Fix HealPoint
This commit is contained in:
@@ -216,6 +216,7 @@ export default function factionInteraction(globalData: IGlobalData) {
|
||||
let reviveTaskMenuMedic;
|
||||
let healTaskMenuMedic;
|
||||
let fireTaskMenuMedic;
|
||||
let deleteCheckpointItem;
|
||||
|
||||
if (userFactionId == 2) {
|
||||
if (isDuty) {
|
||||
@@ -231,6 +232,10 @@ export default function factionInteraction(globalData: IGlobalData) {
|
||||
fireTaskMenuMedic.SetRightLabel(fPM + fireTaskCountMedic);
|
||||
factionInteractionMenu.AddItem(fireTaskMenuMedic);
|
||||
*/
|
||||
if (activeTask.Type == 1 && activeCheckpoint && mp.checkpoints.exists(activeCheckpoint)) {
|
||||
deleteCheckpointItem = new UIMenuItem("~r~Checkpoint löschen");
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -260,6 +265,12 @@ export default function factionInteraction(globalData: IGlobalData) {
|
||||
mp.gui.chat.activate(true);
|
||||
globalData.InMenu = false;
|
||||
break;
|
||||
case deleteCheckpointItem:
|
||||
factionInteractionMenu.Close();
|
||||
mp.gui.chat.activate(true);
|
||||
globalData.InMenu = false;
|
||||
break;
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
@@ -144,8 +144,13 @@ namespace ReallifeGamemode.Server.Events
|
||||
player.SetData("isLoggedIn", false);
|
||||
player.TriggerEvent("CLIENT:DestroyPed", 1);
|
||||
player.TriggerEvent("CLIENT:DestroyPed", 2);
|
||||
player.TriggerEvent("CLIENT:DestroyPed", 3);
|
||||
player.TriggerEvent("CLIENT:DestroyPed", 3);
|
||||
player.TriggerEvent("CLIENT:DestroyPed", 4);
|
||||
|
||||
MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == player.Name);
|
||||
Player medicPlayer = PlayerService.GetPlayerByNameOrId(task.MedicName);
|
||||
medicPlayer.TriggerEvent("destroyMedicTaskCheckpoint");
|
||||
|
||||
Medic.delHealTask(player);
|
||||
Medic.delReviveTask(player);
|
||||
if (player.GetData<bool>("duty") == true)
|
||||
|
||||
Reference in New Issue
Block a user