gang wt waffe fehlt bug gefixert

This commit is contained in:
2020-08-04 18:19:46 +02:00
parent 7c953374f1
commit c530c06924
2 changed files with 5 additions and 3 deletions

View File

@@ -211,8 +211,7 @@ namespace ReallifeGamemode.Server.Report
if (type == "Quick Report")
{
ChatService.BroadcastAdmin("!{#008fff}[QR]~w~ " + user.Name + " (" + user.Handle.Value + ")~w~: " + text, AdminLevel.SUPPORTER);
user.SendChatMessage("~w~Dein Quick Report wurde an das Adminteam weitergeleitet");
user.SendChatMessage("~w~Dein Quick Report wurde an das Adminteam weitergeleitet");
}
}

View File

@@ -190,7 +190,10 @@ namespace ReallifeGamemode.Server.WeaponDeal
InventoryManager.AddItemToVehicleInventory(fVeh, item3.ItemId, item3.Amount);
VehicleItem item2 = new VehicleItem() { ItemId = 10, VehicleId = factionVehicle.Id, Amount = 2 * oMembers }; //Schutzweste
InventoryManager.AddItemToVehicleInventory(fVeh, item2.ItemId, item2.Amount);
}else if(factionVehicle.GetOwners().Contains(1)) {
VehicleItem item4 = new VehicleItem() { ItemId = 7, VehicleId = factionVehicle.Id, Amount = 2 * oMembers }; //CompactRifle
InventoryManager.AddItemToVehicleInventory(fVeh, item4.ItemId, item4.Amount);
}
else if(factionVehicle.GetOwners().Contains(1)) {
VehicleItem item = new VehicleItem() { ItemId = 1, VehicleId = factionVehicle.Id, Amount = 8 * oMembers }; //pistol
InventoryManager.AddItemToVehicleInventory(fVeh, item.ItemId, item.Amount);
VehicleItem item2 = new VehicleItem() { ItemId = 2, VehicleId = factionVehicle.Id, Amount = 8 * oMembers }; //Pistol50