[+] Add Command for Admin /setweaponrack , /rmweaponrack and for Leader /setweaponrank
+ Add blip alpha channel for Players (set to 125) + Add blip color for Player with Wanted - Removed WeaponHash from DB entry FactionWeapons (Deprecated)
This commit is contained in:
@@ -10,7 +10,7 @@ export default function playerBlips() {
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if (entity.type === "player") {
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if (entity.type === "player") {
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let color = parseInt(entity.getVariable("blipColor"));
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let color = parseInt(entity.getVariable("blipColor"));
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if (entity.blip == 0) entity.createBlip(1);
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if (entity.blip == 0) entity.createBlip(1);
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entity.blip.alpha = 125;
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entity.setBlipColor(isNaN(color) ? 0 : color);
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entity.setBlipColor(isNaN(color) ? 0 : color);
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mp.game.invoke(Natives.SET_BLIP_CATEGORY, entity.blip, 7);
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mp.game.invoke(Natives.SET_BLIP_CATEGORY, entity.blip, 7);
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mp.game.invoke(Natives.SHOW_HEADING_INDICATOR_ON_BLIP, entity.blip, true);
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mp.game.invoke(Natives.SHOW_HEADING_INDICATOR_ON_BLIP, entity.blip, true);
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@@ -2600,6 +2600,139 @@ namespace ReallifeGamemode.Server.Commands
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}
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}
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}
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}
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[Command("setweaponrack", "~m~Benutzung: ~s~/setweaponrack [Fraktion ID] [Waffen Model] [SlotID (1-4)]")]
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public void CmdAdminSetWeaponrack(Client player, int factionID,string weaponModel,int slotId)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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Entities.Faction f = dbContext.Factions.FirstOrDefault(x => x.Id == factionID);
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if (f == null)
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{
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ChatService.ErrorMessage(player, "Diese Fraktion existiert nicht (Liste: ~m~/factionlist~s~)");
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return;
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}
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if (weaponModel != "Schutzweste")
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{
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if (!uint.TryParse(weaponModel, out uint weapon))
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{
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if (weaponModel.Contains("mk2") && !weaponModel.Contains("_mk2")) weaponModel = weaponModel.Replace("mk2", "_mk2");
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weapon = NAPI.Util.GetHashKey($"weapon_{weaponModel}");
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}
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if (!WeaponManager.IsValidHash(weapon))
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{
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ChatService.ErrorMessage(player, "Diese Waffe existiert nicht");
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return;
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}
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Entities.FactionWeapon fw = dbContext.FactionWeapons.FirstOrDefault(w => w.FactionId == factionID && w.WeaponModel == weaponModel);
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if (fw == null)
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{
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var newWeapon = new Entities.FactionWeapon
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{
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WeaponModel = weaponModel,
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SlotID = slotId,
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Rank = 12,
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FactionId = factionID
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};
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dbContext.FactionWeapons.Add(newWeapon);
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dbContext.SaveChanges();
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ChatService.SendMessage(player, "Neuer Waffeneintrag für die Fraktion " + f.Name + ": " + weaponModel + ", SlotId: " + slotId);
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return;
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}
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fw.SlotID = slotId;
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dbContext.SaveChanges();
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ChatService.SendMessage(player, "Waffeneintrag bearbeitet für die Fraktion " + f.Name + ": " + weaponModel + ", SlotId: " + slotId);
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return;
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}
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Entities.FactionWeapon fw2 = dbContext.FactionWeapons.FirstOrDefault(w => w.FactionId == factionID && w.WeaponModel == weaponModel);
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if (fw2 == null)
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{
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var schutzweste = new Entities.FactionWeapon
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{
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WeaponModel = weaponModel,
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SlotID = slotId,
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Rank = 12,
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FactionId = factionID
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};
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dbContext.FactionWeapons.Add(schutzweste);
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dbContext.SaveChanges();
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ChatService.SendMessage(player, "Neuer Waffeneintrag für die Fraktion " + f.Name + ": " + weaponModel + ", SlotId: " + slotId);
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return;
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}
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fw2.SlotID = slotId;
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dbContext.SaveChanges();
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ChatService.SendMessage(player, "Waffeneintrag bearbeitet für die Fraktion " + f.Name + ": " + weaponModel + ", SlotId: " + slotId);
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return;
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}
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}
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[Command("rmweaponrack", "~m~Benutzung: ~s~/rmweaponrack [Fraktion ID] [Waffen Model]")]
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public void CmdAdminRmWeaponrack(Client player, int factionID, string weaponModel)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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Entities.Faction f = dbContext.Factions.FirstOrDefault(x => x.Id == factionID);
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if (f == null)
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{
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ChatService.ErrorMessage(player, "Diese Fraktion existiert nicht (Liste: ~m~/factionlist~s~)");
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return;
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}
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if (weaponModel != "Schutzweste")
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{
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if (!uint.TryParse(weaponModel, out uint weapon))
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{
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if (weaponModel.Contains("mk2") && !weaponModel.Contains("_mk2")) weaponModel = weaponModel.Replace("mk2", "_mk2");
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weapon = NAPI.Util.GetHashKey($"weapon_{weaponModel}");
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}
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if (!WeaponManager.IsValidHash(weapon))
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{
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ChatService.ErrorMessage(player, "Diese Waffe existiert nicht");
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return;
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}
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Entities.FactionWeapon fw = dbContext.FactionWeapons.FirstOrDefault(w => w.FactionId == factionID && w.WeaponModel == weaponModel);
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if (fw != null)
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{
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dbContext.FactionWeapons.Remove(fw);
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ChatService.SendMessage(player, "Waffe entsorgt für die Fraktion " + f.Name + ": " + weaponModel);
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dbContext.SaveChanges();
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return;
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}
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ChatService.ErrorMessage(player, "Diese Waffe befindet sich nicht im Waffenlager");
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return;
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}
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Entities.FactionWeapon fw2 = dbContext.FactionWeapons.FirstOrDefault(w => w.FactionId == factionID && w.WeaponModel == weaponModel);
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if (fw2 != null)
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{
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dbContext.FactionWeapons.Remove(fw2);
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ChatService.SendMessage(player, "Schutzweste entsorgt für die Fraktion " + f.Name + ": " + weaponModel);
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dbContext.SaveChanges();
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return;
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}
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ChatService.ErrorMessage(player, "Es befindet sich keine Schutzweste im Waffenlager");
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}
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}
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#endregion
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#endregion
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#region ALevel1338
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#region ALevel1338
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@@ -2,6 +2,7 @@
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Factions.Medic;
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using ReallifeGamemode.Server.Factions.Medic;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Wanted;
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using ReallifeGamemode.Server.Wanted;
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@@ -131,6 +132,46 @@ namespace ReallifeGamemode.Server.Commands
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if (p.GetUser()?.FactionLeader ?? false) ChatService.SendMessage(p, broadcastMsg);
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if (p.GetUser()?.FactionLeader ?? false) ChatService.SendMessage(p, broadcastMsg);
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});
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});
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}
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}
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[Command("setweaponrank", "~m~Benutzung: ~s~/setweaponrank [Waffen Name] [Rank]")]
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public void CmdFactionWeaponRank(Client player, string weaponModel, int rank)
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{
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if (player.GetUser()?.FactionId == null || player.GetUser().FactionLeader == false)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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if (rank > 12 || rank < 1)
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{
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ChatService.ErrorMessage(player, "Gebe einen gültigen Rang ein");
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return;
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}
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User user = player.GetUser();
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WeaponPoint nearestWeapon = PositionManager.WeaponPoints.Find(w => w.Position.DistanceTo(player.Position) <= 1.5 && w.FactionId == user.FactionId);
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if (nearestWeapon == null)
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{
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ChatService.ErrorMessage(player, "Du bist nicht in der nähe vom Waffenspind");
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return;
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}
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using (var context = new DatabaseContext())
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{
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Entities.FactionWeapon fw2 = context.FactionWeapons.FirstOrDefault(w => w.FactionId == user.FactionId && w.WeaponModel == weaponModel);
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if (fw2 != null)
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{
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fw2.Rank = rank;
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context.SaveChanges();
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ChatService.SendMessage(player, "Du hast die " + weaponModel + " als Rang " + rank + " Waffe eingestellt.");
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return;
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}
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ChatService.ErrorMessage(player, "Diese Waffe ist nicht im Waffenlager");
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return;
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}
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}
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#endregion
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#endregion
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#region Sanitäter Commands
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#region Sanitäter Commands
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@@ -17,7 +17,6 @@ namespace ReallifeGamemode.Server.Entities
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public int FactionId { get; set; }
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public int FactionId { get; set; }
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public Faction Faction { get; set; }
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public Faction Faction { get; set; }
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public int WeaponHash { get; set; }
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public string WeaponModel { get; set; }
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public string WeaponModel { get; set; }
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public int SlotID { get; set; }
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public int SlotID { get; set; }
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public int Rank { get; set; }
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public int Rank { get; set; }
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@@ -206,6 +206,7 @@ namespace ReallifeGamemode.Server.Events
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player.SendNotification("Du bist nun ~r~außer Dienst.");
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player.SendNotification("Du bist nun ~r~außer Dienst.");
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NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false);
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NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false);
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player.NametagColor = new Color(255, 255, 255);
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player.NametagColor = new Color(255, 255, 255);
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player.SetSharedData("blipColor", 4);
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UpdateCharacterCloth.LoadCharacterDefaults(player);
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UpdateCharacterCloth.LoadCharacterDefaults(player);
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}
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}
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}
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}
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@@ -216,6 +217,10 @@ namespace ReallifeGamemode.Server.Events
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List<string> secondarys = new List<string>();
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List<string> secondarys = new List<string>();
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List<string> melees = new List<string>();
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List<string> melees = new List<string>();
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List<string> specials = new List<string>();
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List<string> specials = new List<string>();
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primarys.Add("Keine");
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secondarys.Add("Keine");
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melees.Add("Keine");
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specials.Add("Keine");
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using (var context = new DatabaseContext())
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using (var context = new DatabaseContext())
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{
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{
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List<FactionWeapon> weapons = context.FactionWeapons.ToList().FindAll(w => w.FactionId == user.FactionId);
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List<FactionWeapon> weapons = context.FactionWeapons.ToList().FindAll(w => w.FactionId == user.FactionId);
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@@ -226,49 +231,20 @@ namespace ReallifeGamemode.Server.Events
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switch (weapon.SlotID)
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switch (weapon.SlotID)
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{
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{
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case 1:
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case 1:
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if (weapon.WeaponHash != -1)
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{
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if (user.FactionRank.Order >= weapon.Rank)
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if (user.FactionRank.Order >= weapon.Rank)
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primarys.Add(weapon.WeaponModel.ToString());
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primarys.Add(weapon.WeaponModel.ToString());
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}
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else
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{
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primarys.Add("Keine");
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}
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break;
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break;
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case 2:
|
case 2:
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if (weapon.WeaponHash != -1)
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{
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if (user.FactionRank.Order >= weapon.Rank)
|
if (user.FactionRank.Order >= weapon.Rank)
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secondarys.Add(weapon.WeaponModel.ToString());
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secondarys.Add(weapon.WeaponModel.ToString());
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}
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else
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{
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secondarys.Add("Keine");
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|
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}
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|
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break;
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break;
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case 3:
|
case 3:
|
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if (weapon.WeaponHash != -1)
|
|
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{
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|
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if (user.FactionRank.Order >= weapon.Rank)
|
if (user.FactionRank.Order >= weapon.Rank)
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melees.Add(weapon.WeaponModel.ToString());
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melees.Add(weapon.WeaponModel.ToString());
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}
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else
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{
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melees.Add("Keine");
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}
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|
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break;
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break;
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case 4:
|
case 4:
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if (weapon.WeaponHash != -1)
|
|
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{
|
|
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if (user.FactionRank.Order >= weapon.Rank)
|
if (user.FactionRank.Order >= weapon.Rank)
|
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specials.Add(weapon.WeaponModel.ToString());
|
specials.Add(weapon.WeaponModel.ToString());
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}
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else
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{
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specials.Add("Keine");
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specials.Add("Schutzweste");
|
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}
|
|
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break;
|
break;
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}
|
}
|
||||||
}
|
}
|
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@@ -279,15 +255,14 @@ namespace ReallifeGamemode.Server.Events
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if (nearestJailReleasePoint != null)
|
if (nearestJailReleasePoint != null)
|
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{
|
{
|
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List<string> criminals = new List<string>();
|
List<string> criminals = new List<string>();
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|
criminals.Add("Keiner");
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foreach (Client target in NAPI.Pools.GetAllPlayers())
|
foreach (Client target in NAPI.Pools.GetAllPlayers())
|
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{
|
{
|
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User c = target.GetUser();
|
User c = target.GetUser();
|
||||||
|
|
||||||
{
|
|
||||||
if (c.JailTime > 0)
|
if (c.JailTime > 0)
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{
|
{
|
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criminals.Add(c.Name.ToString());
|
criminals.Add(c.Name);
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}
|
|
||||||
}
|
}
|
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}
|
}
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player.TriggerEvent("showJailMenu", JsonConvert.SerializeObject(criminals.ToArray()));
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player.TriggerEvent("showJailMenu", JsonConvert.SerializeObject(criminals.ToArray()));
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|
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@@ -6,7 +6,9 @@ using GTANetworkAPI;
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using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
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using ReallifeGamemode.Server.Entities;
|
using ReallifeGamemode.Server.Entities;
|
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using ReallifeGamemode.Server.Extensions;
|
using ReallifeGamemode.Server.Extensions;
|
||||||
|
using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Models;
|
using ReallifeGamemode.Server.Models;
|
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|
using ReallifeGamemode.Server.Services;
|
||||||
|
|
||||||
namespace ReallifeGamemode.Server.Events
|
namespace ReallifeGamemode.Server.Events
|
||||||
{
|
{
|
||||||
@@ -18,9 +20,9 @@ namespace ReallifeGamemode.Server.Events
|
|||||||
[RemoteEvent("updateWeaponSelection")]
|
[RemoteEvent("updateWeaponSelection")]
|
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public void UpdateWeaponSelection(Client client, string weaponModel, int slot)
|
public void UpdateWeaponSelection(Client client, string weaponModel, int slot)
|
||||||
{
|
{
|
||||||
if(weaponModel == "Schutzweste")
|
if(weaponModel == "Keine")
|
||||||
{
|
{
|
||||||
client.Armor = 100;
|
client.RemoveAllWeapons();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -46,7 +48,6 @@ namespace ReallifeGamemode.Server.Events
|
|||||||
{
|
{
|
||||||
client.RemoveAllWeapons();
|
client.RemoveAllWeapons();
|
||||||
client.GiveWeapon(weaponHash, 0);
|
client.GiveWeapon(weaponHash, 0);
|
||||||
client.Armor = 0;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -61,19 +62,38 @@ namespace ReallifeGamemode.Server.Events
|
|||||||
public void SaveWeaponSelection(Client client, string primaryModel, string secondaryModel, string meleeModel, string specialModel)
|
public void SaveWeaponSelection(Client client, string primaryModel, string secondaryModel, string meleeModel, string specialModel)
|
||||||
{
|
{
|
||||||
client.RemoveAllWeapons();
|
client.RemoveAllWeapons();
|
||||||
WeaponHash primary = NAPI.Util.WeaponNameToModel(primaryModel);
|
if (!uint.TryParse(primaryModel, out uint primary))
|
||||||
WeaponHash secondary = NAPI.Util.WeaponNameToModel(secondaryModel);
|
{
|
||||||
WeaponHash melee = NAPI.Util.WeaponNameToModel(meleeModel);
|
if (primaryModel.Contains("mk2") && !primaryModel.Contains("_mk2")) primaryModel = primaryModel.Replace("mk2", "_mk2");
|
||||||
|
primary = NAPI.Util.GetHashKey($"weapon_{primaryModel}");
|
||||||
|
}
|
||||||
|
if (!uint.TryParse(secondaryModel, out uint secondary))
|
||||||
|
{
|
||||||
|
if (secondaryModel.Contains("mk2") && !secondaryModel.Contains("_mk2")) secondaryModel = secondaryModel.Replace("mk2", "_mk2");
|
||||||
|
secondary = NAPI.Util.GetHashKey($"weapon_{secondaryModel}");
|
||||||
|
}
|
||||||
|
if (!uint.TryParse(meleeModel, out uint melee))
|
||||||
|
{
|
||||||
|
if (meleeModel.Contains("mk2") && !meleeModel.Contains("_mk2")) meleeModel = meleeModel.Replace("mk2", "_mk2");
|
||||||
|
melee = NAPI.Util.GetHashKey($"weapon_{meleeModel}");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
client.GiveWeapon(primary, 150);
|
client.GiveWeapon((WeaponHash)primary, 150);
|
||||||
client.GiveWeapon(secondary, 600);
|
client.GiveWeapon((WeaponHash)secondary, 600);
|
||||||
client.GiveWeapon(melee, 1);
|
client.GiveWeapon((WeaponHash)melee, 1);
|
||||||
if(specialModel != "Schutzweste")
|
if(specialModel != "Schutzweste")
|
||||||
{
|
{
|
||||||
WeaponHash special = NAPI.Util.WeaponNameToModel(specialModel);
|
client.Armor = 0;
|
||||||
client.GiveWeapon(special, 50);
|
if (!uint.TryParse(specialModel, out uint special))
|
||||||
}
|
{
|
||||||
|
if (specialModel.Contains("mk2") && !specialModel.Contains("_mk2")) specialModel = specialModel.Replace("mk2", "_mk2");
|
||||||
|
special = NAPI.Util.GetHashKey($"weapon_{specialModel}");
|
||||||
|
}
|
||||||
|
client.GiveWeapon((WeaponHash)special, 50);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
client.Armor = 100;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -104,7 +104,7 @@ namespace ReallifeGamemode.Server.Extensions
|
|||||||
dbUser.Wanteds = newWanteds;
|
dbUser.Wanteds = newWanteds;
|
||||||
dbContext.SaveChanges();
|
dbContext.SaveChanges();
|
||||||
}
|
}
|
||||||
|
user.Client.SetSharedData("blipColor", 64);
|
||||||
ChatService.SendMessage(user.Client, "Du hast ein Verbrechen begangen: " + reason + "." + (cop != null ? " Gemeldet von: " + cop.Name + "." : ""));
|
ChatService.SendMessage(user.Client, "Du hast ein Verbrechen begangen: " + reason + "." + (cop != null ? " Gemeldet von: " + cop.Name + "." : ""));
|
||||||
ChatService.SendMessage(user.Client, "Fahnundgslevel: " + newWanteds);
|
ChatService.SendMessage(user.Client, "Fahnundgslevel: " + newWanteds);
|
||||||
|
|
||||||
|
|||||||
@@ -402,8 +402,6 @@ namespace ReallifeGamemode.Migrations
|
|||||||
|
|
||||||
b.Property<int>("slotID");
|
b.Property<int>("slotID");
|
||||||
|
|
||||||
b.Property<int>("weaponHash");
|
|
||||||
|
|
||||||
b.Property<string>("weaponModel");
|
b.Property<string>("weaponModel");
|
||||||
|
|
||||||
b.HasKey("Id");
|
b.HasKey("Id");
|
||||||
|
|||||||
@@ -14,7 +14,6 @@ namespace ReallifeGamemode.Migrations
|
|||||||
Id = table.Column<int>(nullable: false)
|
Id = table.Column<int>(nullable: false)
|
||||||
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
|
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
|
||||||
FactionId = table.Column<int>(nullable: false),
|
FactionId = table.Column<int>(nullable: false),
|
||||||
WeaponHash = table.Column<int>(nullable: false),
|
|
||||||
WeaponModel = table.Column<string>(nullable: true),
|
WeaponModel = table.Column<string>(nullable: true),
|
||||||
SlotID = table.Column<int>(nullable: false),
|
SlotID = table.Column<int>(nullable: false),
|
||||||
Rank = table.Column<int>(nullable: false)
|
Rank = table.Column<int>(nullable: false)
|
||||||
|
|||||||
1234
ReallifeGamemode.Server/Migrations/20190721184931_FactionWeaponsRemovedHash.Designer.cs
generated
Normal file
1234
ReallifeGamemode.Server/Migrations/20190721184931_FactionWeaponsRemovedHash.Designer.cs
generated
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,23 @@
|
|||||||
|
using Microsoft.EntityFrameworkCore.Migrations;
|
||||||
|
|
||||||
|
namespace ReallifeGamemode.Migrations
|
||||||
|
{
|
||||||
|
public partial class FactionWeaponsRemovedHash : Migration
|
||||||
|
{
|
||||||
|
protected override void Up(MigrationBuilder migrationBuilder)
|
||||||
|
{
|
||||||
|
migrationBuilder.DropColumn(
|
||||||
|
name: "WeaponHash",
|
||||||
|
table: "FactionWeapons");
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Down(MigrationBuilder migrationBuilder)
|
||||||
|
{
|
||||||
|
migrationBuilder.AddColumn<int>(
|
||||||
|
name: "WeaponHash",
|
||||||
|
table: "FactionWeapons",
|
||||||
|
nullable: false,
|
||||||
|
defaultValue: 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -400,8 +400,6 @@ namespace ReallifeGamemode.Migrations
|
|||||||
|
|
||||||
b.Property<int>("SlotID");
|
b.Property<int>("SlotID");
|
||||||
|
|
||||||
b.Property<int>("WeaponHash");
|
|
||||||
|
|
||||||
b.Property<string>("WeaponModel");
|
b.Property<string>("WeaponModel");
|
||||||
|
|
||||||
b.HasKey("Id");
|
b.HasKey("Id");
|
||||||
|
|||||||
@@ -21,6 +21,7 @@ namespace ReallifeGamemode.Server.Wanted
|
|||||||
User user = client.GetUser();
|
User user = client.GetUser();
|
||||||
if (user.JailTime > 0)
|
if (user.JailTime > 0)
|
||||||
{
|
{
|
||||||
|
client.SetSharedData("blipColor", 4);
|
||||||
client.RemoveAllWeapons();
|
client.RemoveAllWeapons();
|
||||||
client.Health = 100;
|
client.Health = 100;
|
||||||
client.Armor = 0;
|
client.Armor = 0;
|
||||||
|
|||||||
Reference in New Issue
Block a user