simplify weapon rack amount
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@@ -44,7 +44,7 @@ export default function weaponList(globalData: IGlobalData) {
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//Weapon Menu
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mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr, armorArr, jsonTime, pistol_Amount, pistol50_Amount, Pistol_mk2_Amount, Combatpistol_Amount, SMG_Amount, Carbinerifle_Amount, Compactrifle_Amount, sniperrifle_Amount, Pumpshotgun_Amount, Schutzweste_Amount, Stungun_Amount, CombatPDW_Amount, assaultrifle_Amount) => {
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mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr, armorArr, jsonTime, jsonAmountInfos) => {
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if (!globalData.InMenu) {
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globalData.InMenu = true;
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@@ -118,45 +118,13 @@ export default function weaponList(globalData: IGlobalData) {
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function getWeaponStockMenu(parentMenu: NativeUI.Menu, ): NativeUI.Menu {
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var weaponStockMenu = new NativeUI.Menu("Bestand","", new Point(0, screenRes.y / 3), null, null);
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var menuItem = new UIMenuItem("Pistol");
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menuItem.SetRightLabel(pistol_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Pistol50");
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menuItem.SetRightLabel(pistol50_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Pistol_mk2");
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menuItem.SetRightLabel(Pistol_mk2_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Combatpistol");
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menuItem.SetRightLabel(Combatpistol_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("SMG");
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menuItem.SetRightLabel(SMG_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Combat PDW");
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menuItem.SetRightLabel(CombatPDW_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Carbinerifle");
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menuItem.SetRightLabel(Carbinerifle_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Assaultrifle");
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menuItem.SetRightLabel(assaultrifle_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Compactrifle");
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menuItem.SetRightLabel(Compactrifle_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Sniperrifle");
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menuItem.SetRightLabel(sniperrifle_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Pumpshotgun");
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menuItem.SetRightLabel(Pumpshotgun_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Schutzweste");
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menuItem.SetRightLabel(Schutzweste_Amount);
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weaponStockMenu.AddItem(menuItem);
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var menuItem = new UIMenuItem("Stungun");
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menuItem.SetRightLabel(Stungun_Amount);
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weaponStockMenu.AddItem(menuItem);
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var amountInfos: { WeaponModel: string, Amount: number }[] = JSON.parse(jsonAmountInfos);
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amountInfos.forEach(amount => {
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var amountItem = new NativeUI.UIMenuItem(amount.WeaponModel);
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amountItem.SetRightLabel(amount.Amount.toString());
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weaponStockMenu.AddItem(amountItem);
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});
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weaponStockMenu.Visible = false;
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return weaponStockMenu;
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}
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