added /countdown command

This commit is contained in:
2019-09-07 19:48:07 +02:00
parent f1c3341cac
commit bac142bf1b
2 changed files with 51 additions and 1 deletions

View File

@@ -16,6 +16,9 @@ export default function (globalData: GlobalData): void {
var adutyMode = false;
var dutyMode = false;
let jailTime = 0;
let countdown = 0;
var cdTimestamp;
var countdownText;
let posX = 0.92;
let posY = 0.45;
@@ -47,7 +50,6 @@ export default function (globalData: GlobalData): void {
playerName = pName;
playerId = pId;
draw = true;
});
mp.events.add('toggleADutyMode', (toggle) => {
@@ -66,6 +68,12 @@ export default function (globalData: GlobalData): void {
jailTime = time;
});
mp.events.add("countdown", (timer, text) => {
countdown = timer;
cdTimestamp = Date.now();
countdownText = text;
});
mp.events.add("toggleUi", (show) => {
if (show === false) {
@@ -256,5 +264,23 @@ export default function (globalData: GlobalData): void {
centre: false
})
}
if (countdown > 0) {
var now = Date.now();
var diff = Math.trunc((now - cdTimestamp) / 1000);
var out = countdown - diff;
if (out < 0) {
countdown = 0
} else {
mp.game.graphics.drawText("~y~" + countdownText + ": " + out + "", [0.5, 0.8],
{
font: 7,
color: [64, 224, 208, 255],
scale: [2, 2],
outline: true,
centre: false
})
}
}
});
}

View File

@@ -353,6 +353,24 @@ namespace ReallifeGamemode.Server.Commands
#endregion
#region ALevel1
[Command("countdown", "~m~Benutzung: ~s~/countdown [Zeit] [Text]")]
public void CmdCountdown(Client player, string timer_string, string text)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
int timer = int.Parse(timer_string);
foreach (Client c in NAPI.Pools.GetAllPlayers())
{
c.TriggerEvent("countdown", timer, text);
}
}
[Command("aunjail", "~m~Benutzung: ~s~/aunjail [Spieler]", GreedyArg = true)]
public void CmdAdminAunjai(Client player, string targetname)
{
@@ -360,6 +378,12 @@ namespace ReallifeGamemode.Server.Commands
if (target == null)
return;
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
ReallifeGamemode.Server.Wanted.Jail.Release_Jail_Admin(player, target);
}