Fixed seat bug for dune3

This commit is contained in:
hydrant
2018-12-02 14:17:07 +01:00
parent d4fe127662
commit c5be51f3aa

View File

@@ -13,11 +13,14 @@ namespace reallife_gamemode.Server.Events
[ServerEvent(Event.PlayerEnterVehicleAttempt)] [ServerEvent(Event.PlayerEnterVehicleAttempt)]
public void OnPlayerEnterVehicleAttempt(Client player, Vehicle vehicle, sbyte seat) public void OnPlayerEnterVehicleAttempt(Client player, Vehicle vehicle, sbyte seat)
{ {
if (seat != 0) if ((VehicleHash)vehicle.Model == VehicleHash.Dune3)
{ {
return; if (seat == 1) seat = 0;
else if (seat == 0) seat = 1;
} }
if (seat != 0) return;
if (vehicle.GetServerVehicle() is FactionVehicle veh) if (vehicle.GetServerVehicle() is FactionVehicle veh)
{ {
if(veh.FactionId != player.GetUser().FactionId) if(veh.FactionId != player.GetUser().FactionId)