gang wt waffe fehlt bug gefixert
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@@ -211,8 +211,7 @@ namespace ReallifeGamemode.Server.Report
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if (type == "Quick Report")
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{
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ChatService.BroadcastAdmin("!{#008fff}[QR]~w~ " + user.Name + " (" + user.Handle.Value + ")~w~: " + text, AdminLevel.SUPPORTER);
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user.SendChatMessage("~w~Dein Quick Report wurde an das Adminteam weitergeleitet");
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user.SendChatMessage("~w~Dein Quick Report wurde an das Adminteam weitergeleitet");
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}
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}
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@@ -190,7 +190,10 @@ namespace ReallifeGamemode.Server.WeaponDeal
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InventoryManager.AddItemToVehicleInventory(fVeh, item3.ItemId, item3.Amount);
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VehicleItem item2 = new VehicleItem() { ItemId = 10, VehicleId = factionVehicle.Id, Amount = 2 * oMembers }; //Schutzweste
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InventoryManager.AddItemToVehicleInventory(fVeh, item2.ItemId, item2.Amount);
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}else if(factionVehicle.GetOwners().Contains(1)) {
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VehicleItem item4 = new VehicleItem() { ItemId = 7, VehicleId = factionVehicle.Id, Amount = 2 * oMembers }; //CompactRifle
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InventoryManager.AddItemToVehicleInventory(fVeh, item4.ItemId, item4.Amount);
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}
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else if(factionVehicle.GetOwners().Contains(1)) {
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VehicleItem item = new VehicleItem() { ItemId = 1, VehicleId = factionVehicle.Id, Amount = 8 * oMembers }; //pistol
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InventoryManager.AddItemToVehicleInventory(fVeh, item.ItemId, item.Amount);
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VehicleItem item2 = new VehicleItem() { ItemId = 2, VehicleId = factionVehicle.Id, Amount = 8 * oMembers }; //Pistol50
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