besitzt nicht das nötige Skilllevel(2) ");
return;
}
}
}
if (jV.JobId == 4 && player.GetUser().JobId == 4 && jV.GetJob().GetUsersInJob().Contains(player))
{
Job.BusDriverJob c = new Job.BusDriverJob();
if ((VehicleHash)jV.Model == VehicleHash.Bus && !state)
{
if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
{
player.SetData("HatRoute", true);
c.StartBusRoute(player, "RouteStart");
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 45);
}
}
if ((VehicleHash)jV.Model == VehicleHash.Coach && !state)
{
if (player.GetUser().BusSkill >= 300)
{
if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
{
player.SetData("HatRoute", true);
c.StartBusRoute(player, "RouteStart");
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 45);
}
}
else
{
player.SendNotification("~y~[JOB] ~r~Du besitzt nicht das nötige Skilllevel(2) ");
return;
}
}
if ((VehicleHash)jV.Model == VehicleHash.Tourbus && !state)
{
if (player.GetUser().BusSkill >= 800)
{
if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
{
player.SetData("HatRoute", true);
c.StartBusRoute(player, "RouteStart");
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 45);
}
}
else
{
player.SendNotification("~y~[JOB] ~r~Du besitzt nicht das nötige Skilllevel(3) ");
return;
}
}
}
}
}
}
else if (sV is UserVehicle uV)
@@ -170,7 +88,6 @@ namespace ReallifeGamemode.Server.Events
}
}
VehicleStreaming.SetEngineState(v, !state);
}
}

View File

@@ -7,6 +7,7 @@ using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Database.Entities;
using System.Linq;
namespace ReallifeGamemode.Server.Job
{
@@ -16,29 +17,34 @@ namespace ReallifeGamemode.Server.Job
public override string Name => "Busfahrer";
public static Dictionary<Player, Vehicle> playerBusPair = new Dictionary<Player, Vehicle>();
public static Dictionary<string, List<Vector3>> playerRoutePair = new Dictionary<string, List<Vector3>>();
private const int MARKER_DELAY = 4000;
private const int MARKER_ID = 1;
private const int MARKER_SIZE = 7;
private const int MARKER_DIST = 6;
private const string MARKER_EVENT = "busDriverJob";
public static Dictionary<string, List<Vector3>> playerRoutePair1 = new Dictionary<string, List<Vector3>>(); //skill 1
public static Dictionary<string, List<Vector3>> playerRoutePair2 = new Dictionary<string, List<Vector3>>(); //skill 2
public static Dictionary<string, List<Vector3>> playerRoutePair3 = new Dictionary<string, List<Vector3>>(); //skill 3
private const uint VEHICLE_BEGINNER = (uint)VehicleHash.Bus;
private const uint VEHICLE_INTERMEDIATE = (uint)VehicleHash.Coach;
private const uint VEHICLE_PROFESSIONAL = (uint)VehicleHash.Tourbus;
public static Dictionary<string, List<Vector3>> playerRouteCurrent = new Dictionary<string, List<Vector3>>();
private const string BEGINNER = "Anfänger";
private const string INTERMEDIATE = "Fortgeschrittener";
private const string PROFESSIONAL = "Profi";
public const int MARKER_DELAY = 4000;
public const int MARKER_ID = 1;
public const int MARKER_SIZE = 7;
public const int MARKER_DIST = 6;
public const string MARKER_EVENT = "BUSJOB:BusInCheckpoint";
private const int SKILL_BEGINNER = 0;
private const int SKILL_INTERMEDIATE = 300;
private const int SKILL_PROFESSIONAL = 800;
public const uint VEHICLE_BEGINNER = (uint)VehicleHash.Bus;
public const uint VEHICLE_INTERMEDIATE = (uint)VehicleHash.Coach;
public const uint VEHICLE_PROFESSIONAL = (uint)VehicleHash.Tourbus;
public const int WAGE_BEGINNER = 800;
public const int WAGE_INTERMEDIATE = 1200;
public const int WAGE_PROFESSIOAL = 1800;
public const string BEGINNER = "Anfänger";
public const string INTERMEDIATE = "Fortgeschrittener";
public const string PROFESSIONAL = "Profi";
public const int SKILL_BEGINNER = 0;
public const int SKILL_INTERMEDIATE = 300;
public const int SKILL_PROFESSIONAL = 800;
private const int WAGE_BEGINNER = 800;
private const int WAGE_INTERMEDIATE = 1200;
private const int WAGE_PROFESSIOAL = 1800;
//-623.76, -2083.1008, 5.9822865
private static int spawnIndex = 0;
@@ -51,7 +57,7 @@ namespace ReallifeGamemode.Server.Job
new Vector3(-598.5143, -2207.357, 5.988893),
};
private const float VEHICLE_HEADING = 47; //6.618084f;
private const float VEHICLE_HEADING = 50; //6.618084f;
public override bool NeedVehicleToStart => false;
@@ -60,7 +66,7 @@ namespace ReallifeGamemode.Server.Job
{ 1,
new List<Vector3>()
{
new Vector3(-601.733, -2049.285, 6.090),
//new Vector3(-601.733, -2049.285, 6.090),
new Vector3(-1018.1577758789062, -2732.403564453125, 10.658967971801758) ,
new Vector3(-153.04013061523438, -2033.8385009765625, 19.712543487548828) ,
new Vector3(50.42457580566406, -1536.9090576171875, 26.184476852416992) ,
@@ -76,7 +82,7 @@ namespace ReallifeGamemode.Server.Job
{ 2,
new List<Vector3>()
{
new Vector3(-601.733, -2049.285, 6.090),
//new Vector3(-601.733, -2049.285, 6.090),
new Vector3(-567.6445922851562, -1233.4453125, 12.050300598144531),
new Vector3(-509.224609375, -668.373291015625, 30.02402877807617),
new Vector3(55.00559997558594, -749.8328247070312, 41.11421203613281),
@@ -92,7 +98,7 @@ namespace ReallifeGamemode.Server.Job
{ 3,
new List<Vector3>()
{
new Vector3(-601.733, -2049.285, 6.090),
//new Vector3(-601.733, -2049.285, 6.090),
new Vector3(423.4793395996094, -2143.4169921875, 15.23659896850586),
new Vector3(875.1618041992188, -1766.7913818359375, 26.780052185058594),
new Vector3(1166.110107421875, -1422.72265625, 31.477935791015625),
@@ -108,7 +114,7 @@ namespace ReallifeGamemode.Server.Job
{ 4,
new List<Vector3>()
{
new Vector3(-601.733, -2049.285, 6.090),
//new Vector3(-601.733, -2049.285, 6.090),
new Vector3(-694.1781616210938, -1199.3873291015625, 7.50633716583252),
new Vector3(-1408.264892578125, -567.5278930664062, 27.21875),
new Vector3(-1681.6112060546875, -503.3702392578125, 34.79117965698242),
@@ -129,7 +135,7 @@ namespace ReallifeGamemode.Server.Job
{ 1,
new List<Vector3>()
{
new Vector3(-601.733, -2049.285, 6.090),
//new Vector3(-601.733, -2049.285, 6.090),
new Vector3(-1042.6405029296875, -2718.244384765625, 9.493847846984863),
new Vector3(832.205322265625, -11.559977531433105, 76.72754669189453),
new Vector3(2563.96826171875, 2633.976806640625, 35.279945373535156),
@@ -144,7 +150,7 @@ namespace ReallifeGamemode.Server.Job
{ 2,
new List<Vector3>()
{
new Vector3(-601.733, -2049.285, 6.090),
//new Vector3(-601.733, -2049.285, 6.090),
new Vector3(1925.767333984375, 2614.566162109375, 46.16560363769531),
new Vector3(299.0667419433594, 2642.93798828125, 44.60177993774414),
new Vector3(1162.4556884765625, 1806.3663330078125, 74.3133773803711),
@@ -157,7 +163,7 @@ namespace ReallifeGamemode.Server.Job
{ 3,
new List<Vector3>()
{
new Vector3(-601.733, -2049.285, 6.090),
//new Vector3(-601.733, -2049.285, 6.090),
new Vector3(-1855.54,153.604,79.0297),
new Vector3(-1538.72,1375.19,124.3),
new Vector3(-1101.74,2668.48,17.7363),
@@ -170,7 +176,7 @@ namespace ReallifeGamemode.Server.Job
{ 4,
new List<Vector3>()
{
new Vector3(-601.733, -2049.285, 6.090),
//new Vector3(-601.733, -2049.285, 6.090),
new Vector3(-1037.8,-2716.02,12.7963),
new Vector3(1662.69,4849.72,40.9165),
new Vector3(57.8575,3735.46,38.7301),
@@ -189,7 +195,7 @@ namespace ReallifeGamemode.Server.Job
{ 1,
new List<Vector3>()
{
new Vector3(-601.733, -2049.285, 6.090),
//new Vector3(-601.733, -2049.285, 6.090),
new Vector3(-598.849365234375, -2053.087646484375, 5.8428778648376465),
new Vector3(-229.679931640625, -2049.821533203125, 27.384798049926758),
new Vector3(-72.33480834960938, -615.8173217773438, 35.91234588623047),
@@ -213,7 +219,7 @@ namespace ReallifeGamemode.Server.Job
{ 2,
new List<Vector3>()
{
new Vector3(-601.733, -2049.285, 6.090),
//new Vector3(-601.733, -2049.285, 6.090),
new Vector3(-597.8766479492188, -2053.534423828125, 5.853154182434082),
new Vector3(-895.4871826171875, -2074.380126953125, 8.602267265319824),
new Vector3(-667.8001708984375, -1233.9366455078125, 10.274462699890137),
@@ -231,7 +237,7 @@ namespace ReallifeGamemode.Server.Job
{ 3,
new List<Vector3>()
{
new Vector3(-601.733, -2049.285, 6.090),
//new Vector3(-601.733, -2049.285, 6.090),
new Vector3(-146.62071, -2178.8228, 9.194298),
new Vector3(14.580393, -1578.6385, 28.212185),
new Vector3(222.91612, -1098.8556, 28.227453),
@@ -249,7 +255,7 @@ namespace ReallifeGamemode.Server.Job
public BusDriverJob()
{
JobStart += BusDriverJob_JobStart;
JobStop += BusDriverJob_JobStop;
JobStop += _JobStop;
}
private void BusDriverJob_JobStart(Player player)
@@ -258,13 +264,44 @@ namespace ReallifeGamemode.Server.Job
player.TriggerEvent("SERVER:StartBusJob", user.BusSkill);
}
private void BusDriverJob_JobStop(Player player)
private void _JobStop(Player player)
{
if (!playerBusPair.ContainsKey(player))
if (!playerVehiclePair.ContainsKey(player))
return;
playerBusPair[player].Delete();
playerBusPair.Remove(player);
playerVehiclePair[player].Delete();
playerVehiclePair.Remove(player);
}
public string getPlayerRouteType(Player player)
{
if (!playerRouteCurrent.ContainsKey(player.Name))
return "none";
List<Vector3> selectedRoute = playerRouteCurrent[player.Name];
if (ROUTE_BEGINNER.Values.Where(v => v.Equals(selectedRoute)) != null)
return BEGINNER;
else if (ROUTE_INTERMEDIATE.Values.Where(v => v.Equals(selectedRoute)) != null)
return INTERMEDIATE;
else if (ROUTE_PROFESSIONAL.Values.Where(v => v.Equals(selectedRoute)) != null)
return PROFESSIONAL;
return "none";
}
private uint getPlayerJobVehicle(Player player)
{
string type = getPlayerRouteType(player);
if (type == BEGINNER)
return VEHICLE_BEGINNER;
else if (type == INTERMEDIATE)
return VEHICLE_INTERMEDIATE;
else if (type == PROFESSIONAL)
return VEHICLE_PROFESSIONAL;
return 0;
}
[RemoteEvent("CLIENT:StartBusRoute")]
@@ -275,39 +312,37 @@ namespace ReallifeGamemode.Server.Job
if (type == PROFESSIONAL && user.BusSkill < SKILL_PROFESSIONAL) { player.TriggerEvent("MenuSelect:Error"); return; }
List<Vector3> selectedRoute = new List<Vector3>();
Vehicle vehicle = null;
Vector3 spawnPoint = VEHICLE_SPAWNS[spawnIndex++ % VEHICLE_SPAWNS.Count];
if (playerRoutePair.ContainsKey(player.Name))
if (playerRouteCurrent.ContainsKey(player.Name))
{
selectedRoute = playerRoutePair[player.Name];
if (ROUTE_BEGINNER.ContainsValue(selectedRoute))
vehicle = NAPI.Vehicle.CreateVehicle(VEHICLE_BEGINNER, spawnPoint, VEHICLE_HEADING, 111, 111, "JOB");
else if (ROUTE_INTERMEDIATE.ContainsValue(selectedRoute))
vehicle = NAPI.Vehicle.CreateVehicle(VEHICLE_INTERMEDIATE, spawnPoint, VEHICLE_HEADING, 111, 111, "JOB");
else if (ROUTE_PROFESSIONAL.ContainsValue(selectedRoute))
vehicle = NAPI.Vehicle.CreateVehicle(VEHICLE_PROFESSIONAL, spawnPoint, VEHICLE_HEADING, 111, 111, "JOB");
selectedRoute = playerRouteCurrent[player.Name];
}
else
{
Random random = new Random();
if (type == BEGINNER)
{
if (playerRoutePair1.ContainsKey(player.Name))
selectedRoute = playerRoutePair1[player.Name];
else
selectedRoute = ROUTE_BEGINNER.GetValueOrDefault(random.Next(1, ROUTE_BEGINNER.Count));
vehicle = NAPI.Vehicle.CreateVehicle(VEHICLE_BEGINNER, spawnPoint, VEHICLE_HEADING, 111, 111, "JOB");
}
else if (type == INTERMEDIATE)
{
if (playerRoutePair2.ContainsKey(player.Name))
selectedRoute = playerRoutePair2[player.Name];
else
selectedRoute = ROUTE_INTERMEDIATE.GetValueOrDefault(random.Next(1, ROUTE_INTERMEDIATE.Count));
vehicle = NAPI.Vehicle.CreateVehicle(VEHICLE_INTERMEDIATE, spawnPoint, VEHICLE_HEADING, 111, 111, "JOB");
}
else if (type == PROFESSIONAL)
{
if (playerRoutePair3.ContainsKey(player.Name))
selectedRoute = playerRoutePair3[player.Name];
else
selectedRoute = ROUTE_PROFESSIONAL.GetValueOrDefault(random.Next(1, ROUTE_PROFESSIONAL.Count));
vehicle = NAPI.Vehicle.CreateVehicle(VEHICLE_PROFESSIONAL, spawnPoint, VEHICLE_HEADING, 111, 111, "JOB");
}
playerRoutePair.Add(player.Name, selectedRoute);
playerRouteCurrent.Add(player.Name, selectedRoute);
}
if (selectedRoute.Count is 0)
@@ -316,15 +351,27 @@ namespace ReallifeGamemode.Server.Job
return;
}
Vector3 spawnPoint = VEHICLE_SPAWNS[spawnIndex++ % VEHICLE_SPAWNS.Count];
Vehicle vehicle = NAPI.Vehicle.CreateVehicle(getPlayerJobVehicle(player), spawnPoint, VEHICLE_HEADING, 111, 111, "JOB");
vehicle.NumberPlate = "JOB-" + vehicle.Id;
if (vehicle is null)
{
Console.WriteLine($"[ERROR:BUSJOB] Player {player.Name} got no Vehicle set.");
return;
}
if (playerVehiclePair.ContainsKey(player))
{
playerVehiclePair.Remove(player);
if (playerVehiclePair[player] != null)
playerVehiclePair[player].Delete();
}
playerVehiclePair.Add(player, vehicle);
player.SetIntoVehicle(vehicle.Handle, 0);
player.StartCheckPointRoute(selectedRoute, 0, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, "BusInCheckpoint");
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
player.StartCheckPointRoute(selectedRoute, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
#region delete
@@ -463,217 +510,205 @@ namespace ReallifeGamemode.Server.Job
#endregion delete
}
[RemoteEvent("BusInCheckpoint")]
public void BusInCheckpoint(Player player)
public override void LastCheckpoint(Player player)
{
if (!playerBusPair.ContainsKey(player) || !playerRoutePair.ContainsKey(player.Name))
return;
using var dbcontext = new DatabaseContext();
User user = player.GetUser(dbcontext);
if (playerBusPair[player].Model is VEHICLE_BEGINNER)
user.Wage += (WAGE_BEGINNER / playerRoutePair[player.Name].Count);
else if (playerBusPair[player].Model is VEHICLE_INTERMEDIATE)
user.Wage += (WAGE_INTERMEDIATE / playerRoutePair[player.Name].Count);
else if (playerBusPair[player].Model is VEHICLE_PROFESSIONAL)
user.Wage += (WAGE_PROFESSIOAL / playerRoutePair[player.Name].Count);
dbcontext.SaveChanges();
}
public static void payWage(Player jobber, int wage)
{
using (var dbContext = new DatabaseContext())
{
if (jobber.VehicleSeat == 0)
{
jobber.GetUser(dbContext).Wage += wage;
//jobber.SendNotification($"~y~[JOB] ~g~+{wage}$");
jobber.GetUser(dbContext).BusSkill++;
dbContext.SaveChanges();
if (jobber.GetUser(dbContext).BusSkill == 300)
{
jobber.SendChatMessage($"~y~Job: ~w~Du hast nun ~g~Skill-Level 2 ~w~erreicht!");
jobber.SendChatMessage($"~y~Job: ~w~Du kannst jetzt auch mit dem Coach fahren!");
}
if (jobber.GetUser(dbContext).BusSkill == 800)
{
jobber.SendChatMessage($"~y~Job: ~w~Du hast nun ~g~Skill-Level 3 ~w~erreicht!");
jobber.SendChatMessage($"~y~Job: ~w~Du kannst jetzt mit dem Coach und dem Tourbus fahren!");
}
}
else
{
JobBase job = JobManager.GetJob(jobber.GetUser().JobId ?? -1);
job.StopJob(jobber);
CheckPointHandle.DeleteCheckpoints(jobber);
ChatService.SendMessage(jobber, $"~y~Job:~s~ Du hast deinen Job (~o~{job.Name}~s~) beendet.");
}
//BusLetzterCheckpoint(jobber);
//BusDriverJob rt = null;
//rt.BusLetzterCheckpoint()
}
}
[RemoteEvent("BusLetzterCheckpoint")]
public static void BusLetzterCheckpoint(Player player)
{
BusDriverJob c = new BusDriverJob();
Vehicle v = player.Vehicle;
player.SendChatMessage("~y~Job: ~w~Die neue Route lädt. Bitte warten...");
player.SendChatMessage("~y~[Job]: ~w~Die neue Route lädt. Bitte warten...");
NAPI.Task.Run(() =>
{
string type = getPlayerRouteType(player);
List<Vector3> selectedRoute = playerRouteCurrent[player.Name];
if (type == BEGINNER)
playerRoutePair1.Remove(player.Name);
else if (type == INTERMEDIATE)
playerRoutePair2.Remove(player.Name);
else if (type == PROFESSIONAL)
playerRoutePair3.Remove(player.Name);
playerRouteCurrent.Remove(player.Name);
BusDriverJob job = JobManager.GetJob<BusDriverJob>();
StartBusRoute(player, type);
}, delayTime: 10000);
if (!player.IsInVehicle || player.VehicleSeat != 0) return;
Vehicle veh = player.Vehicle;
if (!(veh.GetData<IndicatorData>("indicatorData") is IndicatorData data)) data = new IndicatorData();
data.Left = false;
data.Right = false;
veh.SetData("indicatorData", data);
NAPI.ClientEvent.TriggerClientEventForAll("SERVER:setIndicatorStatus", veh.Handle.Value, data.Left, data.Right);
}
public void BusCheckpoint(Player player)
{
if (!player.IsInVehicle || player.VehicleSeat != 0) return;
Vehicle veh = player.Vehicle;
if ((VehicleHash)veh.Model == VehicleHash.Bus)
{
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/AbfahrtHaltestelleBus", "wav", 25);
player.TriggerEvent("CLIENT:SetDoorShutDelayed", 0, false, 1850);
player.TriggerEvent("CLIENT:SetDoorShutDelayed", 1, false, 1850);
player.TriggerEvent("CLIENT:SetDoorShutDelayed", 2, false, 1850);
player.TriggerEvent("CLIENT:SetDoorShutDelayed", 3, false, 1850);
player.TriggerEvent("CLIENT:SetDoorShutDelayed", 0, false, 1850);
NAPI.Task.Run(() =>
{
player.TriggerEvent("CLIENT:UnFreezeVehicle", veh);
}, delayTime: 1850);
}
if ((VehicleHash)veh.Model == VehicleHash.Coach)
{
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/AbfahrtHaltestelleCoach", "wav", 35);
player.TriggerEvent("CLIENT:SetDoorShutDelayed", 0, false, 1000);
NAPI.Task.Run(() =>
{
player.TriggerEvent("CLIENT:UnFreezeVehicle", veh);
}, delayTime: 1000);
}
if ((VehicleHash)veh.Model == VehicleHash.Tourbus)
{
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/AbfahrtHaltestelleTourbus", "wav", 25);
player.TriggerEvent("CLIENT:SetDoorShutDelayed", 3, false, 2600);
player.TriggerEvent("CLIENT:SetDoorShutDelayed", 2, false, 2600);
player.TriggerEvent("CLIENT:SetDoorShutDelayed", 3, false, 2600);
NAPI.Task.Run(() =>
{
player.TriggerEvent("CLIENT:UnFreezeVehicle", veh);
}, delayTime: 2600);
}
//user.TriggerEvent("CLIENT:UnFreezeVehicle", veh);
}
public void AtBusStop(Player player)
{
if (!player.IsInVehicle || player.VehicleSeat != 0) return;
Vehicle veh = player.Vehicle;
player.TriggerEvent("CLIENT:FreezeVehicle", veh);
player.TriggerEvent("CLIENT:UnFreezeVehicle", veh);
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/AnfahrtHaltestelle", "wav", 50);
if ((VehicleHash)veh.Model == VehicleHash.Bus)
{
player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
player.TriggerEvent("CLIENT:SetDoorOpen", 1, false, false);
player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
NAPI.Task.Run(() =>
{
BusCheckpoint(player);
}, delayTime: 3600);
}
if ((VehicleHash)veh.Model == VehicleHash.Coach)
{
player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
NAPI.Task.Run(() =>
{
BusCheckpoint(player);
}, delayTime: 2800);
}
if ((VehicleHash)veh.Model == VehicleHash.Tourbus)
{
player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
NAPI.Task.Run(() =>
{
BusCheckpoint(player);
}, delayTime: 3250);
}
if (!(veh.GetData<IndicatorData>("indicatorData") is IndicatorData data)) data = new IndicatorData();
data.Left = false;
data.Right = true;
veh.SetData("indicatorData", data);
NAPI.ClientEvent.TriggerClientEventForAll("SERVER:setIndicatorStatus", veh.Handle.Value, data.Left, data.Right);
NAPI.Task.Run(() =>
{
veh.Position = new Vector3(veh.Position.X, veh.Position.Y, veh.Position.Z + 0.1);
player.TriggerEvent("CLIENT:FreezeVehicle", veh);
}, delayTime: 500);
}
public override void StartJobEndTimer(Player player)
{
if (!playerVehiclePair.ContainsKey(player))
return;
if (JobManager.playerTimersJobVehicleRespawn.ContainsKey(player))
{
JobManager.playerTimersJobVehicleRespawn[player].Stop();
}
PlayerTimer playerTimer = new PlayerTimer(player, playerVehiclePair[player], 30000);
playerTimer.Elapsed += JobTimerElapsed;
JobManager.playerTimersJobVehicleRespawn[player] = playerTimer;
player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
}
private void JobTimerElapsed(Player player, Vehicle vehicle)
{
NAPI.Task.Run(() =>
{
StopJob(player, !player.GetData<bool>("isDead"));
JobManager.playerTimersJobVehicleRespawn[player].Stop();
JobManager.playerTimersJobVehicleRespawn.Remove(player);
});
}
public override bool CheckVehicle(Player player, Vehicle vehicle)
{
if (!playerVehiclePair.ContainsKey(player))
return false;
if (playerVehiclePair[player] == vehicle)
return true;
return false;
}
}
public class BusJobEvents : Script
{
[RemoteEvent("BUSJOB:BusInCheckpoint")]
public void BusInCheckpoint(Player player)
{
if (!BusDriverJob.playerVehiclePair.ContainsKey(player) || !BusDriverJob.playerRouteCurrent.ContainsKey(player.Name))
return;
if (BusDriverJob.playerVehiclePair[player].Model is BusDriverJob.VEHICLE_BEGINNER)
payWage(player, BusDriverJob.WAGE_BEGINNER / BusDriverJob.playerRouteCurrent[player.Name].Count);
else if (BusDriverJob.playerVehiclePair[player].Model is BusDriverJob.VEHICLE_INTERMEDIATE)
payWage(player, BusDriverJob.WAGE_INTERMEDIATE / BusDriverJob.playerRouteCurrent[player.Name].Count);
else if (BusDriverJob.playerVehiclePair[player].Model is BusDriverJob.VEHICLE_PROFESSIONAL)
payWage(player, BusDriverJob.WAGE_PROFESSIOAL / BusDriverJob.playerRouteCurrent[player.Name].Count);
}
private void payWage(Player player, int wage)
{
using var dbContext = new DatabaseContext();
User user = player.GetUser(dbContext);
if (player.VehicleSeat == 0)
{
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
c.StartBusRoute(player, "RouteStart");
}
else
user.Wage += wage;
user.BusSkill++;
if (user.BusSkill == BusDriverJob.SKILL_INTERMEDIATE)
{
Vehicle LastVehicle = player.GetData<Vehicle>("LastVehicle");
JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
if (LastVehicle.GetServerVehicle() is JobVehicle vehJ)
player.SendChatMessage($"~y~[Job]: ~w~Du hast nun die Route ~g~{BusDriverJob.INTERMEDIATE} ~w~freigeschaltet!");
player.SendChatMessage($"~y~[Job]: ~w~Du kannst jetzt auch mit dem Coach fahren!");
}
if (user.BusSkill == BusDriverJob.SKILL_PROFESSIONAL)
{
if (LastVehicle.GetData<bool>("timerJobVehicleRespawn") == true)
{
if (vehJ.GetJob().GetUsersInJob().Contains(player))
{
if (LastVehicle != null)
{
LastVehicle.ResetData("timerJobVehicleRespawn");
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle);
ServerVehicleExtensions.Spawn(sVeh, LastVehicle);
job.StopJob(player);
ChatService.SendMessage(player, $"~y~Job:~s~ Du hast deinen Job (~o~{job.Name}~s~) beendet.");
CheckPointHandle.DeleteCheckpoints(player);
if (!player.HasData("isDead") || player.GetData<bool>("isDead") == false)
{
if (player.GetUser().JobId == 3)//Pilot
{
if (!player.HasData("PilotenBase") || player.GetData<int>("PilotenBase") == 1) //Sandyshores
{
player.Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406);
player.Heading = (-154.65234375f);
player.SendChatMessage($"~y~[Job]: ~w~Du hast nun die Route ~g~{BusDriverJob.PROFESSIONAL} ~w~freigeschaltet!");
player.SendChatMessage($"~y~[Job]: ~w~Du kannst jetzt auch mit dem Tourbus fahren!");
}
if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 2) //LS Airport
{
player.Position = new Vector3(-1622.48, -3151.58, 13);
player.Heading = (48.44f);
}
}
if (player.GetUser().JobId == 4)//Busfahrer
{
player.Position = new Vector3(-535.46, -2144.97, 5.95);
player.Heading = (57.03f);
BusDriverJob job = JobManager.GetJob<BusDriverJob>();
dbContext.SaveChanges();
}
}
}
}
}
}
}
/*if (v.Model == (uint)Types.VehicleModel.Bus)
{
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
Random rnd = new Random();
int rroute = rnd.Next(1, 5);
switch (rroute)
{
case 1:
{
c.StartBusRoute(player, "Skill1Route1");
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 1");
break;
}
case 2:
{
c.StartBusRoute(player, "Skill1Route2");
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 2");
break;
}
case 3:
{
c.StartBusRoute(player, "Skill1Route3");
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 3");
break;
}
case 4:
{
c.StartBusRoute(player, "Skill1Route4");
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 4");
break;
}
}
}
if (v.Model == (uint)Types.VehicleModel.Coach)
{
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
Random rnd = new Random();
int rroute = rnd.Next(1, 5);
switch (rroute)
{
case 1:
{
c.StartBusRoute(player, "Skill2Route1");
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 1");
break;
}
case 2:
{
c.StartBusRoute(player, "Skill2Route2");
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 2");
break;
}
case 3:
{
c.StartBusRoute(player, "Skill2Route3");
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 3");
break;
}
case 4:
{
c.StartBusRoute(player, "Skill2Route4");
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 4");
break;
}
}
}
if (v.Model == (uint)Types.VehicleModel.Tourbus)
{
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
Random rnd = new Random();
int rroute = rnd.Next(1, 5);
switch (rroute)
{
case 1:
{
c.StartBusRoute(player, "Skill3Route1");
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 1");
break;
}
case 2:
{
c.StartBusRoute(player, "Skill3Route2");
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 2");
break;
}
case 3:
{
c.StartBusRoute(player, "Skill3Route3");
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 3");
break;
}
case 4:
{
c.StartBusRoute(player, "Skill3Route4");
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 4");
break;
}
}
}*/
}, delayTime: 10000);
}
}
}

View File

@@ -5,6 +5,7 @@ using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
namespace ReallifeGamemode.Server.Job
{
@@ -21,12 +22,20 @@ namespace ReallifeGamemode.Server.Job
private readonly List<Player> _inJob = new List<Player>();
private static readonly List<Player> jobPlayer = new List<Player>();
public static Dictionary<Player, Vehicle> playerVehiclePair = new Dictionary<Player, Vehicle>();
public abstract int Id { get; }
public abstract string Name { get; }
public abstract bool NeedVehicleToStart { get; }
public abstract void LastCheckpoint(Player player);
public abstract void StartJobEndTimer(Player player);
public abstract bool CheckVehicle(Player player, Vehicle veh);
public virtual bool Deactivated => false;
public void StartJob(Player player)
@@ -46,18 +55,10 @@ namespace ReallifeGamemode.Server.Job
_inJob.Remove(player);
jobPlayer.Remove(player);
User user = player.GetUser();
using (var dbContext = new DatabaseContext())
{
user = player.GetUser(dbContext);
user.trashcount -= user.trashcount;
dbContext.SaveChanges();
}
if (quit)
{
ChatService.SendMessage(player, $"~y~[Job]~s~ Du hast deinen Job (~o~{this.Name}~s~) beendet.");
player.Position = JobManager.playerJobStartPosition[player];
}
JobStop?.Invoke(player);
@@ -65,11 +66,9 @@ namespace ReallifeGamemode.Server.Job
public List<JobVehicle> GetJobVehicles()
{
using (var dbContext = new DatabaseContext())
{
using var dbContext = new DatabaseContext();
return dbContext.JobVehicles.Where(j => j.JobId == Id).ToList();
}
}
public static List<Player> GetPlayerInJob() => jobPlayer;

View File

@@ -7,6 +7,8 @@ using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Util;
using System.Linq;
using ReallifeGamemode.Database.Entities;
namespace ReallifeGamemode.Server.Job
{
@@ -18,10 +20,52 @@ namespace ReallifeGamemode.Server.Job
private const int CHECKPOINT_MARKER_ID = 6;
public const string BEGINNER = "Anfänger";
public const string INTERMEDIATE = "Fortgeschrittener";
public const string PROFESSIONAL = "Profi";
public const int WAGE_BEGINNER = 350;
public const int WAGE_INTERMEDIATE = 500;
public const uint VEHICLE_BEGINNER = (uint)VehicleHash.Cuban800;
public const uint VEHICLE_INTERMEDIATE = (uint)VehicleHash.Velum2;
public const uint VEHICLE_PROFESSIONAL = (uint)VehicleHash.Submersible;
public static Dictionary<string, List<Vector3>> playerRouteCurrent = new Dictionary<string, List<Vector3>>();
public static int spawnIndex = 0;
public const int SKILL_BEGINNER = 0;
public const int SKILL_INTERMEDIATE = 300;
public override bool NeedVehicleToStart => false;
private readonly IReadOnlyCollection<Vector3> Skill1Route1 = new List<Vector3>//Pilot_Skill_1_Route_1
private readonly Dictionary<Vector3, float> BEGINNER_SPAWNS = new Dictionary<Vector3, float>
{
{ new Vector3(1698.0226, 3261.829, 41.625206), -170},
{ new Vector3(1673.5715, 3255.3167, 41.385006), -170},
{ new Vector3(1652.0725, 3249.6987, 41.194054), -170},
{ new Vector3(1705.3207, 3236.8796, 41.563965), 15},
{ new Vector3(1680.5709, 3230.2217, 41.563965), 52},
};
private readonly Dictionary<Vector3, float> INTERMEDIATE_SPAWNS = new Dictionary<Vector3, float>()
{
{ new Vector3(-1593.1952, -3081.4019, 15), 153},
{ new Vector3(-1573.7805, -3092.615, 15), 153},
{ new Vector3(-1555-9386, -3102-4492, 15), 150},
{ new Vector3(-1536-6404, -3113-7183, 15), 150},
{ new Vector3(-1517-0101, -3125-2798, 15), 150},
};
//124 0 Velum
private readonly Dictionary<int, List<Vector3>> ROUTE_BEGINNER = new Dictionary<int, List<Vector3>>//Bus_Skill_1_Route_1
{
{ 1,
new List<Vector3>()
{
//new Vector3(-601.733, -2049.285, 6.090),
new Vector3(1645.9910888671875, 3236.744873046875, 40.98052978515625),
new Vector3(302.6805114746094, 2867.93896484375, 204.81182861328125),
new Vector3(-1093.6722412109375, 2737.1376953125, 257.575439453125),
@@ -31,10 +75,12 @@ namespace ReallifeGamemode.Server.Job
new Vector3(1896.899658203125, 4824.203125, 208.77737426757812),
new Vector3(2281.790283203125, 3606.98681640625, 132.3915252685547),
new Vector3(1610.4461669921875, 3225.36376953125, 41.05073928833008),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill1Route2 = new List<Vector3>//Pilot_Skill_1_Route_2
}
},
{ 2,
new List<Vector3>()
{
//new Vector3(-601.733, -2049.285, 6.090),
new Vector3(1593.927490234375, 3193.30908203125, 41.170997619628906),
new Vector3(961.5843505859375, 2278.5966796875, 251.17218017578125),
new Vector3(924.3920288085938, 93.95357513427734, 282.3033142089844),
@@ -44,14 +90,14 @@ namespace ReallifeGamemode.Server.Job
new Vector3(-894.3707885742188, 82.7993392944336, 385.011962890625),
new Vector3(919.4126586914062, 2553.385986328125, 135.39154052734375),
new Vector3(1592.840087890625, 3192.8017578125, 41.169837951660156),
}.AsReadOnly();
}
},
};
private readonly IReadOnlyCollection<Vector3> Skill1Route3 = new List<Vector3>//Pilot_Skill_1_Route_3
private readonly Dictionary<int, List<Vector3>> ROUTE_INTERMEDIATE = new Dictionary<int, List<Vector3>>
{
new Vector3(-850.61, 2181.98, 429.67),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill2Route1 = new List<Vector3>//Pilot_Skill_2_Route_1
{ 1,
new List<Vector3>()
{
new Vector3(-1534.98828125, -3028.916748046875, 14.451109886169434),
new Vector3(-1182.960205078125, -3236.542724609375, 67.93492126464844),
@@ -70,9 +116,10 @@ namespace ReallifeGamemode.Server.Job
new Vector3(-1073.534912109375, -1704.798583984375, 94.05522155761719),
new Vector3(-1686.30126953125, -2815.478759765625, 14.87234115600586),
new Vector3(-1617.498291015625, -2982.41259765625, 14.883989334106445),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill2Route2 = new List<Vector3>//Pilot_Skill_2_Route_2
}
},
{ 2,
new List<Vector3>()
{
new Vector3(-1463.965576171875, -2875.571533203125, 14.882678031921387),
new Vector3(-981.0889282226562, -3122.533203125, 56.10537338256836),
@@ -91,166 +138,106 @@ namespace ReallifeGamemode.Server.Job
new Vector3(-1124.624755859375, -1821.9208984375, 74.77794647216797),
new Vector3(-1631.8602294921875, -2720.09814453125, 14.873514175415039),
new Vector3(-1543.793701171875, -2829.399169921875, 14.899491310119629),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Skill2Route3 = new List<Vector3>//Pilot_Skill_2_Route_3
{
new Vector3(-710.89, -1836.81, 355.46),
}.AsReadOnly();
}
},
};
public PilotJob()
{
JobStart += PilotJob_JobStart;
JobStop += _JobStop;
}
private void PilotJob_JobStart(Player player)
private void _JobStop(Player player)
{
/*List<String> listRouteTexts = new List<string>();
List<String> listRouteTexts2 = new List<string>();
if (!playerVehiclePair.ContainsKey(player))
return;
Vehicle veh = player.Vehicle;
playerVehiclePair[player].Delete();
playerVehiclePair.Remove(player);
}
if ((VehicleHash)veh.Model == VehicleHash.Velum || (VehicleHash)veh.Model == VehicleHash.Velum2)
public string getSkill(int skillPoints)
{
listRouteTexts2.Add("Route 4");
listRouteTexts2.Add("Route 5");
listRouteTexts2.Add("Route 6");
if (skillPoints == SKILL_BEGINNER)
return BEGINNER;
else if (skillPoints == SKILL_INTERMEDIATE)
return INTERMEDIATE;
player.TriggerEvent("showPilotRouteMenu", JsonConvert.SerializeObject(listRouteTexts2));
return "none";
}
else
{
listRouteTexts.Add("Route 1");
listRouteTexts.Add("Route 2");
listRouteTexts.Add("Route 3");
player.TriggerEvent("showPilotRouteMenu", JsonConvert.SerializeObject(listRouteTexts));
}*/
/*Random rnd = new Random();
int rroute = rnd.Next(1, 6);
switch (rroute)
private uint getPlayerJobVehicle(string type)
{
case 1:
{
StartPilotRoute(player, "Route 1");
break;
}
case 2:
{
StartPilotRoute(player, "Route 2");
break;
}
case 3:
{
StartPilotRoute(player, "Route 3");
break;
}
case 4:
{
StartPilotRoute(player, "Route 4");
break;
}
case 5:
{
StartPilotRoute(player, "Route 5");
break;
}
}*/
if (type == BEGINNER)
return VEHICLE_BEGINNER;
else if (type == INTERMEDIATE)
return VEHICLE_INTERMEDIATE;
else if (type == PROFESSIONAL)
return VEHICLE_PROFESSIONAL;
return 0;
}
[RemoteEvent("startPilotRoute")]
public void StartPilotRoute(Player player, string type)
public void StartPilotRoute(Player player, int skillPoints)
{
Vehicle veh = player.Vehicle;
if (player.VehicleSeat == 0)
string type = getSkill(skillPoints);
List<Vector3> selectedRoute = new List<Vector3>();
Random random = new Random();
Vector3 spawnPoint = null;
float heading = 0;
if (type == BEGINNER)
{
if (type == "RouteStart")
{
if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 1)
{
Random rnd = new Random();
int rroute = rnd.Next(1, 3);
switch (rroute)
{
case 1:
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 0, CHECKPOINT_MARKER_ID, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 1");
player.SetData("Route", "Skill1Route1");
break;
spawnPoint = BEGINNER_SPAWNS.Keys.ToList()[spawnIndex++ % BEGINNER_SPAWNS.Count];
heading = BEGINNER_SPAWNS[spawnPoint];
selectedRoute = ROUTE_BEGINNER.GetValueOrDefault(random.Next(1, ROUTE_BEGINNER.Count));
}
case 2:
else if (type == INTERMEDIATE)
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 0, CHECKPOINT_MARKER_ID, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 2");
player.SetData("Route", "Skill1Route2");
break;
spawnPoint = INTERMEDIATE_SPAWNS.Keys.ToList()[spawnIndex++ % INTERMEDIATE_SPAWNS.Count];
heading = INTERMEDIATE_SPAWNS[spawnPoint];
selectedRoute = ROUTE_INTERMEDIATE.GetValueOrDefault(random.Next(1, ROUTE_INTERMEDIATE.Count));
}
/*case 3:
if (selectedRoute.Count is 0)
{
CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3");
player.SetData("Route", "Skill1Route3");
break;
}*/
Console.WriteLine($"[ERROR:BUSJOB] Player {player.Name} has empty route Vector3 List.");
return;
}
}
if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 2)
if (spawnPoint is null)
{
Random rnd = new Random();
int rroute = rnd.Next(1, 3);
switch (rroute)
Console.WriteLine($"[ERROR:BUSJOB] Player {player.Name} has empty spawn point.");
return;
}
Vehicle vehicle = NAPI.Vehicle.CreateVehicle(getPlayerJobVehicle(type), spawnPoint, heading, 124, 0, "JOB");
vehicle.NumberPlate = "JOB-" + vehicle.Id;
if (vehicle is null)
{
case 1:
Console.WriteLine($"[ERROR:BUSJOB] Player {player.Name} got no Vehicle set.");
return;
}
if (!playerRouteCurrent.ContainsKey(player.Name))
playerRouteCurrent.Add(player.Name, new List<Vector3>());
playerRouteCurrent[player.Name] = selectedRoute;
if (playerVehiclePair.ContainsKey(player))
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 0, CHECKPOINT_MARKER_ID, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 1");
player.SetData("Route", "Skill2Route1");
break;
}
case 2:
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 0, CHECKPOINT_MARKER_ID, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 2");
player.SetData("Route", "Skill2Route2");
break;
}
/*case 3:
{
CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 0, 26, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3");
player.SetData("Route", "Skill2Route3");
break;
}*/
}
}
}
/*if (type == "Route 1")
{
CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
}
else if (type == "Route 2")
{
CheckPointHandle.StartCheckPointRoute(player, Route2, 0, 6, 40, 10, true, "pilotJob");
}
else if (type == "Route 3")
{
CheckPointHandle.StartCheckPointRoute(player, Route3, 0, 6, 40, 10, true, "pilotJob");
}
else if (type == "Route 4")
{
CheckPointHandle.StartCheckPointRoute(player, Route4, 0, 6, 40, 10, true, "pilotJob");
}
else if (type == "Route 5")
{
CheckPointHandle.StartCheckPointRoute(player, Route5, 0, 6, 40, 10, true, "pilotJob");
}
else if (type == "Route 6")
{
CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 10, true, "pilotJob");
}*/
if (playerVehiclePair[player] != null)
playerVehiclePair[player].Delete();
playerVehiclePair.Remove(player);
}
playerVehiclePair.Add(player, vehicle);
player.SetIntoVehicle(vehicle.Handle, 0);
CheckPointHandle.StartCheckPointRoute(player, selectedRoute, 0, CHECKPOINT_MARKER_ID, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
}
public static void payWage(Player jobber, int wage)
{
using (var dbContext = new DatabaseContext())
@@ -277,64 +264,113 @@ namespace ReallifeGamemode.Server.Job
}
}
[RemoteEvent("PilotLetzterCheckpoint")]
public static void PilotLetzterCheckpoint(Player player)
public string getPlayerRouteType(Player player)
{
PilotJob c = new PilotJob();
Vehicle v = player.Vehicle;
c.StartPilotRoute(player, "RouteStart");
/*if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 1)
if (!playerRouteCurrent.ContainsKey(player.Name))
return "none";
List<Vector3> selectedRoute = playerRouteCurrent[player.Name];
if (ROUTE_BEGINNER.Values.Where(v => v.Equals(selectedRoute)) != null)
return BEGINNER;
else if (ROUTE_INTERMEDIATE.Values.Where(v => v.Equals(selectedRoute)) != null)
return INTERMEDIATE;
return "none";
}
public int getSkillFromType(string type)
{
Random rnd = new Random();
int rroute = rnd.Next(1, 4);
switch (rroute)
if (type == BEGINNER)
return SKILL_BEGINNER;
else if (type == INTERMEDIATE)
return SKILL_INTERMEDIATE;
return -1;
}
public override void LastCheckpoint(Player player)
{
case 1:
string type = getPlayerRouteType(player);
int skill = getSkillFromType(type);
if (skill == -1)
{
c.StartPilotRoute(player, "Route 1");
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt: ~g~Route 1");
break;
StopJob(player, true);
return;
}
case 2:
StartPilotRoute(player, skill);
}
public override void StartJobEndTimer(Player player)
{
c.StartPilotRoute(player, "Route 2");
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt: ~g~Route 2");
break;
}
case 3:
if (!playerVehiclePair.ContainsKey(player))
return;
if (JobManager.playerTimersJobVehicleRespawn.ContainsKey(player))
{
c.StartPilotRoute(player, "Route 3");
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt: ~g~Route 2");
break;
JobManager.playerTimersJobVehicleRespawn[player].Stop();
}
PlayerTimer playerTimer = new PlayerTimer(player, playerVehiclePair[player], 30000);
playerTimer.Elapsed += JobTimerElapsed;
JobManager.playerTimersJobVehicleRespawn[player] = playerTimer;
player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
}
}
if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 2)
private void JobTimerElapsed(Player player, Vehicle vehicle)
{
Random rnd = new Random();
int rroute = rnd.Next(1, 4);
switch (rroute)
NAPI.Task.Run(() =>
{
case 1:
StopJob(player, !player.GetData<bool>("isDead"));
JobManager.playerTimersJobVehicleRespawn[player].Stop();
JobManager.playerTimersJobVehicleRespawn.Remove(player);
});
}
public override bool CheckVehicle(Player player, Vehicle vehicle)
{
c.StartPilotRoute(player, "Route 4");
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt: ~g~Route 4");
break;
if (!playerVehiclePair.ContainsKey(player))
return false;
if (playerVehiclePair[player] == vehicle)
return true;
return false;
}
case 2:
}
public class PilotJobEvents : Script
{
c.StartPilotRoute(player, "Route 5");
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt: ~g~Route 5");
break;
}
case 3:
[RemoteEvent("PILOT:InCheckpoint")]
public void PilotInCheckpoint(Player player)
{
c.StartPilotRoute(player, "Route 6");
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt: ~g~Route 6");
break;
if (!PilotJob.playerVehiclePair.ContainsKey(player) || !PilotJob.playerRouteCurrent.ContainsKey(player.Name))
return;
if (PilotJob.playerVehiclePair[player].Model is PilotJob.VEHICLE_BEGINNER)
payWage(player, PilotJob.WAGE_BEGINNER / PilotJob.playerRouteCurrent[player.Name].Count);
else if (PilotJob.playerVehiclePair[player].Model is PilotJob.VEHICLE_INTERMEDIATE)
payWage(player, PilotJob.WAGE_INTERMEDIATE / PilotJob.playerRouteCurrent[player.Name].Count);
}
private void payWage(Player player, int wage)
{
using var dbContext = new DatabaseContext();
User user = player.GetUser(dbContext);
if (player.VehicleSeat == 0)
{
user.Wage += wage;
user.PilotSkill++;
if (user.PilotSkill == BusDriverJob.SKILL_INTERMEDIATE)
{
player.SendChatMessage($"~y~[Job]: ~w~Du hast nun die Route ~g~{BusDriverJob.INTERMEDIATE} ~w~freigeschaltet!");
player.SendChatMessage($"~y~[Job]: ~w~Du kannst jetzt auch mit dem Coach fahren!");
}
dbContext.SaveChanges();
}
}*/
}
}
}

View File

@@ -8,6 +8,7 @@ using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Util;
namespace ReallifeGamemode.Server.Job
{
@@ -415,5 +416,45 @@ namespace ReallifeGamemode.Server.Job
}
#endregion zweiSpeieler
public override void LastCheckpoint(Player player)
{
//nothing
}
public override void StartJobEndTimer(Player player)
{
if (!playerVehiclePair.ContainsKey(player))
return;
if (JobManager.playerTimersJobVehicleRespawn.ContainsKey(player))
{
JobManager.playerTimersJobVehicleRespawn[player].Stop();
}
PlayerTimer playerTimer = new PlayerTimer(player, playerVehiclePair[player], 60000 * 5);
playerTimer.Elapsed += JobTimerElapsed;
JobManager.playerTimersJobVehicleRespawn[player] = playerTimer;
}
private void JobTimerElapsed(Player player, Vehicle vehicle)
{
NAPI.Task.Run(() =>
{
StopJob(player, !player.GetData<bool>("isDead"));
JobManager.playerTimersJobVehicleRespawn[player].Stop();
JobManager.playerTimersJobVehicleRespawn.Remove(player);
});
}
public override bool CheckVehicle(Player player, Vehicle vehicle)
{
if (!playerVehiclePair.ContainsKey(player))
return false;
if (playerVehiclePair[player] == vehicle)
return true;
return false;
}
}
}

View File

@@ -123,7 +123,6 @@ namespace ReallifeGamemode.Server.Job
public static void UpdateFare()
{
foreach (var player in GetPlayerInJob())
{
User u = player.GetUser();
@@ -157,5 +156,26 @@ namespace ReallifeGamemode.Server.Job
}
}
}
public override void LastCheckpoint(Player player)
{
//nothing
}
public override void StartJobEndTimer(Player player)
{
//nothing
}
public override bool CheckVehicle(Player player, Vehicle vehicle)
{
if (!playerVehiclePair.ContainsKey(player))
return false;
if (playerVehiclePair[player] == vehicle)
return true;
return false;
}
}
}

View File

@@ -19,7 +19,7 @@ namespace ReallifeGamemode.Server.Managers
{
private static List<JobBase> _jobs = new List<JobBase>();
private Dictionary<Player, Vector3> playerJobStartPosition = new Dictionary<Player, Vector3>();
public static Dictionary<Player, Vector3> playerJobStartPosition = new Dictionary<Player, Vector3>();
public static void LoadJobs()
{
@@ -160,68 +160,15 @@ namespace ReallifeGamemode.Server.Managers
if (u.JobId == null) return;
JobBase job = GetJob(u.JobId.Value);
if (veh.GetServerVehicle() is JobVehicle vehJ && player.VehicleSeat == 0)
{
if (vehJ.GetJob().GetUsersInJob().Contains(player))
{
if (u.JobId != 2)
{
if (!player.HasData("JobVehicleFrei") || player.GetData<bool>("JobVehicleFrei") == false)
{
player.SetData("DelayTime", 30000);
veh.SetData("timerJobVehicleRespawn", true);
player.SetData("LastVehicle", veh);
player.SetData("LastSVehicle", sVeh);
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
}
PlayerTimer playerTimer = new PlayerTimer(player, veh, 30000);
playerTimer.Elapsed += PlayerTimer_Elapsed;
playerTimersJobVehicleRespawn[player] = playerTimer;
player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
//job.StopJob(player);
JobBase job = GetJob(u.JobId ?? -1);
if (job == null)
return;
}
if (player.HasData("JobVehicleFrei") && player.GetData<bool>("JobVehicleFrei") == true)
{
player.SetData("JobVehicleFrei", false);
return;
}
}
if (u.JobId == 2)
{
if (!player.HasData("JobVehicleFrei") || player.GetData<bool>("JobVehicleFrei") == false)
{
player.SetData("DelayTime", 60000 * 5);
veh.SetData("timerJobVehicleRespawn", true);
player.SetData("LastVehicle", veh);
player.SetData("LastSVehicle", sVeh);
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
}
PlayerTimer playerTimer = new PlayerTimer(player, veh, 60000 * 5);
playerTimer.Elapsed += PlayerTimer_Elapsed;
playerTimersJobVehicleRespawn[player] = playerTimer;
//player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
//player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
//job.StopJob(player);
return;
}
if (player.HasData("JobVehicleFrei") && player.GetData<bool>("JobVehicleFrei") == true)
{
player.SetData("JobVehicleFrei", false);
return;
}
}
}
}
job.StartJobEndTimer(player);
}
private void PlayerTimer_Elapsed(Player player, Vehicle veh)
public void PlayerTimer_Elapsed(Player player, Vehicle veh)
{
NAPI.Task.Run(() =>
{
@@ -311,44 +258,7 @@ namespace ReallifeGamemode.Server.Managers
}
job.StopJob(player);
if (player.GetUser().JobId == 1)//Taxifahrer
{
//player.Position = new Vector3(-628.598388671875, -2107.609130859375, 6.072586536407471);
//player.Heading = (-171.50303649902344f);
player.Position = playerJobStartPosition[player];
}
if (player.GetUser().JobId == 2)//Müllmann
{
player.Position = new Vector3(485.4114685058594, -2173.25, 5.918273448944092);
player.Heading = (-15.922085762023926f);
}
if (player.GetUser().JobId == 3)//Pilot
{
if (player.HasData("PilotenBase") || player.GetData<int>("PilotenBase") == 1) //Sandyshores
{
player.Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406);
player.Heading = (-154.65234375f);
player.GetUser().SetData("PilotenBase", 0);
}
if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 2) //LS Airport
{
player.Position = new Vector3(-1622.48, -3151.58, 13);
player.Heading = (48.44f);
player.GetUser().SetData("PilotenBase", 0);
}
}
if (player.GetUser().JobId == 4)//Busfahrer
{
player.Position = new Vector3(-535.46, -2144.97, 5.95);
player.Heading = (57.03f);
}
Vehicle LastVehicle = player.GetData<Vehicle>("LastVehicle");
if (LastVehicle != null && job.Id != GetJob<RefuseCollectorJob>().Id)
{
LastVehicle.ResetData("timerJobVehicleRespawn");
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle);
ServerVehicleExtensions.Spawn(sVeh, LastVehicle);
}
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
@@ -360,181 +270,15 @@ namespace ReallifeGamemode.Server.Managers
[ServerEvent(Event.PlayerEnterVehicle)]
public void JobManagerPlayerEnterVehicle(Player player, Vehicle veh, sbyte seat)
{
ServerVehicle sVeh = veh.GetServerVehicle();
if (sVeh == null)
{
return;
}
if (seat != 0)
{
if (sVeh is JobVehicle jV && jV.JobId == 1) // Spieler steigt in Taxi ein
{
var taxiJob = JobManager.GetJob<TaxiDriverJob>();
Player driver = veh.GetDriver();
if (driver == null)
{
return;
}
if (!driver.HasData("DriverPrice")) return;
int taxiPrice = driver.GetData<int>("DriverPrice");
float km = 0;
if (!driver.HasData("FareKm")) { driver.SetData<float>("FareKm", km); }
km = driver.GetData<float>("FareKm");
if (driver.HasData("Passager")) return;
driver.SetData<int>("Passager", player.GetUser().Id);
driver.SetData<bool>("hasPassager", true);
/* using (var dbContext = new DatabaseContext())
{
int amount = (int)Math.Round(km * taxiPrice);
User contractUser = player.GetUser(dbContext);
contractUser.Handmoney -= amount;
driver.GetUser(dbContext).Wage += amount;
dbContext.SaveChanges();
//contractUser.Player.TriggerEvent("SERVER:SET_HANDMONEY", contractUser.Handmoney);
} */
player.TriggerEvent("CLIENT:startCustomerFare", taxiPrice, km);
var taxiContracts = taxiJob.TaxiContracts.Where(t => t.Name == player.Name);
if (taxiContracts.Count() == 0) return;
var contract = taxiContracts.First();
taxiJob.TaxiContracts.Remove(contract);
if (driver != null && contract.Driver != null && contract.Driver.Handle != veh.GetDriver().Handle)
{
ChatService.SendMessage(contract.Driver, $"!{{02FCFF}}{player.Name} ist in ein Taxi eingestiegen, der Auftrag wurde beendet.");
ChatService.SendMessage(player, $"!{{02FCFF}}Du bist in ein Taxi eingestiegen, der Auftrag wurde beendet.");
}
}
}
JobBase job = GetJob(player.GetUser().JobId ?? -1);
if (job?.GetUsersInJob()?.Contains(player) ?? false)
if (job != null && job.GetUsersInJob().Contains(player) && job.CheckVehicle(player, veh) && seat == 0)
{
if (sVeh != null)
{
if (sVeh is JobVehicle JV)
{
if (player.GetUser().JobId == 3 || player.GetUser().JobId == 4)
{
if (seat == 0)
{
JobVehicle c = new JobVehicle();
if (JV.GetJob().GetUsersInJob().Contains(player))
{
if (!player.HasData("LastVehicle") || player.GetData<Vehicle>("LastVehicle") == null) return;
if (player.HasData("LastVehicle") && veh == player.GetData<Vehicle>("LastVehicle"))
{
veh.SetData("timerJobVehicleRespawn", false);
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
}
}
else
{
if (player.GetData<bool>("HatRoute") == true)
{
StopJob(player);
}
}
}
}
else
{
job.StopJob(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
}
CheckPointHandle.DeleteCheckpoints(player);
if (!player.HasData("LastVehicle") || player.GetData<Vehicle>("LastVehicle") == null) return;
player.GetData<Vehicle>("LastVehicle").ResetData("timerJobVehicleRespawn");
ServerVehicle nsSVeh = VehicleManager.GetServerVehicleFromVehicle(player.GetData<Vehicle>("LastVehicle"));
ServerVehicleExtensions.Spawn(nsSVeh, player.GetData<Vehicle>("LastVehicle"));
if (!playerTimersJobVehicleRespawn.ContainsKey(player))
return;
}
}
if (player.GetUser().JobId == 2)
{
JobVehicle c = new JobVehicle();
if (JV.GetJob().GetUsersInJob().Contains(player))
{
if (!player.HasData("LastVehicle") || player.GetData<Vehicle>("LastVehicle") == null) return;
if (player.HasData("LastVehicle") && veh == player.GetData<Vehicle>("LastVehicle"))
{
veh.SetData("timerJobVehicleRespawn", false);
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
}
}
else
{
if (player.GetData<bool>("HatRoute") == true)
{
StopJob(player);
}
}
}
}
}
else
{
job.StopJob(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
}
CheckPointHandle.DeleteCheckpoints(player);
if (!player.HasData("LastVehicle"))
{
return;
}
if (player.GetData<Vehicle>("LastVehicle") == null)
{
return;
}
player.GetData<Vehicle>("LastVehicle").ResetData("timerJobVehicleRespawn");
ServerVehicle nsSVeh = VehicleManager.GetServerVehicleFromVehicle(player.GetData<Vehicle>("LastVehicle"));
ServerVehicleExtensions.Spawn(nsSVeh, player.GetData<Vehicle>("LastVehicle"));
}
}
else if (sVeh! is JobVehicle || veh != null)
{
job.StopJob(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
}
CheckPointHandle.DeleteCheckpoints(player);
if (!player.HasData("LastVehicle") || player.GetData<Vehicle>("LastVehicle") == null) return;
player.GetData<Vehicle>("LastVehicle").ResetData("timerJobVehicleRespawn");
ServerVehicle nsSVeh = VehicleManager.GetServerVehicleFromVehicle(player.GetData<Vehicle>("LastVehicle"));
ServerVehicleExtensions.Spawn(nsSVeh, player.GetData<Vehicle>("LastVehicle"));
}
else if (sVeh is JobVehicle JV)
{
if (JV.JobId != player.GetUser().JobId)
{
job.StopJob(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
if (playerTimersJobVehicleRespawn.ContainsKey(player))
{
playerTimersJobVehicleRespawn[player].Stop();
}
CheckPointHandle.DeleteCheckpoints(player);
if (!player.HasData("LastVehicle") || player.GetData<Vehicle>("LastVehicle") == null) return;
player.GetData<Vehicle>("LastVehicle").ResetData("timerJobVehicleRespawn");
ServerVehicle nsSVeh = VehicleManager.GetServerVehicleFromVehicle(player.GetData<Vehicle>("LastVehicle"));
ServerVehicleExtensions.Spawn(nsSVeh, player.GetData<Vehicle>("LastVehicle"));
}
}
playerTimersJobVehicleRespawn.Remove(player);
}
}
@@ -559,29 +303,7 @@ namespace ReallifeGamemode.Server.Managers
[ServerEvent(Event.PlayerExitVehicle)]
public void JobManagerPlayerExitVehicle2(Player player, Vehicle veh)
{
ServerVehicle sVeh = veh.GetServerVehicle();
if (sVeh == null) return;
if (sVeh is JobVehicle jV && jV.JobId == 1) // Spieler steigt vom Taxi aus
{
var taxiJob = JobManager.GetJob<TaxiDriverJob>();
if (veh.Occupants.Count == 0) return;
Player driver = veh.GetDriver();
if (driver == null) return;
if (player.GetUser().Id != driver.GetData<int>("Passager")) { player.TriggerEvent("CLIENT:cancelFare"); return; }
player.TriggerEvent("CLIENT:cancelFareCustomer");
driver.TriggerEvent("CLIENT:resetFareClock");
driver.ResetData("Passager");
driver.ResetData("hasPassager");
driver.SetData<float>("FareKm", 0);
driver.TriggerEvent("CLIENT:cancelFare");
driver.TriggerEvent("CLIENT:startFare");
foreach (Player occupant in veh.Occupants)
{
if (occupant == driver) continue;
occupant.WarpOutOfVehicle();
}
}
}
[RemoteEvent("CLIENT:JobManager_TaxiJob_AcceptCall")]

View File

@@ -162,13 +162,17 @@ namespace ReallifeGamemode.Server.Managers
{
Position = new Vector3(485.4114685058594, -2173.25, 5.918273448944092),
jobId = 2,
Skill = 0
Skill = 0,
eventOnStart = false,
eventName = ""
};
JobPoint jobPointPilot = new JobPoint()
{
Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406),
jobId = 3,
Skill = 0
Skill = 0,
eventOnStart = false,
eventName = ""
};
JobPoint jobPointPilot2 = new JobPoint()
{
@@ -392,6 +396,8 @@ public class JobPoint
public Vector3 Position { get; set; }
public int jobId { get; set; }
public int Skill { get; set; }
public bool eventOnStart { get; set; }
public string eventName { get; set; }
}
public class ElevatorPoint

View File

@@ -3,6 +3,7 @@ using System.Linq;
using GTANetworkAPI;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Job;
using ReallifeGamemode.Server.Managers;
namespace ReallifeGamemode.Server.Util
{
@@ -14,8 +15,6 @@ namespace ReallifeGamemode.Server.Util
public static void DeleteCheckpoints(Player player)
{
player.SetData("HatRoute", false);
player.ResetData("Route");
RemovePlayerHandlerFromList(player);
player.TriggerEvent("destroyCP");
}
@@ -27,232 +26,20 @@ namespace ReallifeGamemode.Server.Util
playerHandle.DeleteCheckpoints();
listHandle.Add(playerHandle);
player.ResetData("Route");
playerHandle.StartRoute();
player.SetData("HatRoute", true);
/*if(player.GetUser().BusSkill >= 1000)
{
playerHandle.LastCheckpoint = 2;
}*/
}
public static void RemovePlayerHandlerFromList(this Player player)
{
CheckPointListForPlayer temp = null;
for (int a = 0; a < listHandle.Count; a++)
{
temp = listHandle[a];
CheckPointListForPlayer temp = listHandle[a];
if (temp.player == player)
{
listHandle.Remove(temp);
}
}
}
#region delete
/*
[RemoteEvent("playerWaitsInCheckpoint")]
public void PlayerWaitsInCheckpoint(Player user)
{
if (user.GetUser().JobId == 4)
{
Job.JobBase job = Managers.JobManager.GetJob(user.GetUser().JobId ?? -1);
if (job.GetUsersInJob().Contains(user))
{
if (!user.IsInVehicle || user.VehicleSeat != 0) return;
Vehicle veh = user.Vehicle;
user.TriggerEvent("CLIENT:FreezeVehicle", veh);
user.TriggerEvent("CLIENT:UnFreezeVehicle", veh);
user.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/AnfahrtHaltestelle", "wav", 50);
if ((VehicleHash)veh.Model == VehicleHash.Bus)
{
user.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
user.TriggerEvent("CLIENT:SetDoorOpen", 1, false, false);
user.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
user.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
user.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
NAPI.Task.Run(() =>
{
BusCheckpoint(user);
}, delayTime: 3600);
}
if ((VehicleHash)veh.Model == VehicleHash.Coach)
{
user.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
NAPI.Task.Run(() =>
{
BusCheckpoint(user);
}, delayTime: 2800);
}
if ((VehicleHash)veh.Model == VehicleHash.Tourbus)
{
user.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
user.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
NAPI.Task.Run(() =>
{
BusCheckpoint(user);
}, delayTime: 3250);
}
if (!(veh.GetData<IndicatorData>("indicatorData") is IndicatorData data)) data = new IndicatorData();
data.Left = false;
data.Right = true;
veh.SetData("indicatorData", data);
NAPI.ClientEvent.TriggerClientEventForAll("SERVER:setIndicatorStatus", veh.Handle.Value, data.Left, data.Right);
/*NAPI.Task.Run(() =>
{
veh.Position = new Vector3(veh.Position.X, veh.Position.Y, veh.Position.Z + 0.25);
}, delayTime: 500);
NAPI.Task.Run(() =>
{
veh.Position = private new Vector3(veh.Position.X, veh.Position.Y, veh.Position.Z + 0.1);
user.TriggerEvent("CLIENT:FreezeVehicle", veh);
}, delayTime: 500);
}
}
}
public static void BusCheckpoint(Player user)
{
if (!user.IsInVehicle || user.VehicleSeat != 0) return;
Vehicle veh = user.Vehicle;
if ((VehicleHash)veh.Model == VehicleHash.Bus)
{
user.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/AbfahrtHaltestelleBus", "wav", 25);
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 0, false, 1850);
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 1, false, 1850);
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 2, false, 1850);
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 3, false, 1850);
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 0, false, 1850);
NAPI.Task.Run(() =>
{
user.TriggerEvent("CLIENT:UnFreezeVehicle", veh);
}, delayTime: 1850);
}
if ((VehicleHash)veh.Model == VehicleHash.Coach)
{
user.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/AbfahrtHaltestelleCoach", "wav", 35);
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 0, false, 1000);
NAPI.Task.Run(() =>
{
user.TriggerEvent("CLIENT:UnFreezeVehicle", veh);
}, delayTime: 1000);
}
if ((VehicleHash)veh.Model == VehicleHash.Tourbus)
{
user.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/AbfahrtHaltestelleTourbus", "wav", 25);
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 3, false, 2600);
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 2, false, 2600);
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 3, false, 2600);
NAPI.Task.Run(() =>
{
user.TriggerEvent("CLIENT:UnFreezeVehicle", veh);
}, delayTime: 2600);
}
//user.TriggerEvent("CLIENT:UnFreezeVehicle", veh);
}
[RemoteEvent("playerInCheckpoint")]
public void PlayerInCheckpoint(Player user)
{
CheckPointListForPlayer temp = null;
for (int a = 0; a < listHandle.Count; a++)
{
temp = listHandle[a];
if (temp.player == user)
{
break;
}
}
if (temp.LastCheckpoint != 1)
{
Job.JobBase job = Managers.JobManager.GetJob(user.GetUser().JobId ?? -1);
if (job?.GetUsersInJob().Contains(user) ?? false)
{
if (user.GetUser().JobId == 3)
{
if (temp.checkPointsDone == 2)
{
if (user.GetData<string>("Route") == "Skill1Route1" || user.GetData<string>("Route") == "Skill1Route2" || user.GetData<string>("Route") == "Skill1Route3")
{
PilotJob.payWage(user, PilotSkill1RouteVerdienst / temp.list.Count());
PilotJob.payWage(user, PilotSkill1RouteVerdienst / temp.list.Count());
}
if (user.GetData<string>("Route") == "Skill2Route1" || user.GetData<string>("Route") == "Skill2Route2" || user.GetData<string>("Route") == "Skill2Route3")
{
PilotJob.payWage(user, PilotSkill2RouteVerdienst / temp.list.Count());
PilotJob.payWage(user, PilotSkill2RouteVerdienst / temp.list.Count());
}
}
if (temp.checkPointsDone > 2)
{
if (user.GetData<string>("Route") == "Skill1Route1" || user.GetData<string>("Route") == "Skill1Route2" || user.GetData<string>("Route") == "Skill1Route3")
{
PilotJob.payWage(user, PilotSkill1RouteVerdienst / temp.list.Count());
}
if (user.GetData<string>("Route") == "Skill2Route1" || user.GetData<string>("Route") == "Skill2Route2" || user.GetData<string>("Route") == "Skill2Route3")
{
PilotJob.payWage(user, PilotSkill2RouteVerdienst / temp.list.Count());
}
}
//PilotJob.payWage(user, 100);
}
if (user.GetUser().JobId == 4)
{
if (temp.checkPointsDone == 2)
{
if (user.GetData<string>("Route") == "Skill1Route1" || user.GetData<string>("Route") == "Skill1Route2" || user.GetData<string>("Route") == "Skill1Route3" || user.GetData<string>("Route") == "Skill1Route4")
{
BusDriverJob.payWage(user, BusSkill1RouteVerdienst / temp.list.Count());
BusDriverJob.payWage(user, BusSkill1RouteVerdienst / temp.list.Count());
}
if (user.GetData<string>("Route") == "Skill2Route1" || user.GetData<string>("Route") == "Skill2Route2" || user.GetData<string>("Route") == "Skill2Route3" || user.GetData<string>("Route") == "Skill2Route4")
{
BusDriverJob.payWage(user, BusSkill2RouteVerdienst / temp.list.Count());
BusDriverJob.payWage(user, BusSkill2RouteVerdienst / temp.list.Count());
}
if (user.GetData<string>("Route") == "Skill3Route1" || user.GetData<string>("Route") == "Skill3Route2" || user.GetData<string>("Route") == "Skill3Route3" || user.GetData<string>("Route") == "Skill3Route4")
{
BusDriverJob.payWage(user, BusSkill3RouteVerdienst / temp.list.Count());
BusDriverJob.payWage(user, BusSkill3RouteVerdienst / temp.list.Count());
}
}
if (temp.checkPointsDone > 2)
{
if (user.GetData<string>("Route") == "Skill1Route1" || user.GetData<string>("Route") == "Skill1Route2" || user.GetData<string>("Route") == "Skill1Route3" || user.GetData<string>("Route") == "Skill1Route4")
{
BusDriverJob.payWage(user, BusSkill1RouteVerdienst / temp.list.Count());
}
if (user.GetData<string>("Route") == "Skill2Route1" || user.GetData<string>("Route") == "Skill2Route2" || user.GetData<string>("Route") == "Skill2Route3" || user.GetData<string>("Route") == "Skill2Route4")
{
BusDriverJob.payWage(user, BusSkill2RouteVerdienst / temp.list.Count());
}
if (user.GetData<string>("Route") == "Skill3Route1" || user.GetData<string>("Route") == "Skill3Route2" || user.GetData<string>("Route") == "Skill3Route3" || user.GetData<string>("Route") == "Skill3Route4")
{
BusDriverJob.payWage(user, BusSkill3RouteVerdienst / temp.list.Count());
}
}
//BusDriverJob.payWage(user, 100);
if (!user.IsInVehicle || user.VehicleSeat != 0) return;
Vehicle veh = user.Vehicle;
if (!(veh.GetData<IndicatorData>("indicatorData") is IndicatorData data)) data = new IndicatorData();
data.Left = false;
data.Right = false;
veh.SetData("indicatorData", data);
NAPI.ClientEvent.TriggerClientEventForAll("SERVER:setIndicatorStatus", veh.Handle.Value, data.Left, data.Right);
//BusCheckpoint(user);
}
}
}
else
{
}
temp.NextCheckpoint();
}
*/
#endregion delete
}
public class CheckPointListForPlayer
@@ -305,25 +92,10 @@ public void PlayerInCheckpoint(Player user)
LastCheckpoint = 0;
CheckPointHandle.RemovePlayerHandlerFromList(this.player);
DeleteCheckpoints();
player.SetData("HatRoute", false);
if (player.GetUser().JobId == 3 && player.HasData("Route"))
{
//PilotJob.payWage(player, 200);
PilotJob.PilotLetzterCheckpoint(player);
}
else if (player.GetUser().JobId == 4 && player.HasData("Route"))
{
//BusDriverJob.payWage(player, 200);
//CheckPointHandle.BusCheckpoint(player);
BusDriverJob.BusLetzterCheckpoint(player);
if (!player.IsInVehicle || player.VehicleSeat != 0) return;
Vehicle veh = player.Vehicle;
if (!(veh.GetData<IndicatorData>("indicatorData") is IndicatorData data)) data = new IndicatorData();
data.Left = false;
data.Right = false;
veh.SetData("indicatorData", data);
NAPI.ClientEvent.TriggerClientEventForAll("SERVER:setIndicatorStatus", veh.Handle.Value, data.Left, data.Right);
}
JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
if (job != null && job.GetUsersInJob().Contains(player))
job.LastCheckpoint(player);
}
//NAPI.Chat.SendChatMessageToAll($"this.list.Count() = {this.list.Count()}, checkPointsDone = {checkPointsDone}, LastCheckpoint = {LastCheckpoint}");
}
@@ -333,4 +105,45 @@ public void PlayerInCheckpoint(Player user)
this.player.TriggerEvent("destroyCP");
}
}
public class CheckPointEvents : Script
{
[RemoteEvent("playerWaitsInCheckpoint")]
public void PlayerWaitsInCheckpoint(Player player)
{
JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
if (job == null || !job.GetUsersInJob().Contains(player))
return;
if (job.Id == JobManager.GetJob<BusDriverJob>().Id)
JobManager.GetJob<BusDriverJob>().AtBusStop(player);
}
[RemoteEvent("playerInCheckpoint")]
public void PlayerInCheckpoint(Player user)
{
CheckPointListForPlayer temp = null;
for (int a = 0; a < CheckPointHandle.listHandle.Count; a++)
{
temp = CheckPointHandle.listHandle[a];
if (temp.player == user)
{
break;
}
}
if (temp.LastCheckpoint != 1)
{
if (!user.IsInVehicle || user.VehicleSeat != 0) return;
Vehicle veh = user.Vehicle;
if (!(veh.GetData<IndicatorData>("indicatorData") is IndicatorData data)) data = new IndicatorData();
data.Left = false;
data.Right = false;
veh.SetData("indicatorData", data);
NAPI.ClientEvent.TriggerClientEventForAll("SERVER:setIndicatorStatus", veh.Handle.Value, data.Left, data.Right);
//BusCheckpoint(user);
}
temp.NextCheckpoint();
}
}
}