simplify weapon rack amount
This commit is contained in:
@@ -44,7 +44,7 @@ export default function weaponList(globalData: IGlobalData) {
|
||||
|
||||
//Weapon Menu
|
||||
|
||||
mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr, armorArr, jsonTime, pistol_Amount, pistol50_Amount, Pistol_mk2_Amount, Combatpistol_Amount, SMG_Amount, Carbinerifle_Amount, Compactrifle_Amount, sniperrifle_Amount, Pumpshotgun_Amount, Schutzweste_Amount, Stungun_Amount, CombatPDW_Amount, assaultrifle_Amount) => {
|
||||
mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr, armorArr, jsonTime, jsonAmountInfos) => {
|
||||
if (!globalData.InMenu) {
|
||||
|
||||
globalData.InMenu = true;
|
||||
@@ -118,45 +118,13 @@ export default function weaponList(globalData: IGlobalData) {
|
||||
function getWeaponStockMenu(parentMenu: NativeUI.Menu, ): NativeUI.Menu {
|
||||
var weaponStockMenu = new NativeUI.Menu("Bestand","", new Point(0, screenRes.y / 3), null, null);
|
||||
|
||||
var menuItem = new UIMenuItem("Pistol");
|
||||
menuItem.SetRightLabel(pistol_Amount);
|
||||
weaponStockMenu.AddItem(menuItem);
|
||||
var menuItem = new UIMenuItem("Pistol50");
|
||||
menuItem.SetRightLabel(pistol50_Amount);
|
||||
weaponStockMenu.AddItem(menuItem);
|
||||
var menuItem = new UIMenuItem("Pistol_mk2");
|
||||
menuItem.SetRightLabel(Pistol_mk2_Amount);
|
||||
weaponStockMenu.AddItem(menuItem);
|
||||
var menuItem = new UIMenuItem("Combatpistol");
|
||||
menuItem.SetRightLabel(Combatpistol_Amount);
|
||||
weaponStockMenu.AddItem(menuItem);
|
||||
var menuItem = new UIMenuItem("SMG");
|
||||
menuItem.SetRightLabel(SMG_Amount);
|
||||
weaponStockMenu.AddItem(menuItem);
|
||||
var menuItem = new UIMenuItem("Combat PDW");
|
||||
menuItem.SetRightLabel(CombatPDW_Amount);
|
||||
weaponStockMenu.AddItem(menuItem);
|
||||
var menuItem = new UIMenuItem("Carbinerifle");
|
||||
menuItem.SetRightLabel(Carbinerifle_Amount);
|
||||
weaponStockMenu.AddItem(menuItem);
|
||||
var menuItem = new UIMenuItem("Assaultrifle");
|
||||
menuItem.SetRightLabel(assaultrifle_Amount);
|
||||
weaponStockMenu.AddItem(menuItem);
|
||||
var menuItem = new UIMenuItem("Compactrifle");
|
||||
menuItem.SetRightLabel(Compactrifle_Amount);
|
||||
weaponStockMenu.AddItem(menuItem);
|
||||
var menuItem = new UIMenuItem("Sniperrifle");
|
||||
menuItem.SetRightLabel(sniperrifle_Amount);
|
||||
weaponStockMenu.AddItem(menuItem);
|
||||
var menuItem = new UIMenuItem("Pumpshotgun");
|
||||
menuItem.SetRightLabel(Pumpshotgun_Amount);
|
||||
weaponStockMenu.AddItem(menuItem);
|
||||
var menuItem = new UIMenuItem("Schutzweste");
|
||||
menuItem.SetRightLabel(Schutzweste_Amount);
|
||||
weaponStockMenu.AddItem(menuItem);
|
||||
var menuItem = new UIMenuItem("Stungun");
|
||||
menuItem.SetRightLabel(Stungun_Amount);
|
||||
weaponStockMenu.AddItem(menuItem);
|
||||
var amountInfos: { WeaponModel: string, Amount: number }[] = JSON.parse(jsonAmountInfos);
|
||||
amountInfos.forEach(amount => {
|
||||
var amountItem = new NativeUI.UIMenuItem(amount.WeaponModel);
|
||||
amountItem.SetRightLabel(amount.Amount.toString());
|
||||
weaponStockMenu.AddItem(amountItem);
|
||||
});
|
||||
|
||||
weaponStockMenu.Visible = false;
|
||||
return weaponStockMenu;
|
||||
}
|
||||
|
||||
@@ -359,19 +359,6 @@ namespace ReallifeGamemode.Server.Events
|
||||
List<string> specials = new List<string>();
|
||||
List<string> armor = new List<string>();
|
||||
List<string> timer = new List<string>();
|
||||
int pistol_Amount = 0;
|
||||
int pistol50_Amount = 0;
|
||||
int Pistol_mk2_Amount = 0;
|
||||
int Combatpistol_Amount = 0;
|
||||
int SMG_Amount = 0;
|
||||
int Carbinerifle_Amount = 0;
|
||||
int Compactrifle_Amount = 0;
|
||||
int sniperrifle_Amount = 0;
|
||||
int Pumpshotgun_Amount = 0;
|
||||
int Schutzweste_Amount = 0;
|
||||
int Stungun_Amount = 0;
|
||||
int CombatPDW_Amount = 0;
|
||||
int Assaultrifle_Amount = 0;
|
||||
string dealTime = "Starten";
|
||||
primarys.Add("Keine");
|
||||
secondarys.Add("Keine");
|
||||
@@ -454,64 +441,31 @@ namespace ReallifeGamemode.Server.Events
|
||||
break;
|
||||
}
|
||||
}
|
||||
foreach (var weapon in weapons)
|
||||
{
|
||||
if (weapon.WeaponModel == "Pistol")
|
||||
{
|
||||
pistol_Amount = weapon.Ammount;
|
||||
}
|
||||
else if (weapon.WeaponModel == "Pistol50")
|
||||
{
|
||||
pistol50_Amount = weapon.Ammount;
|
||||
}
|
||||
else if (weapon.WeaponModel == "Pistol_MK2")
|
||||
{
|
||||
Pistol_mk2_Amount = weapon.Ammount;
|
||||
}
|
||||
else if (weapon.WeaponModel == "Combatpistol")
|
||||
{
|
||||
Combatpistol_Amount = weapon.Ammount;
|
||||
}
|
||||
else if (weapon.WeaponModel == "SMG")
|
||||
{
|
||||
SMG_Amount = weapon.Ammount;
|
||||
}
|
||||
else if (weapon.WeaponModel == "CarbineRifle")
|
||||
{
|
||||
Carbinerifle_Amount = weapon.Ammount;
|
||||
}
|
||||
else if (weapon.WeaponModel == "CompactRifle")
|
||||
{
|
||||
Compactrifle_Amount = weapon.Ammount;
|
||||
}
|
||||
else if (weapon.WeaponModel == "sniperrifle")
|
||||
{
|
||||
sniperrifle_Amount = weapon.Ammount;
|
||||
}
|
||||
else if (weapon.WeaponModel == "PumpShotgun")
|
||||
{
|
||||
Pumpshotgun_Amount = weapon.Ammount;
|
||||
}
|
||||
else if (weapon.WeaponModel == "Schutzweste")
|
||||
{
|
||||
Schutzweste_Amount = weapon.Ammount;
|
||||
}
|
||||
else if (weapon.WeaponModel == "Stungun")
|
||||
{
|
||||
Stungun_Amount = weapon.Ammount;
|
||||
}
|
||||
else if (weapon.WeaponModel == "assaultrifle")
|
||||
{
|
||||
Assaultrifle_Amount = weapon.Ammount;
|
||||
}
|
||||
else if (weapon.WeaponModel == "CombatPDW")
|
||||
{
|
||||
CombatPDW_Amount = weapon.Ammount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
player.TriggerEvent("showWeaponMenu", primarys.ToArray(), secondarys.ToArray(), melees.ToArray(), specials.ToArray(), armor.ToArray(), JsonConvert.SerializeObject(timer.ToArray()), pistol_Amount.ToString(), pistol50_Amount.ToString(), Pistol_mk2_Amount.ToString(), Combatpistol_Amount.ToString(), SMG_Amount.ToString(), Carbinerifle_Amount.ToString(), Compactrifle_Amount.ToString(), sniperrifle_Amount.ToString(), Pumpshotgun_Amount.ToString(), Schutzweste_Amount.ToString(), Stungun_Amount.ToString(), CombatPDW_Amount.ToString(), Assaultrifle_Amount.ToString()); ;
|
||||
List<string> allWeapons = context.FactionWeapons.Select(w => w.WeaponModel).Distinct().ToList();
|
||||
List<WeaponRackWeaponAmountInfo> amountInfos = new List<WeaponRackWeaponAmountInfo>();
|
||||
|
||||
foreach (var weapon in allWeapons)
|
||||
{
|
||||
int amount = 0;
|
||||
|
||||
var tempFactionWeapon = weapons.Where(f => f.WeaponModel == weapon).FirstOrDefault();
|
||||
if(tempFactionWeapon != null)
|
||||
{
|
||||
amount = tempFactionWeapon.Ammount;
|
||||
}
|
||||
|
||||
amountInfos.Add(new WeaponRackWeaponAmountInfo()
|
||||
{
|
||||
WeaponModel = weapon,
|
||||
Amount = amount
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
player.TriggerEvent("showWeaponMenu", primarys.ToArray(), secondarys.ToArray(), melees.ToArray(), specials.ToArray(), armor.ToArray(), JsonConvert.SerializeObject(timer.ToArray()), JsonConvert.SerializeObject(amountInfos));
|
||||
|
||||
}
|
||||
}
|
||||
if (nearestJailReleasePoint != null)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user