Merge branch 'develop' of ssh://development.life-of-german.org:451/log-gtav/reallife-gamemode into develop
This commit is contained in:
@@ -1727,6 +1727,17 @@ namespace ReallifeGamemode.Server.Commands
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#region ALevel1337
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[Command("setsvar", "~m~Benutzung:~s~ /setsvar [ID] [WERT]")]
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public void CmdAdmSetSvar(Player player, int varId, int varValue)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.PROJEKTLEITUNG) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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Managers.SVarManager.ChangeSVarValue(player, varId, varValue);
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}
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[Command("createturf", "~m~Benutzung:~s~ /createturf [radius]")]
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public void CmdAdmCreateTurf(Player player, float option)
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{
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@@ -2,6 +2,7 @@
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using System.Linq;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Types;
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@@ -29,21 +30,39 @@ namespace ReallifeGamemode.Server.Events
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bool registered = false;
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var whitelistStatus = Managers.SVarManager.SVars.FirstOrDefault(v => v.Variable == "WhitelistStatus").Value;
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using (var dbContext = new DatabaseContext())
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{
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registered = dbContext.Users.Where(u => u.Name == player.Name).Any();
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if (!dbContext.WhitelistEntries.Any(w => w.SocialClubName == player.SocialClubName))
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switch (whitelistStatus)
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{
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string msg2 = "~m~*** " + player.Name + "[" + player.SocialClubName + "] (" + player.Address + ") hat versucht, sich einzuloggen, steht aber nicht auf der Whitelist.";
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ChatService.BroadcastAdmin(msg2, AdminLevel.ADMIN);
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case 0: //Whitelist aus
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break;
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NAPI.Util.ConsoleOutput(player.Name + " tried to join without whitelist entry");
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case 1: //Whitelist aktiv (Main-Server)
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if (dbContext.Users.FirstOrDefault(u => u.SocialClubName == player.SocialClubName).AdminLevel < AdminLevel.MAPPING)
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{
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NAPI.Util.ConsoleOutput(player.Name + " versucht sich einzuloggen während die Whitelist an ist. [STATUS 1]");
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player.Kick();
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return;
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}
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break;
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ChatService.SendMessage(player, "~m~Du stehst nicht auf der Whitelist");
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case 2: //Whitelist aktiv (Test-Server)
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if (!dbContext.WhitelistEntries.Any(w => w.SocialClubName == player.SocialClubName))
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{
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string msg2 = "~m~*** " + player.Name + "[" + player.SocialClubName + "] (" + player.Address + ") hat versucht, sich einzuloggen, steht aber nicht auf der Whitelist.";
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ChatService.BroadcastAdmin(msg2, AdminLevel.ADMIN);
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player.Kick();
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return;
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NAPI.Util.ConsoleOutput(player.Name + " tried to join without whitelist entry [STATUS 2]");
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ChatService.SendMessage(player, "~m~Du stehst nicht auf der Whitelist");
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player.Kick();
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return;
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}
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break;
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}
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}
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@@ -64,7 +83,7 @@ namespace ReallifeGamemode.Server.Events
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string msg = "~m~*** " + player.Name + " [" + player.SocialClubName + "] [ID: " + player.Handle.Value + "] (" + player.Address + ")";
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if(player.HasData("togip"))
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{
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ChatService.SendMessage(player, msg);
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ChatService.SendMessage(player, msg);
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}
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}
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@@ -546,13 +546,7 @@ namespace ReallifeGamemode.Server.Events
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player.TriggerEvent("renderTextOnScreen", "Steige nun in eines der Fahrzeuge und starte den Motor mit der Taste 'N'.");
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return;
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}
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}else
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{
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player.SendNotification("~r~[Fehler] ~w~ Du hast diesen Job nicht angenommen.");
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return;
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}
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if (nearestJobPoint.jobId == 3 && player.GetUser().JobId == 3)
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} else if (nearestJobPoint.jobId == 3 && player.GetUser().JobId == 3)
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{
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if (nearestJobPoint.Skill < 300 && player.GetUser().PilotSkill >= 0)
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{
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@@ -569,13 +563,13 @@ namespace ReallifeGamemode.Server.Events
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player.TriggerEvent("renderTextOnScreen", "Steige nun in eines der Flugzeuge und starte den Motor mit der Taste 'N'.");
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return;
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}
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}else
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{
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player.SendNotification("~r~[Fehler] ~w~ Du hast diesen Job nicht angenommen.");
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return;
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}
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if (nearestJobPoint.Skill >= 300 && player.GetUser().PilotSkill >= 300)
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}
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else
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{
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player.SendChatMessage("~y~[JOB] ~r~Dein Skilllevel ist noch zu niedrig.");
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return;
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}
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if (nearestJobPoint.Skill >= 300 && player.GetUser().PilotSkill >= 300)
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{
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if (job.GetUsersInJob().Contains(player))
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{
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@@ -590,13 +584,14 @@ namespace ReallifeGamemode.Server.Events
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player.TriggerEvent("renderTextOnScreen", "Steige nun in eines der Flugzeuge und starte den Motor mit der Taste 'N'.");
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return;
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}
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}
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}
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else
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{
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player.SendChatMessage("~y~[JOB] ~r~Dein Skilllevel ist noch zu niedrig.");
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return;
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}
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}else
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}
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else
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{
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player.SendNotification("~r~[Fehler] ~w~ Du hast diesen Job nicht angenommen.");
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return;
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@@ -268,6 +268,7 @@ namespace ReallifeGamemode.Server.Gangwar
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}
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ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion hat erfolgreich das Gebiet ~g~" + getName() + "~w~ verteidigt.", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
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ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion hat den Angrif auf das Gebiet ~r~" + getName() + "~w~ verloren.", dbContext.Factions.Where(f => f.Name == getAttacker()).FirstOrDefault());
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dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Name == getOwner()).First().BankAccount.Balance += 15000;
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}
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else if (getOwner() != FactionName)
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{
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@@ -284,9 +285,10 @@ namespace ReallifeGamemode.Server.Gangwar
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}
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this.Owner = FactionName;
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ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion konnte erfolgreich das Gebiet ~g~" + getName() + "~w~ erobern.", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
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dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Name == getOwner()).First().BankAccount.Balance += 10000;
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Turfs turf = dbContext.Turfs.Where(t => t.Id == getId()).FirstOrDefault();
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turf.Owner = this.Owner;
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turf.FactionId = dbContext.Factions.Where(f => f.Name == this.Owner).FirstOrDefault().Id;
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turf.FactionId = dbContext.Factions.Where(f => f.Name == this.Owner).FirstOrDefault().Id;
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dbContext.SaveChanges();
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}
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}
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@@ -220,18 +220,18 @@ namespace ReallifeGamemode.Server.Job
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{
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return;
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}
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foreach (var data in muellmanData)
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using (var dbContext = new DatabaseContext())
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{
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if (data.getDataFromClient(player) == null) continue;
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Player target = data.getPartnerClient(player);
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User user1 = player.GetUser();
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User user2 = target.GetUser();
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using (var dbContext = new DatabaseContext())
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foreach (var data in muellmanData)
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{
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user1 = player.GetUser(dbContext);
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user2 = target.GetUser(dbContext);
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user1.trashcount += 1;
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if (data.getDataFromClient(player) == null) continue;
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Player target = data.getPartnerClient(player);
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User user1 = player.GetUser(dbContext);
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User user2 = target.GetUser(dbContext);
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//user1 = player.GetUser(dbContext);
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//user2 = target.GetUser(dbContext);
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/*user1.trashcount += 1;
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if (user1.trashcount == 20)
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{
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@@ -249,11 +249,12 @@ namespace ReallifeGamemode.Server.Job
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target.SendChatMessage("~y~Dies ist dein 20ter Müllsack.");
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}
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}
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dbContext.SaveChanges();
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}
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player.AddAttachment("binbag", true);
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if (target != null)
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if (player.GetUser().trashcount >= 20)
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player.AddAttachment("binbag", true);
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*/
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if (player.GetUser(dbContext).trashcount >= 20)
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{
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ChatService.SendMessage((Player)player, "~y~Job: ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
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if (target != null)
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@@ -265,23 +266,20 @@ namespace ReallifeGamemode.Server.Job
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}
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else
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{
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using (var dbContext = new DatabaseContext())
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//user1 = player.GetUser(dbContext);
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//user2 = target.GetUser(dbContext);
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user1.trashcount += 1;
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player.SendNotification("Müllsack: " + user1.trashcount + " von 20.");
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if (target != null)
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{
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user1 = player.GetUser(dbContext);
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user2 = target.GetUser(dbContext);
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user1.trashcount += 1;
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player.SendNotification("Müllsack: " + user1.trashcount + " von 20.");
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if (target != null)
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{
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target.SendNotification("Müllsack: " + user2.trashcount + " von 20.");
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user2.trashcount += 1;
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}
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dbContext.SaveChanges();
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target.SendNotification("Müllsack: " + user2.trashcount + " von 20.");
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user2.trashcount += 1;
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}
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dbContext.SaveChanges();
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}
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player.AddAttachment("binbag", true);
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if (target != null)
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if (player.GetUser().trashcount >= 20)
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player.AddAttachment("binbag", true);
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if (player.GetUser(dbContext).trashcount >= 20)
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{
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ChatService.SendMessage((Player)player, "~y~Job: ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
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if (target != null)
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@@ -293,17 +291,22 @@ namespace ReallifeGamemode.Server.Job
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}
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else
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{
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//user1 = player.GetUser(dbContext);
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//user2 = target.GetUser(dbContext);
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if (target != null)
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{
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player.GetUser().Wage += 10;
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target.GetUser().Wage += 10;
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user1.Wage += 10;
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user2.Wage += 10;
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}
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else
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{
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player.GetUser().Wage += 20;
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user1.Wage += 20;
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}
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dbContext.SaveChanges();
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}
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}
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return;
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}
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}
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@@ -321,25 +324,24 @@ namespace ReallifeGamemode.Server.Job
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if (target != null) ChatService.SendMessage((Player)target, $"~y~Job: ~s~Fahrzeug wurde entleert. Säcke: {target.GetUser().trashcount}");
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ChatService.SendMessage((Player)player, $"~y~Job: ~s~Fahrzeug wurde entleert. Säcke: {player.GetUser().trashcount}");
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//bonus pro sack
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if (target != null)
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{
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player.GetUser().Wage += 100;
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target.GetUser().Wage += 100;
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}
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else
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{
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player.GetUser().Wage += 200;
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}
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User user1 = player.GetUser();
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User user2 = target.GetUser();
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using (var dbContext = new DatabaseContext())
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{
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user1 = player.GetUser(dbContext);
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user2 = target.GetUser(dbContext);
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User user1 = player.GetUser(dbContext);
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User user2 = target.GetUser(dbContext);
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user1.trashcount -= user1.trashcount;
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if (target != null)
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user2.trashcount -= user2.trashcount;
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{
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user1.Wage += 100;
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user2.Wage += 100;
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}
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else
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{
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user1.Wage += 200;
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}
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user1.trashcount -= user1.trashcount;
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if (target != null) user2.trashcount -= user2.trashcount;
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dbContext.SaveChanges();
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}
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Console.WriteLine($"[DATA DEBUG] vehicle: {data.vehicle.DisplayName} | Players: {data.getClientsFromData().Count} | Säcke: {data.getTrashCount()}");
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@@ -153,6 +153,8 @@ namespace ReallifeGamemode.Server
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ThreadTimers.StartAllTimers();
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Managers.SVarManager.LoadSVars();
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UserBankAccount.BalanceChanged += (account) =>
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{
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using (var dbContext = new DatabaseContext())
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@@ -162,11 +164,14 @@ namespace ReallifeGamemode.Server
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PlayerService.GetPlayerByNameOrId(user).TriggerEvent("updateMoney", account.Balance);
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}
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};
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User.HandMoneyChanged += (user) =>
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{
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user.Player.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
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};
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//IPLS
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NAPI.World.RequestIpl("vw_casino_garage");
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}
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[RemoteEvent("CLIENT:Event")]
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45
ReallifeGamemode.Server/Managers/SVarManager.cs
Normal file
45
ReallifeGamemode.Server/Managers/SVarManager.cs
Normal file
@@ -0,0 +1,45 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Linq;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Services;
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namespace ReallifeGamemode.Server.Managers
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{
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public class SVarManager : Script
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{
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public static List<ServerVariable> SVars = new List<ServerVariable>();
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public static void LoadSVars()
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{
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using (var dbContext = new DatabaseContext())
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{
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SVars = dbContext.ServerVariables.Select(row => row).ToList();
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foreach(var svar in SVars)
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{
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System.Console.WriteLine("[SVAR][" + svar.Id + "] " + svar.Variable + " = " + svar.Value);
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}
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System.Console.WriteLine("Geladene Server Variablen [" + SVars.Count() + "]");
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}
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}
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public static void ChangeSVarValue(Player player, int varId, int varValue)
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{
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using (var dbContext = new DatabaseContext())
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{
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var changeValue = dbContext.ServerVariables.FirstOrDefault(v => v.Id == varId);
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var oldValue = changeValue.Value;
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SVars.FirstOrDefault(v => v.Id == varId).Value = varValue;
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changeValue.Value = varValue;
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dbContext.SaveChanges();
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ChatService.SendMessage(player, "~r~Wert von Server Variable ~o~" + changeValue.Variable + "~r~ in ~g~ " + varValue + "~r~geändert. Alter Wert: ~y~" + oldValue);
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}
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}
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}
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}
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Reference in New Issue
Block a user