Erweiterung für Busfahrer, CheckpointSystem, PilotJob, Skillsystem, AdminBefehle
This commit is contained in:
@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using GTANetworkAPI;
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using GTANetworkAPI;
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@@ -555,6 +555,25 @@ namespace ReallifeGamemode.Server.Commands
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else player.Position = player.GetData<Vector3>("mark");
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else player.Position = player.GetData<Vector3>("mark");
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}
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}
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[Command("flip", "")]
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public void CmdAdminFlip(Player player)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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if (player.IsInVehicle)
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{
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player.Vehicle.Rotation = new Vector3(0.0, 0.0, player.Vehicle.Rotation.Z);
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}
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else
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{
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player.SendChatMessage("~r~Du befindest dich in keinem Fahrzeug!");
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}
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}
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[Command("up", "~m~Benutzung: ~s~/up [Wert]")]
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[Command("up", "~m~Benutzung: ~s~/up [Wert]")]
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public void CmdAdminUp(Player player, int value = 5)
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public void CmdAdminUp(Player player, int value = 5)
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{
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{
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@@ -1,4 +1,4 @@
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using GTANetworkAPI;
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using GTANetworkAPI;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Database.Models;
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@@ -1,4 +1,4 @@
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using GTANetworkAPI;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Services;
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using System;
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using System;
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@@ -1,4 +1,4 @@
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using GTANetworkAPI;
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using GTANetworkAPI;
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using ReallifeGamemode.Database;
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using ReallifeGamemode.Database;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Extensions;
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Extensions;
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@@ -146,13 +146,13 @@ namespace ReallifeGamemode.Server.DrivingSchool
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{
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{
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user.TriggerEvent("renderTextOnScreen", "Gut nun kann die Prüfung losgehen.");
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user.TriggerEvent("renderTextOnScreen", "Gut nun kann die Prüfung losgehen.");
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user.TriggerEvent("stopTimer");
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user.TriggerEvent("stopTimer");
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CheckPointHandle.StartCheckPointRoute(user, DrivingRoute, 0, 1, 7, 3, "drivingSchoolEvent");
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CheckPointHandle.StartCheckPointRoute(user, DrivingRoute, 0, 1, 7, 3, true, "drivingSchoolEvent");
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}
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}
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if (schoolVehicle.SchoolId == 2 && user.IsInVehicle)
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if (schoolVehicle.SchoolId == 2 && user.IsInVehicle)
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{
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{
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user.TriggerEvent("renderTextOnScreen", "Gut nun kann die Prüfung losgehen.");
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user.TriggerEvent("renderTextOnScreen", "Gut nun kann die Prüfung losgehen.");
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user.TriggerEvent("stopTimer");
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user.TriggerEvent("stopTimer");
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CheckPointHandle.StartCheckPointRoute(user, BikeRoute, 0, 1, 7, 3, "bikeSchoolEvent");
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CheckPointHandle.StartCheckPointRoute(user, BikeRoute, 0, 1, 7, 3, true, "bikeSchoolEvent");
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}
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}
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}
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}
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}
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}
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@@ -201,7 +201,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
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else if (checkpoint == 32)
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else if (checkpoint == 32)
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{
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{
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user.TriggerEvent("renderTextOnScreen", "Parke nun das Auto an der markierten Stelle.");
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user.TriggerEvent("renderTextOnScreen", "Parke nun das Auto an der markierten Stelle.");
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CheckPointHandle.StartCheckPointRoute(user, StopCar, 5000, 1, 7, 3, "drivingSchoolEventEnd");
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CheckPointHandle.StartCheckPointRoute(user, StopCar, 5000, 1, 7, 3, true, "drivingSchoolEventEnd");
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}
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}
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}
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}
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@@ -269,7 +269,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
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else if (checkpoint == 12)
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else if (checkpoint == 12)
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{
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{
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user.TriggerEvent("renderTextOnScreen", "Parke nun das Auto an der markierten Stelle.");
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user.TriggerEvent("renderTextOnScreen", "Parke nun das Auto an der markierten Stelle.");
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CheckPointHandle.StartCheckPointRoute(user, StopBike, 5000, 1, 7, 3, "bikeSchoolEventEnd");
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CheckPointHandle.StartCheckPointRoute(user, StopBike, 5000, 1, 7, 3, true, "bikeSchoolEventEnd");
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}
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}
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}
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}
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@@ -1,4 +1,4 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Extensions;
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@@ -105,7 +105,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
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{
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{
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user.TriggerEvent("renderTextOnScreen", "Fahren Sie langsam und sicher zur Roten Markierung.");
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user.TriggerEvent("renderTextOnScreen", "Fahren Sie langsam und sicher zur Roten Markierung.");
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user.TriggerEvent("stopTimer");
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user.TriggerEvent("stopTimer");
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CheckPointHandle.StartCheckPointRoute(user, planeRoute, 0, 6, 12, 5, "planeSchoolEvent");
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CheckPointHandle.StartCheckPointRoute(user, planeRoute, 0, 6, 12, 5, true, "planeSchoolEvent");
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}
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}
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}
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}
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}
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}
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@@ -175,7 +175,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
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case 14:
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case 14:
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user.TriggerEvent("renderTextOnScreen", "Setze zum landeflug an. Drücke 'G' um ihr Fahrwerk auszufahren.");
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user.TriggerEvent("renderTextOnScreen", "Setze zum landeflug an. Drücke 'G' um ihr Fahrwerk auszufahren.");
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CheckPointHandle.StartCheckPointRoute(user, planeRouteEnd, 5000, 6, 12, 5, "planeSchoolEventEnd");
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CheckPointHandle.StartCheckPointRoute(user, planeRouteEnd, 5000, 6, 12, 5, true, "planeSchoolEventEnd");
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break;
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break;
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@@ -1,4 +1,4 @@
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using GTANetworkAPI;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Services;
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using GTANetworkAPI;
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using GTANetworkAPI;
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using ReallifeGamemode.Database;
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using ReallifeGamemode.Database;
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@@ -45,7 +45,10 @@ namespace ReallifeGamemode.Server.Events
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if (IsPlayerBanned(player)) return;
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if (IsPlayerBanned(player)) return;
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player.TriggerEvent("CLIENT:PlaySound", "music/login", "mp3", 25);
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NAPI.Task.Run(() =>
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{
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player.TriggerEvent("CLIENT:PlaySound", "music/login", "mp3", 20);
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}, delayTime: 1000);
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player.TriggerEvent("SERVER:Login_ShowBrowser");
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player.TriggerEvent("SERVER:Login_ShowBrowser");
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string msg = "~m~*** " + player.Name + " [" + player.SocialClubName + "] [ID: " + player.Handle.Value + "] (" + player.Address + ")";
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string msg = "~m~*** " + player.Name + " [" + player.SocialClubName + "] [ID: " + player.Handle.Value + "] (" + player.Address + ")";
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ChatService.BroadcastAdmin(msg, AdminLevel.ADMIN);
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ChatService.BroadcastAdmin(msg, AdminLevel.ADMIN);
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using GTANetworkAPI;
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using GTANetworkAPI;
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using ReallifeGamemode.Database;
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using ReallifeGamemode.Database;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Entities;
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using GTANetworkAPI;
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using GTANetworkAPI;
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@@ -29,7 +29,7 @@ namespace ReallifeGamemode.Server.Events
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return;
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return;
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List<Vector3> dealPoint = new List<Vector3>();
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List<Vector3> dealPoint = new List<Vector3>();
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dealPoint.Add(vector);
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dealPoint.Add(vector);
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CheckPointHandle.StartCheckPointRoute(client, dealPoint, 5000, 1, 7, 4, "loadWeaponTransport");
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CheckPointHandle.StartCheckPointRoute(client, dealPoint, 5000, 1, 7, 4, true, "loadWeaponTransport");
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}
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}
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}
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}
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}
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}
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using System.Timers;
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using System.Timers;
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@@ -45,7 +45,7 @@ namespace ReallifeGamemode.Server.Events
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}
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}
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if (vehicle.GetServerVehicle() is JobVehicle jveh)
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if (vehicle.GetServerVehicle() is JobVehicle jveh)
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{
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{
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if (jveh.JobId != player.GetUser().JobId && !(u.IsAdmin(AdminLevel.HEADADMIN) && !player.IsAdminDuty()))
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if (jveh.JobId != player.GetUser().JobId && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty()))
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{
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{
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player.StopAnimation();
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player.StopAnimation();
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player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true);
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player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true);
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@@ -73,7 +73,7 @@ namespace ReallifeGamemode.Server.Events
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}
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}
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if (vehicle.GetServerVehicle() is SchoolVehicle sVeh)
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if (vehicle.GetServerVehicle() is SchoolVehicle sVeh)
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{
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{
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if (!player.HasData("ActiveSchool"))
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if (!player.HasData("ActiveSchool") && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty()))
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{
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{
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player.StopAnimation();
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player.StopAnimation();
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player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true);
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player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true);
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using System.Timers;
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using System.Timers;
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@@ -1,4 +1,4 @@
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using GTANetworkAPI;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Database.Models;
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using GTANetworkAPI;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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@@ -172,17 +172,17 @@ namespace ReallifeGamemode.Server.Events
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if (!player.IsLoggedIn()) return;
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if (!player.IsLoggedIn()) return;
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var user = player.GetUser();
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var user = player.GetUser();
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ElevatorPoint nearestElevatorPoint = PositionManager.ElevatorPoints.Find(e => e.Position.DistanceTo(player.Position) <= 1.5 && (user.FactionId == 1 || user.FactionId == 3));
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ElevatorPoint nearestElevatorPoint = PositionManager.ElevatorPoints.Find(e => e.Position.DistanceTo(player.Position) <= 1.6 && (user.FactionId == 1 || user.FactionId == 3));
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ClotheshopPoint nearestClotheShopPoint = PositionManager.clotheshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5 && (!user.GetData<bool>("duty")));
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ClotheshopPoint nearestClotheShopPoint = PositionManager.clotheshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.6 && (!user.GetData<bool>("duty")));
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ItemshopPoint nearestItemShopPoint = PositionManager.itemshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5);
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ItemshopPoint nearestItemShopPoint = PositionManager.itemshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.6);
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JobPoint nearestJobPoint = PositionManager.JobPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5);
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JobPoint nearestJobPoint = PositionManager.JobPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.6);
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if (user?.FactionId != null)
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if (user?.FactionId != null)
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{
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{
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DutyPoint nearestDuty = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5 && d.FactionId == user.FactionId);
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DutyPoint nearestDuty = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.6 && d.FactionId == user.FactionId);
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WeaponPoint nearestWeapon = PositionManager.WeaponPoints.Find(w => w.Position.DistanceTo(player.Position) <= 1.5 && w.FactionId == user.FactionId);
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WeaponPoint nearestWeapon = PositionManager.WeaponPoints.Find(w => w.Position.DistanceTo(player.Position) <= 1.6 && w.FactionId == user.FactionId);
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JailReleasePoint nearestJailReleasePoint = PositionManager.JailReleasePoints.Find(j => j.Position.DistanceTo(player.Position) <= 1.5 && (user.FactionId == 1 || user.FactionId == 3) && user.GetData<bool>("duty"));
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JailReleasePoint nearestJailReleasePoint = PositionManager.JailReleasePoints.Find(j => j.Position.DistanceTo(player.Position) <= 1.6 && (user.FactionId == 1 || user.FactionId == 3) && user.GetData<bool>("duty"));
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if (nearestDuty != null)// Duty Point
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if (nearestDuty != null)// Duty Point
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@@ -376,6 +376,7 @@ namespace ReallifeGamemode.Server.Events
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}
|
}
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if (nearestJobPoint != null)
|
if (nearestJobPoint != null)
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{
|
{
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|
if (player.Vehicle != null) return;
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Job.JobBase job = JobManager.GetJob(player.GetUser().JobId.Value);
|
Job.JobBase job = JobManager.GetJob(player.GetUser().JobId.Value);
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JobManager jobb = new JobManager();
|
JobManager jobb = new JobManager();
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if (nearestJobPoint.jobId != 3 && nearestJobPoint.jobId == player.GetUser().JobId)
|
if (nearestJobPoint.jobId != 3 && nearestJobPoint.jobId == player.GetUser().JobId)
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@@ -393,33 +394,33 @@ namespace ReallifeGamemode.Server.Events
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}
|
}
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if (nearestJobPoint.jobId == 3 && player.GetUser().JobId == 3)
|
if (nearestJobPoint.jobId == 3 && player.GetUser().JobId == 3)
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{
|
{
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if (nearestJobPoint.Skill == 0 && player.GetUser().PilotSkill < 300)
|
if (nearestJobPoint.Skill < 300 && player.GetUser().PilotSkill >= 0)
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{
|
{
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if (job.GetUsersInJob().Contains(player))
|
if (job.GetUsersInJob().Contains(player))
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{
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{
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user.SetData("PilotenBase", 1);
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jobb.StopJob(player);
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jobb.StopJob(player);
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user.SetData("PilotenBase2", false);
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return;
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return;
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}
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}
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if (!job.GetUsersInJob().Contains(player))
|
if (!job.GetUsersInJob().Contains(player))
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{
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{
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|
user.SetData("PilotenBase", 1);
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jobb.StartJobEvent(player);
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jobb.StartJobEvent(player);
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user.SetData("PilotenBase2", false);
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return;
|
return;
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}
|
}
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}
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}
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if (nearestJobPoint.Skill == 300 && player.GetUser().PilotSkill >= 300)
|
if (nearestJobPoint.Skill >= 300 && player.GetUser().PilotSkill >= 300)
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{
|
{
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if (job.GetUsersInJob().Contains(player))
|
if (job.GetUsersInJob().Contains(player))
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{
|
{
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|
user.SetData("PilotenBase", 2);
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jobb.StopJob(player);
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jobb.StopJob(player);
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user.SetData("PilotenBase2", false);
|
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return;
|
return;
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}
|
}
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if (!job.GetUsersInJob().Contains(player))
|
if (!job.GetUsersInJob().Contains(player))
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{
|
{
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|
user.SetData("PilotenBase", 2);
|
||||||
jobb.StartJobEvent(player);
|
jobb.StartJobEvent(player);
|
||||||
user.SetData("PilotenBase2", true);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -543,10 +544,7 @@ namespace ReallifeGamemode.Server.Events
|
|||||||
}
|
}
|
||||||
else if (sV is FactionVehicle fV)
|
else if (sV is FactionVehicle fV)
|
||||||
{
|
{
|
||||||
if (u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty())
|
if (!fV.GetOwners().Contains(u.FactionId ?? 0) && !state && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty()))
|
||||||
{
|
|
||||||
}
|
|
||||||
else if (!fV.GetOwners().Contains(u.FactionId ?? 0) && !state && !(u.IsAdmin(AdminLevel.HEADADMIN)))
|
|
||||||
{
|
{
|
||||||
player.SendNotification("~r~Du hast keinen Schlüssel.");
|
player.SendNotification("~r~Du hast keinen Schlüssel.");
|
||||||
return;
|
return;
|
||||||
@@ -554,10 +552,7 @@ namespace ReallifeGamemode.Server.Events
|
|||||||
}
|
}
|
||||||
else if (sV is GroupVehicle gV)
|
else if (sV is GroupVehicle gV)
|
||||||
{
|
{
|
||||||
if (u.IsAdmin(AdminLevel.ADMIN3) && player.IsAdminDuty())
|
if (gV.GroupId != u.Group.Id && !state && !u.IsAdmin(AdminLevel.ADMIN3) && player.IsAdminDuty())
|
||||||
{
|
|
||||||
}
|
|
||||||
else if (gV.GroupId != u.Group.Id && !state && !u.IsAdmin(AdminLevel.ADMIN3))
|
|
||||||
{
|
{
|
||||||
player.SendNotification("~r~Du hast keinen Schlüssel.");
|
player.SendNotification("~r~Du hast keinen Schlüssel.");
|
||||||
return;
|
return;
|
||||||
@@ -565,7 +560,12 @@ namespace ReallifeGamemode.Server.Events
|
|||||||
}
|
}
|
||||||
else if (sV is JobVehicle jV)
|
else if (sV is JobVehicle jV)
|
||||||
{
|
{
|
||||||
if (jV.JobId == player.GetUser().JobId)
|
if (jV.JobId != player.GetUser().JobId && !state && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty()))
|
||||||
|
{
|
||||||
|
player.SendNotification("~r~Du hast keinen Schlüssel.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
if (!jV.GetJob().GetUsersInJob().Contains(player))
|
if (!jV.GetJob().GetUsersInJob().Contains(player))
|
||||||
{
|
{
|
||||||
@@ -574,37 +574,81 @@ namespace ReallifeGamemode.Server.Events
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if ((VehicleHash)jV.Model == VehicleHash.Bus)
|
if (jV.JobId == 3)
|
||||||
{
|
{
|
||||||
player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
|
Job.PilotJob c = new Job.PilotJob();
|
||||||
player.TriggerEvent("CLIENT:SetDoorOpen", 1, false, false);
|
if ((VehicleHash)jV.Model == VehicleHash.Cuban800 && !state)
|
||||||
player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
|
|
||||||
player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
|
|
||||||
player.TriggerEvent("CLIENT:SetDoorShut", 0, false);
|
|
||||||
player.TriggerEvent("CLIENT:SetDoorShut", 1, false);
|
|
||||||
player.TriggerEvent("CLIENT:SetDoorShut", 2, false);
|
|
||||||
player.TriggerEvent("CLIENT:SetDoorShut", 3, false);
|
|
||||||
}
|
|
||||||
if ((VehicleHash)jV.Model == VehicleHash.Coach)
|
|
||||||
{
|
{
|
||||||
player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
|
if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
|
||||||
player.TriggerEvent("CLIENT:SetDoorShut", 0, false);
|
|
||||||
}
|
|
||||||
if ((VehicleHash)jV.Model == VehicleHash.Tourbus)
|
|
||||||
{
|
{
|
||||||
player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
|
player.SetData("HatRoute", true);
|
||||||
player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
|
c.StartPilotRoute(player, "RouteStart");
|
||||||
player.TriggerEvent("CLIENT:SetDoorShut", 2, false);
|
|
||||||
player.TriggerEvent("CLIENT:SetDoorShut", 3, false);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if ((VehicleHash)jV.Model == VehicleHash.Velum && !state || (VehicleHash)jV.Model == VehicleHash.Velum2 && !state)
|
||||||
|
{
|
||||||
|
if (player.GetUser().PilotSkill >= 300)
|
||||||
|
{
|
||||||
|
if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
|
||||||
|
{
|
||||||
|
player.SetData("HatRoute", true);
|
||||||
|
c.StartPilotRoute(player, "RouteStart");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
player.SendNotification("~r~Du hast keinen Schlüssel.");
|
player.SendNotification("~y~[JOB] ~r~Du besitzt nicht das nötige Skilllevel(2) ");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
if (jV.JobId == 4)
|
||||||
|
{
|
||||||
|
Job.BusDriverJob c = new Job.BusDriverJob();
|
||||||
|
if ((VehicleHash)jV.Model == VehicleHash.Bus && !state)
|
||||||
|
{
|
||||||
|
if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
|
||||||
|
{
|
||||||
|
player.SetData("HatRoute", true);
|
||||||
|
c.StartBusRoute(player, "RouteStart");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if ((VehicleHash)jV.Model == VehicleHash.Coach && !state)
|
||||||
|
{
|
||||||
|
if (player.GetUser().BusSkill >= 300)
|
||||||
|
{
|
||||||
|
if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
|
||||||
|
{
|
||||||
|
player.SetData("HatRoute", true);
|
||||||
|
c.StartBusRoute(player, "RouteStart");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
player.SendNotification("~y~[JOB] ~r~Du besitzt nicht das nötige Skilllevel(2) ");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if ((VehicleHash)jV.Model == VehicleHash.Tourbus && !state)
|
||||||
|
{
|
||||||
|
if (player.GetUser().BusSkill >= 800)
|
||||||
|
{
|
||||||
|
if (!player.HasData("HatRoute") || player.GetData<bool>("HatRoute") == false)
|
||||||
|
{
|
||||||
|
player.SetData("HatRoute", true);
|
||||||
|
c.StartBusRoute(player, "RouteStart");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
player.SendNotification("~y~[JOB] ~r~Du besitzt nicht das nötige Skilllevel(3) ");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
else if (sV is UserVehicle uV)
|
else if (sV is UserVehicle uV)
|
||||||
{
|
{
|
||||||
if (u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty())
|
if (u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty())
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using Microsoft.EntityFrameworkCore;
|
using Microsoft.EntityFrameworkCore;
|
||||||
using ReallifeGamemode.Server.Extensions;
|
using ReallifeGamemode.Server.Extensions;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using ReallifeGamemode.Database.Models;
|
using ReallifeGamemode.Database.Models;
|
||||||
using ReallifeGamemode.Database.Entities;
|
using ReallifeGamemode.Database.Entities;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using ReallifeGamemode.Database.Models;
|
using ReallifeGamemode.Database.Models;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using ReallifeGamemode.Database.Entities;
|
using ReallifeGamemode.Database.Entities;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using ReallifeGamemode.Database;
|
using ReallifeGamemode.Database;
|
||||||
using ReallifeGamemode.Database.Entities;
|
using ReallifeGamemode.Database.Entities;
|
||||||
using ReallifeGamemode.Database.Models;
|
using ReallifeGamemode.Database.Models;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @overview Life of German Reallife - Event Voice (Voice.cs)
|
* @overview Life of German Reallife - Event Voice (Voice.cs)
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using Microsoft.EntityFrameworkCore;
|
using Microsoft.EntityFrameworkCore;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using ReallifeGamemode.Database.Entities;
|
using ReallifeGamemode.Database.Entities;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using ReallifeGamemode.Server.Util;
|
using ReallifeGamemode.Server.Util;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using Microsoft.EntityFrameworkCore;
|
using Microsoft.EntityFrameworkCore;
|
||||||
using ReallifeGamemode.Database.Entities;
|
using ReallifeGamemode.Database.Entities;
|
||||||
using ReallifeGamemode.Database.Models;
|
using ReallifeGamemode.Database.Models;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using ReallifeGamemode.Database.Entities;
|
using ReallifeGamemode.Database.Entities;
|
||||||
using ReallifeGamemode.Database.Models;
|
using ReallifeGamemode.Database.Models;
|
||||||
using ReallifeGamemode.Server.Managers;
|
using ReallifeGamemode.Server.Managers;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using ReallifeGamemode.Server.Util;
|
using ReallifeGamemode.Server.Util;
|
||||||
@@ -60,7 +60,7 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
new Vector3(-248.9475,-883.7717,29.00919),
|
new Vector3(-248.9475,-883.7717,29.00919),
|
||||||
}.AsReadOnly();
|
}.AsReadOnly();
|
||||||
|
|
||||||
private readonly IReadOnlyCollection<Vector3> RouteLong = new List<Vector3>
|
private readonly IReadOnlyCollection<Vector3> Route4 = new List<Vector3>
|
||||||
{
|
{
|
||||||
|
|
||||||
new Vector3(403.8605,-597.0284,27.1788),
|
new Vector3(403.8605,-597.0284,27.1788),
|
||||||
@@ -75,10 +75,10 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
|
|
||||||
}.AsReadOnly();
|
}.AsReadOnly();
|
||||||
|
|
||||||
private readonly IReadOnlyCollection<Vector3> RouteVeryLong = new List<Vector3>
|
private readonly IReadOnlyCollection<Vector3> Route5 = new List<Vector3>
|
||||||
{
|
{
|
||||||
|
|
||||||
new Vector3(-562.68, -2203.85, 6.72),
|
new Vector3(-562.68, -2203.85, 5.5),
|
||||||
new Vector3(-889.0892, -2190.34, 8.100273),
|
new Vector3(-889.0892, -2190.34, 8.100273),
|
||||||
new Vector3(-695.8978, -1197.1, 10.07723),
|
new Vector3(-695.8978, -1197.1, 10.07723),
|
||||||
new Vector3(-1025.791, -788.746, 16.95118),
|
new Vector3(-1025.791, -788.746, 16.95118),
|
||||||
@@ -129,37 +129,7 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
|
|
||||||
player.TriggerEvent("showBusRouteMenu", JsonConvert.SerializeObject(listRouteTexts));
|
player.TriggerEvent("showBusRouteMenu", JsonConvert.SerializeObject(listRouteTexts));
|
||||||
}*/
|
}*/
|
||||||
/*Random rnd = new Random();
|
/*if (player.GetUser().BusSkill < 300)
|
||||||
int rroute = rnd.Next(1, 6);
|
|
||||||
switch (rroute)
|
|
||||||
{
|
|
||||||
case 1:
|
|
||||||
{
|
|
||||||
StartBusRoute(player, "Route1");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case 2:
|
|
||||||
{
|
|
||||||
StartBusRoute(player, "Route2");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case 3:
|
|
||||||
{
|
|
||||||
StartBusRoute(player, "Route3");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case 4:
|
|
||||||
{
|
|
||||||
StartBusRoute(player, "Route4");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case 5:
|
|
||||||
{
|
|
||||||
StartBusRoute(player, "Route5");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}*/
|
|
||||||
if (player.GetUser().BusSkill < 300)
|
|
||||||
{
|
{
|
||||||
Random rnd = new Random();
|
Random rnd = new Random();
|
||||||
int rroute = rnd.Next(1, 3);
|
int rroute = rnd.Next(1, 3);
|
||||||
@@ -168,11 +138,13 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
StartBusRoute(player, "Route1");
|
StartBusRoute(player, "Route1");
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
StartBusRoute(player, "Route2");
|
StartBusRoute(player, "Route2");
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -186,11 +158,13 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
StartBusRoute(player, "Route3");
|
StartBusRoute(player, "Route3");
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
StartBusRoute(player, "Route4");
|
StartBusRoute(player, "Route4");
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -198,36 +172,110 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
if (player.GetUser().BusSkill >= 800)
|
if (player.GetUser().BusSkill >= 800)
|
||||||
{
|
{
|
||||||
StartBusRoute(player, "Route5");
|
StartBusRoute(player, "Route5");
|
||||||
}
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 5");
|
||||||
|
}*/
|
||||||
}
|
}
|
||||||
|
|
||||||
[RemoteEvent("startBusRoute")]
|
[RemoteEvent("startBusRoute")]
|
||||||
public void StartBusRoute(Player player, string type)
|
public void StartBusRoute(Player player, string type)
|
||||||
{
|
{
|
||||||
//if (player.VehicleSeat == 0)
|
Vehicle veh = player.Vehicle;
|
||||||
//{
|
if (player.VehicleSeat == 0)
|
||||||
|
{
|
||||||
|
if (type == "RouteStart")
|
||||||
|
{
|
||||||
|
if ((VehicleHash)veh.Model == VehicleHash.Bus)
|
||||||
|
{
|
||||||
|
Random rnd = new Random();
|
||||||
|
int rroute = rnd.Next(1, 3);
|
||||||
|
switch (rroute)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
{
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Case0");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 1:
|
||||||
|
{
|
||||||
|
CheckPointHandle.StartCheckPointRoute(player, Route1, 5000, 1, 7, 3, true, "busDriverJob");
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 2:
|
||||||
|
{
|
||||||
|
CheckPointHandle.StartCheckPointRoute(player, Route2, 5000, 1, 7, 3, true, "busDriverJob");
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 3:
|
||||||
|
{
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Case0");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
|
||||||
|
player.TriggerEvent("CLIENT:SetDoorOpen", 1, false, false);
|
||||||
|
player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
|
||||||
|
player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
|
||||||
|
player.TriggerEvent("CLIENT:SetDoorShut", 0, false);
|
||||||
|
player.TriggerEvent("CLIENT:SetDoorShut", 1, false);
|
||||||
|
player.TriggerEvent("CLIENT:SetDoorShut", 2, false);
|
||||||
|
player.TriggerEvent("CLIENT:SetDoorShut", 3, false);
|
||||||
|
}
|
||||||
|
if ((VehicleHash)veh.Model == VehicleHash.Coach)
|
||||||
|
{
|
||||||
|
Random rnd = new Random();
|
||||||
|
int rroute = rnd.Next(1, 3);
|
||||||
|
switch (rroute)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
{
|
||||||
|
CheckPointHandle.StartCheckPointRoute(player, Route3, 5000, 1, 7, 3, true, "busDriverJob");
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 2:
|
||||||
|
{
|
||||||
|
CheckPointHandle.StartCheckPointRoute(player, Route4, 5000, 1, 7, 3, true, "busDriverJob");
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
|
||||||
|
player.TriggerEvent("CLIENT:SetDoorShut", 0, false);
|
||||||
|
}
|
||||||
|
if ((VehicleHash)veh.Model == VehicleHash.Tourbus)
|
||||||
|
{
|
||||||
|
CheckPointHandle.StartCheckPointRoute(player, Route5, 5000, 1, 7, 3, true, "busDriverJob");
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 5");
|
||||||
|
player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
|
||||||
|
player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
|
||||||
|
player.TriggerEvent("CLIENT:SetDoorShut", 2, false);
|
||||||
|
player.TriggerEvent("CLIENT:SetDoorShut", 3, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
if (type == "Route1")
|
if (type == "Route1")
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Route1, 5000, 1, 7, 5, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Route1, 4000, 1, 7, 4, true, "busDriverJob");
|
||||||
}
|
}
|
||||||
else if (type == "Route2")
|
else if (type == "Route2")
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Route2, 5000, 1, 7, 5, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Route2, 4000, 1, 7, 4, true, "busDriverJob");
|
||||||
}
|
}
|
||||||
else if (type == "Route3")
|
else if (type == "Route3")
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Route3, 5000, 1, 7, 5, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Route3, 4000, 1, 7, 4, true, "busDriverJob");
|
||||||
}
|
}
|
||||||
else if (type == "Route4")
|
else if (type == "Route4")
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, RouteLong, 5000, 1, 7, 5, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Route4, 4000, 1, 7, 4, true, "busDriverJob");
|
||||||
}
|
}
|
||||||
else if (type == "Route5")
|
else if (type == "Route5")
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, RouteVeryLong, 5000, 1, 7, 5, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Route5, 4000, 1, 7, 4, true, "busDriverJob");
|
||||||
}
|
}
|
||||||
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 50);
|
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 50);
|
||||||
//}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void payWage(Player jobber, int wage)
|
public static void payWage(Player jobber, int wage)
|
||||||
@@ -237,7 +285,7 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
if (jobber.VehicleSeat == 0)
|
if (jobber.VehicleSeat == 0)
|
||||||
{
|
{
|
||||||
jobber.GetUser(dbContext).Wage += wage;
|
jobber.GetUser(dbContext).Wage += wage;
|
||||||
jobber.SendNotification($"~y~[JOB] ~g~+{wage}$");
|
//jobber.SendNotification($"~y~[JOB] ~g~+{wage}$");
|
||||||
jobber.GetUser(dbContext).BusSkill++;
|
jobber.GetUser(dbContext).BusSkill++;
|
||||||
dbContext.SaveChanges();
|
dbContext.SaveChanges();
|
||||||
if (jobber.GetUser(dbContext).BusSkill == 300)
|
if (jobber.GetUser(dbContext).BusSkill == 300)
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using ReallifeGamemode.Database.Entities;
|
using ReallifeGamemode.Database.Entities;
|
||||||
using ReallifeGamemode.Database.Models;
|
using ReallifeGamemode.Database.Models;
|
||||||
using ReallifeGamemode.Server.Services;
|
using ReallifeGamemode.Server.Services;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using ReallifeGamemode.Server.Util;
|
using ReallifeGamemode.Server.Util;
|
||||||
@@ -167,83 +167,93 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}*/
|
}*/
|
||||||
if (player.GetUser().PilotSkill < 300)
|
|
||||||
{
|
|
||||||
Random rnd = new Random();
|
|
||||||
int rroute = rnd.Next(1, 4);
|
|
||||||
switch (rroute)
|
|
||||||
{
|
|
||||||
case 1:
|
|
||||||
{
|
|
||||||
StartPilotRoute(player, "Route 1");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case 2:
|
|
||||||
{
|
|
||||||
StartPilotRoute(player, "Route 2");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case 3:
|
|
||||||
{
|
|
||||||
StartPilotRoute(player, "Route 3");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (player.GetUser().PilotSkill >= 300)
|
|
||||||
{
|
|
||||||
Random rnd = new Random();
|
|
||||||
int rroute = rnd.Next(1, 4);
|
|
||||||
switch (rroute)
|
|
||||||
{
|
|
||||||
case 1:
|
|
||||||
{
|
|
||||||
StartPilotRoute(player, "Route 4");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case 2:
|
|
||||||
{
|
|
||||||
StartPilotRoute(player, "Route 5");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case 3:
|
|
||||||
{
|
|
||||||
StartPilotRoute(player, "Route 6");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
[RemoteEvent("startPilotRoute")]
|
[RemoteEvent("startPilotRoute")]
|
||||||
public void StartPilotRoute(Player player, string type)
|
public void StartPilotRoute(Player player, string type)
|
||||||
{
|
{
|
||||||
//if (player.VehicleSeat == 0)
|
Vehicle veh = player.Vehicle;
|
||||||
//{
|
if (player.VehicleSeat == 0)
|
||||||
|
{
|
||||||
|
if (type == "RouteStart")
|
||||||
|
{
|
||||||
|
if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 1)
|
||||||
|
{
|
||||||
|
Random rnd = new Random();
|
||||||
|
int rroute = rnd.Next(1, 4);
|
||||||
|
switch (rroute)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
{
|
||||||
|
CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 2:
|
||||||
|
{
|
||||||
|
CheckPointHandle.StartCheckPointRoute(player, Route2, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 3:
|
||||||
|
{
|
||||||
|
CheckPointHandle.StartCheckPointRoute(player, Route3, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 2)
|
||||||
|
{
|
||||||
|
Random rnd = new Random();
|
||||||
|
int rroute = rnd.Next(1, 4);
|
||||||
|
switch (rroute)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
{
|
||||||
|
CheckPointHandle.StartCheckPointRoute(player, Route4, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 2:
|
||||||
|
{
|
||||||
|
CheckPointHandle.StartCheckPointRoute(player, Route5, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 5");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 3:
|
||||||
|
{
|
||||||
|
CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 6");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
if (type == "Route 1")
|
if (type == "Route 1")
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 40, 30, "pilotJob"); //6, 23, 25, 26, 27, 28
|
CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 40, 20, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||||
}
|
}
|
||||||
else if (type == "Route 2")
|
else if (type == "Route 2")
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Route2, 0, 6, 40, 30, "pilotJob");
|
CheckPointHandle.StartCheckPointRoute(player, Route2, 0, 6, 40, 20, true, "pilotJob");
|
||||||
}
|
}
|
||||||
else if (type == "Route 3")
|
else if (type == "Route 3")
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Route3, 0, 6, 40, 30, "pilotJob");
|
CheckPointHandle.StartCheckPointRoute(player, Route3, 0, 6, 40, 20, true, "pilotJob");
|
||||||
}
|
}
|
||||||
else if (type == "Route 4")
|
else if (type == "Route 4")
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Route4, 0, 6, 40, 30, "pilotJob");
|
CheckPointHandle.StartCheckPointRoute(player, Route4, 0, 6, 40, 20, true, "pilotJob");
|
||||||
}
|
}
|
||||||
else if (type == "Route 5")
|
else if (type == "Route 5")
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Route5, 0, 6, 40, 30, "pilotJob");
|
CheckPointHandle.StartCheckPointRoute(player, Route5, 0, 6, 40, 20, true, "pilotJob");
|
||||||
}
|
}
|
||||||
else if (type == "Route 6")
|
else if (type == "Route 6")
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 30, "pilotJob");
|
CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 20, true, "pilotJob");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
//}
|
|
||||||
}
|
}
|
||||||
public static void payWage(Player jobber, int wage)
|
public static void payWage(Player jobber, int wage)
|
||||||
{
|
{
|
||||||
@@ -252,7 +262,7 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
if (jobber.VehicleSeat == 0)
|
if (jobber.VehicleSeat == 0)
|
||||||
{
|
{
|
||||||
jobber.GetUser(dbContext).Wage += wage;
|
jobber.GetUser(dbContext).Wage += wage;
|
||||||
jobber.SendNotification($"~y~[JOB] ~g~+{wage}$");
|
//jobber.SendNotification($"~y~[JOB] ~g~+{wage}$");
|
||||||
jobber.GetUser(dbContext).PilotSkill++;
|
jobber.GetUser(dbContext).PilotSkill++;
|
||||||
dbContext.SaveChanges();
|
dbContext.SaveChanges();
|
||||||
if (jobber.GetUser(dbContext).PilotSkill == 300)
|
if (jobber.GetUser(dbContext).PilotSkill == 300)
|
||||||
@@ -275,7 +285,7 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
{
|
{
|
||||||
PilotJob c = new PilotJob();
|
PilotJob c = new PilotJob();
|
||||||
Vehicle v = player.Vehicle;
|
Vehicle v = player.Vehicle;
|
||||||
if (v.Model == (uint)Types.VehicleModel.Cuban800)
|
if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 1)
|
||||||
{
|
{
|
||||||
Random rnd = new Random();
|
Random rnd = new Random();
|
||||||
int rroute = rnd.Next(1, 4);
|
int rroute = rnd.Next(1, 4);
|
||||||
@@ -301,7 +311,7 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (v.Model == (uint)Types.VehicleModel.Velum || v.Model == (uint)Types.VehicleModel.Velum2)
|
if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 2)
|
||||||
{
|
{
|
||||||
Random rnd = new Random();
|
Random rnd = new Random();
|
||||||
int rroute = rnd.Next(1, 4);
|
int rroute = rnd.Next(1, 4);
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using ReallifeGamemode.Database.Entities;
|
using ReallifeGamemode.Database.Entities;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using ReallifeGamemode.Database.Entities;
|
using ReallifeGamemode.Database.Entities;
|
||||||
using ReallifeGamemode.Database.Models;
|
using ReallifeGamemode.Database.Models;
|
||||||
@@ -12,6 +12,7 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Timers;
|
using System.Timers;
|
||||||
|
using System.Threading;
|
||||||
|
|
||||||
namespace ReallifeGamemode.Server.Managers
|
namespace ReallifeGamemode.Server.Managers
|
||||||
{
|
{
|
||||||
@@ -19,7 +20,7 @@ namespace ReallifeGamemode.Server.Managers
|
|||||||
{
|
{
|
||||||
private static List<JobBase> _jobs = new List<JobBase>();
|
private static List<JobBase> _jobs = new List<JobBase>();
|
||||||
|
|
||||||
private static Timer timerJobVehicleRespawn = new Timer(30000); //30 Sekunden Timer JobVehicleRespawn
|
private static System.Timers.Timer timerJobVehicleRespawn = new System.Timers.Timer(30000); //30 Sekunden Timer JobVehicleRespawn
|
||||||
|
|
||||||
public static void LoadJobs()
|
public static void LoadJobs()
|
||||||
{
|
{
|
||||||
@@ -182,7 +183,6 @@ namespace ReallifeGamemode.Server.Managers
|
|||||||
|
|
||||||
job.StartJob(player);
|
job.StartJob(player);
|
||||||
}
|
}
|
||||||
Vehicle LastVehicle;
|
|
||||||
[ServerEvent(Event.PlayerExitVehicle)]
|
[ServerEvent(Event.PlayerExitVehicle)]
|
||||||
public void JobManagerPlayerExitVehicle(Player player, Vehicle veh)
|
public void JobManagerPlayerExitVehicle(Player player, Vehicle veh)
|
||||||
{
|
{
|
||||||
@@ -197,11 +197,79 @@ namespace ReallifeGamemode.Server.Managers
|
|||||||
{
|
{
|
||||||
if (u.JobId != 2)
|
if (u.JobId != 2)
|
||||||
{
|
{
|
||||||
timerJobVehicleRespawn.Start();
|
//timerJobVehicleRespawn.Start();
|
||||||
|
player.SetData("DelayTime", 30000);
|
||||||
veh.SetData("timerJobVehicleRespawn", true);
|
veh.SetData("timerJobVehicleRespawn", true);
|
||||||
LastVehicle = veh;
|
player.SetData("LastVehicle", veh);
|
||||||
timerJobVehicleRespawn.AutoReset = false;
|
Vehicle LastVehicle = player.GetData<Vehicle>("LastVehicle");
|
||||||
timerJobVehicleRespawn.Elapsed += Timer30000_Elapsed;
|
/*timerJobVehicleRespawn.AutoReset = false;
|
||||||
|
timerJobVehicleRespawn.Elapsed += Timer30000_Elapsed;*/
|
||||||
|
NAPI.Task.Run(() =>
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
ChatService.SendMessage(player, "TimerAusgelöst");
|
||||||
|
if (LastVehicle.GetData<bool>("timerJobVehicleRespawn") == true)
|
||||||
|
{
|
||||||
|
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(veh);
|
||||||
|
if (vehJ.GetJob().GetUsersInJob().Contains(player))
|
||||||
|
{
|
||||||
|
if (veh != null)
|
||||||
|
{
|
||||||
|
job.StopJob(player);
|
||||||
|
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
|
||||||
|
veh.ResetData("timerJobVehicleRespawn");
|
||||||
|
CheckPointHandle.DeleteCheckpoints(player);
|
||||||
|
ServerVehicleExtensions.Spawn(sVeh, veh);
|
||||||
|
if (player.GetData<bool>("isDead") == false)
|
||||||
|
{
|
||||||
|
if (player.GetUser().JobId == 1)//Taxifahrer
|
||||||
|
{
|
||||||
|
//VehicleManager.DeleteVehicle(v);
|
||||||
|
}
|
||||||
|
if (player.GetUser().JobId == 2)//Müllmann
|
||||||
|
{
|
||||||
|
//VehicleManager.DeleteVehicle(v);
|
||||||
|
}
|
||||||
|
if (player.GetUser().JobId == 3)//Pilot
|
||||||
|
{
|
||||||
|
if (!player.HasData("PilotenBase2") || player.GetData<bool>("PilotenBase2") == false) //Sandyshores
|
||||||
|
{
|
||||||
|
player.Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406);
|
||||||
|
player.Heading = (-154.65234375f);
|
||||||
|
}
|
||||||
|
if (player.HasData("PilotenBase2") && player.GetData<bool>("PilotenBase2") == true) //LS Airport
|
||||||
|
{
|
||||||
|
player.Position = new Vector3(-1622.48, -3151.58, 13);
|
||||||
|
player.Heading = (48.44f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (player.GetUser().JobId == 4)//Busfahrer
|
||||||
|
{
|
||||||
|
player.Position = new Vector3(-535.46, -2144.97, 5.95);
|
||||||
|
player.Heading = (57.03f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (ArgumentNullException e)
|
||||||
|
{
|
||||||
|
player.SendChatMessage("Timer gekillt1.");
|
||||||
|
player.SendChatMessage($"{e} First exception caught.");
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
player.SendChatMessage("Timer gekillt2.");
|
||||||
|
player.SendChatMessage($"{e} First exception caught.");
|
||||||
|
if (e.Data != null)
|
||||||
|
{
|
||||||
|
player.SendChatMessage("Timer gekillt3.");
|
||||||
|
player.SendChatMessage($"{e} First exception caught.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}, delayTime: 30000);
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
|
player.SendChatMessage("~y~[JOB] ~w~Du hast das Fahrzeug verlassen,");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
|
player.SendChatMessage("~y~[JOB] ~w~Bist du nicht in 30 Sekunden zurück, ~r~wird der Job beendet!");
|
||||||
//job.StopJob(player);
|
//job.StopJob(player);
|
||||||
@@ -258,15 +326,17 @@ namespace ReallifeGamemode.Server.Managers
|
|||||||
player.Heading = (60.65372848510742f);
|
player.Heading = (60.65372848510742f);
|
||||||
}
|
}
|
||||||
}*/
|
}*/
|
||||||
if (!player.HasData("PilotenBase2") || player.GetData<bool>("PilotenBase2") == false) //Sandyshores
|
if (player.HasData("PilotenBase") || player.GetData<int>("PilotenBase") == 1) //Sandyshores
|
||||||
{
|
{
|
||||||
player.Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406);
|
player.Position = new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406);
|
||||||
player.Heading = (-154.65234375f);
|
player.Heading = (-154.65234375f);
|
||||||
|
player.GetUser().SetData("PilotenBase", 0);
|
||||||
}
|
}
|
||||||
if (player.HasData("PilotenBase2") && player.GetData<bool>("PilotenBase2") == true) //LS Airport
|
if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 2) //LS Airport
|
||||||
{
|
{
|
||||||
player.Position = new Vector3(-1622.48, -3151.58, 13);
|
player.Position = new Vector3(-1622.48, -3151.58, 13);
|
||||||
player.Heading = (48.44f);
|
player.Heading = (48.44f);
|
||||||
|
player.GetUser().SetData("PilotenBase", 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (player.GetUser().JobId == 4)//Busfahrer
|
if (player.GetUser().JobId == 4)//Busfahrer
|
||||||
@@ -287,6 +357,7 @@ namespace ReallifeGamemode.Server.Managers
|
|||||||
player.Position = new Vector3(-535.46, -2144.97, 5.95);
|
player.Position = new Vector3(-535.46, -2144.97, 5.95);
|
||||||
player.Heading = (57.03f);
|
player.Heading = (57.03f);
|
||||||
}
|
}
|
||||||
|
Vehicle LastVehicle = player.GetData<Vehicle>("LastVehicle");
|
||||||
if (LastVehicle != null)
|
if (LastVehicle != null)
|
||||||
{
|
{
|
||||||
LastVehicle.ResetData("timerJobVehicleRespawn");
|
LastVehicle.ResetData("timerJobVehicleRespawn");
|
||||||
@@ -306,6 +377,7 @@ namespace ReallifeGamemode.Server.Managers
|
|||||||
{
|
{
|
||||||
NAPI.Pools.GetAllVehicles().ForEach(v =>
|
NAPI.Pools.GetAllVehicles().ForEach(v =>
|
||||||
{
|
{
|
||||||
|
Vehicle LastVehicle = p.GetData<Vehicle>("LastVehicle");
|
||||||
if (LastVehicle.GetServerVehicle() is JobVehicle vehJ)
|
if (LastVehicle.GetServerVehicle() is JobVehicle vehJ)
|
||||||
{
|
{
|
||||||
if (LastVehicle.GetData<bool>("timerJobVehicleRespawn") == true)
|
if (LastVehicle.GetData<bool>("timerJobVehicleRespawn") == true)
|
||||||
@@ -404,25 +476,46 @@ namespace ReallifeGamemode.Server.Managers
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (sVeh != null)
|
if (sVeh != null)
|
||||||
|
{
|
||||||
|
JobBase job = GetJob(player.GetUser().JobId.Value);
|
||||||
|
|
||||||
|
if (job.GetUsersInJob().Contains(player))
|
||||||
{
|
{
|
||||||
if (sVeh is JobVehicle JV)
|
if (sVeh is JobVehicle JV)
|
||||||
|
{
|
||||||
|
if (player.GetUser().JobId == 3 || player.GetUser().JobId == 4)
|
||||||
{
|
{
|
||||||
if (seat == 0)
|
if (seat == 0)
|
||||||
{
|
{
|
||||||
JobVehicle c = new JobVehicle();
|
JobVehicle c = new JobVehicle();
|
||||||
if (JV.GetJob().GetUsersInJob().Contains(player))
|
if (JV.GetJob().GetUsersInJob().Contains(player))
|
||||||
{
|
{
|
||||||
timerJobVehicleRespawn.Stop();
|
//timerJobVehicleRespawn.Stop();
|
||||||
veh.SetData("timerJobVehicleRespawn", false);
|
veh.SetData("timerJobVehicleRespawn", false);
|
||||||
|
player.SetData("DelayTime", 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else return;
|
else
|
||||||
}
|
{
|
||||||
else return;
|
player.StopAnimation();
|
||||||
}
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
job.StopJob(player);
|
||||||
|
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
|
||||||
|
veh.ResetData("timerJobVehicleRespawn");
|
||||||
|
CheckPointHandle.DeleteCheckpoints(player);
|
||||||
|
ServerVehicleExtensions.Spawn(sVeh, player.GetData<Vehicle>("LastVehicle"));
|
||||||
|
player.StopAnimation();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
[ServerEvent(Event.PlayerEnterVehicleAttempt)]
|
[ServerEvent(Event.PlayerEnterVehicleAttempt)]
|
||||||
private void JobManagerEnterVehicleAttempt(Player player, Vehicle vehicle, sbyte seat)
|
private void JobManagerEnterVehicleAttempt(Player player, Vehicle vehicle, sbyte seat)
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using ReallifeGamemode.Server.Shop.Clothing;
|
using ReallifeGamemode.Server.Shop.Clothing;
|
||||||
@@ -180,6 +180,7 @@ namespace ReallifeGamemode.Server.Managers
|
|||||||
|
|
||||||
JobPoints.Add(jobPointRefuseCollector);
|
JobPoints.Add(jobPointRefuseCollector);
|
||||||
JobPoints.Add(jobPointPilot);
|
JobPoints.Add(jobPointPilot);
|
||||||
|
JobPoints.Add(jobPointPilot2);
|
||||||
JobPoints.Add(jobPointBusDriver);
|
JobPoints.Add(jobPointBusDriver);
|
||||||
|
|
||||||
foreach (JobPoint p in JobPoints)
|
foreach (JobPoint p in JobPoints)
|
||||||
@@ -188,25 +189,25 @@ namespace ReallifeGamemode.Server.Managers
|
|||||||
new Vector3(0, 0, 0), 1.5f, new Color(255, 255, 255, 50), false, 0);
|
new Vector3(0, 0, 0), 1.5f, new Color(255, 255, 255, 50), false, 0);
|
||||||
if (p.jobId == 2)
|
if (p.jobId == 2)
|
||||||
{
|
{
|
||||||
NAPI.TextLabel.CreateTextLabel("M\u00fcllmann - Dr\u00fccke ~y~E~s~ um Job zu starten", p.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
|
NAPI.TextLabel.CreateTextLabel("M\u00fcllmann - Dr\u00fccke ~y~E~s~ um Job zu starten/beenden", p.Position, 15, 1, 0, new Color(255, 255, 255), false, 0);
|
||||||
NAPI.Blip.CreateBlip(318, p.Position, 1f, 16, "Müllmann", 255, 0, true);
|
NAPI.Blip.CreateBlip(318, p.Position, 1f, 16, "Müllmann", 255, 0, true);
|
||||||
}
|
}
|
||||||
if (p.jobId == 3)
|
if (p.jobId == 3)
|
||||||
{
|
{
|
||||||
if (p.Skill < 2)
|
if (p.Skill < 2)
|
||||||
{
|
{
|
||||||
NAPI.TextLabel.CreateTextLabel("Pilot Anf\u00E4nger - Dr\u00fccke ~y~E~s~ um Job zu starten", p.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
|
NAPI.TextLabel.CreateTextLabel("Pilot Anf\u00E4nger - Dr\u00fccke ~y~E~s~ um Job zu starten/beenden", p.Position, 15, 1, 0, new Color(255, 255, 255), false, 0);
|
||||||
NAPI.Blip.CreateBlip(251, p.Position, 1f, 16, "Pilot Anfänger", 255, 0, true);
|
NAPI.Blip.CreateBlip(251, p.Position, 1f, 16, "Pilot Anfänger", 255, 0, true);
|
||||||
}
|
}
|
||||||
if (p.Skill >= 2)
|
if (p.Skill >= 2)
|
||||||
{
|
{
|
||||||
NAPI.TextLabel.CreateTextLabel("Pilot Fortgeschritten - Dr\u00fccke ~y~E~s~ um Job zu starten", p.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
|
NAPI.TextLabel.CreateTextLabel("Pilot Fortgeschritten - Dr\u00fccke ~y~E~s~ um Job zu starten/beenden", p.Position, 15, 1, 0, new Color(255, 255, 255), false, 0);
|
||||||
NAPI.Blip.CreateBlip(251, p.Position, 1f, 16, "Pilot Fortgeschritten", 255, 0, true);
|
NAPI.Blip.CreateBlip(251, p.Position, 1f, 16, "Pilot Fortgeschritten", 255, 0, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (p.jobId == 4)
|
if (p.jobId == 4)
|
||||||
{
|
{
|
||||||
NAPI.TextLabel.CreateTextLabel("Busfahrer - Dr\u00fccke ~y~E~s~ um Job zu starten", p.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
|
NAPI.TextLabel.CreateTextLabel("Busfahrer - Dr\u00fccke ~y~E~s~ um Job zu starten/beenden", p.Position, 15, 1, 0, new Color(255, 255, 255), false, 0);
|
||||||
NAPI.Blip.CreateBlip(513, p.Position, 1f, 16, "Busfahrer", 255, 0, true);
|
NAPI.Blip.CreateBlip(513, p.Position, 1f, 16, "Busfahrer", 255, 0, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using ReallifeGamemode.Server.Services;
|
using ReallifeGamemode.Server.Services;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
@@ -13,20 +13,22 @@ namespace ReallifeGamemode.Server.Util
|
|||||||
|
|
||||||
public static void DeleteCheckpoints(Player player)
|
public static void DeleteCheckpoints(Player player)
|
||||||
{
|
{
|
||||||
|
player.SetData("HatRoute", false);
|
||||||
RemovePlayerHandlerFromList(player);
|
RemovePlayerHandlerFromList(player);
|
||||||
player.TriggerEvent("destroyCP");
|
player.TriggerEvent("destroyCP");
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void StartCheckPointRoute(Player player, IEnumerable<Vector3> nListCps, int delay, int markerID, int markerSize, int markerDist, string nEvent)
|
public static void StartCheckPointRoute(Player player, IEnumerable<Vector3> nListCps, int delay, int markerID, int markerSize, int markerDist, bool useVehicle, string nEvent)
|
||||||
{
|
{
|
||||||
|
|
||||||
RemovePlayerHandlerFromList(player);
|
RemovePlayerHandlerFromList(player);
|
||||||
CheckPointListForPlayer playerHandle = new CheckPointListForPlayer(player, nListCps, delay, markerID, markerSize, markerDist, nEvent);
|
CheckPointListForPlayer playerHandle = new CheckPointListForPlayer(player, nListCps, delay, markerID, markerSize, markerDist, useVehicle, nEvent);
|
||||||
playerHandle.DeleteCheckpoints();
|
playerHandle.DeleteCheckpoints();
|
||||||
|
|
||||||
listHandle.Add(playerHandle);
|
listHandle.Add(playerHandle);
|
||||||
|
|
||||||
playerHandle.StartRoute();
|
playerHandle.StartRoute();
|
||||||
|
player.SetData("HatRoute", true);
|
||||||
/*if(player.GetUser().BusSkill >= 1000)
|
/*if(player.GetUser().BusSkill >= 1000)
|
||||||
{
|
{
|
||||||
playerHandle.LastCheckpoint = 2;
|
playerHandle.LastCheckpoint = 2;
|
||||||
@@ -49,9 +51,14 @@ namespace ReallifeGamemode.Server.Util
|
|||||||
public void PlayerWaitsInCheckpoint(Player user)
|
public void PlayerWaitsInCheckpoint(Player user)
|
||||||
{
|
{
|
||||||
if (user.GetUser().JobId == 4)
|
if (user.GetUser().JobId == 4)
|
||||||
|
{
|
||||||
|
Job.JobBase job = Managers.JobManager.GetJob(user.GetUser().JobId.Value);
|
||||||
|
if (job.GetUsersInJob().Contains(user))
|
||||||
{
|
{
|
||||||
if (!user.IsInVehicle || user.VehicleSeat != 0) return;
|
if (!user.IsInVehicle || user.VehicleSeat != 0) return;
|
||||||
Vehicle veh = user.Vehicle;
|
Vehicle veh = user.Vehicle;
|
||||||
|
user.TriggerEvent("CLIENT:FreezeVehicle", veh);
|
||||||
|
user.TriggerEvent("CLIENT:UnFreezeVehicle", veh);
|
||||||
user.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/AnfahrtHaltestelle", "wav", 50);
|
user.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/AnfahrtHaltestelle", "wav", 50);
|
||||||
if ((VehicleHash)veh.Model == VehicleHash.Bus)
|
if ((VehicleHash)veh.Model == VehicleHash.Bus)
|
||||||
{
|
{
|
||||||
@@ -60,21 +67,43 @@ namespace ReallifeGamemode.Server.Util
|
|||||||
user.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
|
user.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
|
||||||
user.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
|
user.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
|
||||||
user.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
|
user.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
|
||||||
|
NAPI.Task.Run(() =>
|
||||||
|
{
|
||||||
|
BusCheckpoint(user);
|
||||||
|
}, delayTime: 3600);
|
||||||
}
|
}
|
||||||
if ((VehicleHash)veh.Model == VehicleHash.Coach)
|
if ((VehicleHash)veh.Model == VehicleHash.Coach)
|
||||||
{
|
{
|
||||||
user.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
|
user.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
|
||||||
|
NAPI.Task.Run(() =>
|
||||||
|
{
|
||||||
|
BusCheckpoint(user);
|
||||||
|
}, delayTime: 2800);
|
||||||
}
|
}
|
||||||
if ((VehicleHash)veh.Model == VehicleHash.Tourbus)
|
if ((VehicleHash)veh.Model == VehicleHash.Tourbus)
|
||||||
{
|
{
|
||||||
user.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
|
user.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
|
||||||
user.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
|
user.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
|
||||||
|
NAPI.Task.Run(() =>
|
||||||
|
{
|
||||||
|
BusCheckpoint(user);
|
||||||
|
}, delayTime: 3850);
|
||||||
}
|
}
|
||||||
if (!(veh.GetData<IndicatorData>("indicatorData") is IndicatorData data)) data = new IndicatorData();
|
if (!(veh.GetData<IndicatorData>("indicatorData") is IndicatorData data)) data = new IndicatorData();
|
||||||
data.Left = false;
|
data.Left = false;
|
||||||
data.Right = true;
|
data.Right = true;
|
||||||
veh.SetData("indicatorData", data);
|
veh.SetData("indicatorData", data);
|
||||||
NAPI.ClientEvent.TriggerClientEventForAll("SERVER:setIndicatorStatus", veh.Handle.Value, data.Left, data.Right);
|
NAPI.ClientEvent.TriggerClientEventForAll("SERVER:setIndicatorStatus", veh.Handle.Value, data.Left, data.Right);
|
||||||
|
/*NAPI.Task.Run(() =>
|
||||||
|
{
|
||||||
|
veh.Position = new Vector3(veh.Position.X, veh.Position.Y, veh.Position.Z + 0.25);
|
||||||
|
}, delayTime: 500);*/
|
||||||
|
NAPI.Task.Run(() =>
|
||||||
|
{
|
||||||
|
veh.Position = new Vector3(veh.Position.X, veh.Position.Y, veh.Position.Z + 0.1);
|
||||||
|
user.TriggerEvent("CLIENT:FreezeVehicle", veh);
|
||||||
|
}, delayTime: 500);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public static void BusCheckpoint(Player user)
|
public static void BusCheckpoint(Player user)
|
||||||
@@ -89,11 +118,19 @@ namespace ReallifeGamemode.Server.Util
|
|||||||
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 2, false, 1850);
|
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 2, false, 1850);
|
||||||
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 3, false, 1850);
|
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 3, false, 1850);
|
||||||
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 0, false, 1850);
|
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 0, false, 1850);
|
||||||
|
NAPI.Task.Run(() =>
|
||||||
|
{
|
||||||
|
user.TriggerEvent("CLIENT:UnFreezeVehicle", veh);
|
||||||
|
}, delayTime: 1850);
|
||||||
}
|
}
|
||||||
if ((VehicleHash)veh.Model == VehicleHash.Coach)
|
if ((VehicleHash)veh.Model == VehicleHash.Coach)
|
||||||
{
|
{
|
||||||
user.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/AbfahrtHaltestelleCoach", "wav", 35);
|
user.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/AbfahrtHaltestelleCoach", "wav", 35);
|
||||||
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 0, false, 600);
|
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 0, false, 1000);
|
||||||
|
NAPI.Task.Run(() =>
|
||||||
|
{
|
||||||
|
user.TriggerEvent("CLIENT:UnFreezeVehicle", veh);
|
||||||
|
}, delayTime: 1000);
|
||||||
}
|
}
|
||||||
if ((VehicleHash)veh.Model == VehicleHash.Tourbus)
|
if ((VehicleHash)veh.Model == VehicleHash.Tourbus)
|
||||||
{
|
{
|
||||||
@@ -101,12 +138,12 @@ namespace ReallifeGamemode.Server.Util
|
|||||||
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 3, false, 2100);
|
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 3, false, 2100);
|
||||||
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 2, false, 2100);
|
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 2, false, 2100);
|
||||||
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 3, false, 2100);
|
user.TriggerEvent("CLIENT:SetDoorShutDelayed", 3, false, 2100);
|
||||||
|
NAPI.Task.Run(() =>
|
||||||
|
{
|
||||||
|
user.TriggerEvent("CLIENT:UnFreezeVehicle", veh);
|
||||||
|
}, delayTime: 2100);
|
||||||
}
|
}
|
||||||
if (!(veh.GetData<IndicatorData>("indicatorData") is IndicatorData data)) data = new IndicatorData();
|
//user.TriggerEvent("CLIENT:UnFreezeVehicle", veh);
|
||||||
data.Left = false;
|
|
||||||
data.Right = false;
|
|
||||||
veh.SetData("indicatorData", data);
|
|
||||||
NAPI.ClientEvent.TriggerClientEventForAll("SERVER:setIndicatorStatus", veh.Handle.Value, data.Left, data.Right);
|
|
||||||
}
|
}
|
||||||
[RemoteEvent("playerInCheckpoint")]
|
[RemoteEvent("playerInCheckpoint")]
|
||||||
public void PlayerInCheckpoint(Player user)
|
public void PlayerInCheckpoint(Player user)
|
||||||
@@ -121,6 +158,9 @@ namespace ReallifeGamemode.Server.Util
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (temp.LastCheckpoint != 1)
|
if (temp.LastCheckpoint != 1)
|
||||||
|
{
|
||||||
|
Job.JobBase job = Managers.JobManager.GetJob(user.GetUser().JobId.Value);
|
||||||
|
if (job.GetUsersInJob().Contains(user))
|
||||||
{
|
{
|
||||||
if (user.GetUser().JobId == 3)
|
if (user.GetUser().JobId == 3)
|
||||||
{
|
{
|
||||||
@@ -129,7 +169,15 @@ namespace ReallifeGamemode.Server.Util
|
|||||||
if (user.GetUser().JobId == 4)
|
if (user.GetUser().JobId == 4)
|
||||||
{
|
{
|
||||||
BusDriverJob.payWage(user, 100);
|
BusDriverJob.payWage(user, 100);
|
||||||
BusCheckpoint(user);
|
if (!user.IsInVehicle || user.VehicleSeat != 0) return;
|
||||||
|
Vehicle veh = user.Vehicle;
|
||||||
|
if (!(veh.GetData<IndicatorData>("indicatorData") is IndicatorData data)) data = new IndicatorData();
|
||||||
|
data.Left = false;
|
||||||
|
data.Right = false;
|
||||||
|
veh.SetData("indicatorData", data);
|
||||||
|
NAPI.ClientEvent.TriggerClientEventForAll("SERVER:setIndicatorStatus", veh.Handle.Value, data.Left, data.Right);
|
||||||
|
//BusCheckpoint(user);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -148,11 +196,12 @@ namespace ReallifeGamemode.Server.Util
|
|||||||
public int markerID;
|
public int markerID;
|
||||||
public int markerSize;
|
public int markerSize;
|
||||||
public int markerDist;
|
public int markerDist;
|
||||||
|
public bool useVehicle;
|
||||||
public string eventInCheckpoint = "";
|
public string eventInCheckpoint = "";
|
||||||
|
|
||||||
int checkPointsDone = 0;
|
int checkPointsDone = 0;
|
||||||
|
|
||||||
public CheckPointListForPlayer(Player nPlayer, IEnumerable<Vector3> nList, int nDelay, int nMarkerID, int nMarkerSize, int nMarkerDist, string nEvent)
|
public CheckPointListForPlayer(Player nPlayer, IEnumerable<Vector3> nList, int nDelay, int nMarkerID, int nMarkerSize, int nMarkerDist, bool nUseVehicle, string nEvent)
|
||||||
{
|
{
|
||||||
this.player = nPlayer;
|
this.player = nPlayer;
|
||||||
this.list = nList;
|
this.list = nList;
|
||||||
@@ -160,13 +209,14 @@ namespace ReallifeGamemode.Server.Util
|
|||||||
this.markerID = nMarkerID;
|
this.markerID = nMarkerID;
|
||||||
this.markerSize = nMarkerSize;
|
this.markerSize = nMarkerSize;
|
||||||
this.markerDist = nMarkerDist;
|
this.markerDist = nMarkerDist;
|
||||||
|
this.useVehicle = nUseVehicle;
|
||||||
this.eventInCheckpoint = nEvent;
|
this.eventInCheckpoint = nEvent;
|
||||||
this.checkPointsDone = 0;
|
this.checkPointsDone = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StartRoute()
|
public void StartRoute()
|
||||||
{
|
{
|
||||||
player.TriggerEvent("setCheckPoint", this.list.ElementAt(0), player, 0, this.delay, this.markerID, this.markerSize, this.markerDist, this.eventInCheckpoint);
|
player.TriggerEvent("setCheckPoint", this.list.ElementAt(0), player, 0, this.delay, this.markerID, this.markerSize, this.markerDist, this.useVehicle, this.eventInCheckpoint);
|
||||||
}
|
}
|
||||||
public void NextCheckpoint()
|
public void NextCheckpoint()
|
||||||
{
|
{
|
||||||
@@ -186,6 +236,7 @@ namespace ReallifeGamemode.Server.Util
|
|||||||
LastCheckpoint = 0;
|
LastCheckpoint = 0;
|
||||||
CheckPointHandle.RemovePlayerHandlerFromList(this.player);
|
CheckPointHandle.RemovePlayerHandlerFromList(this.player);
|
||||||
DeleteCheckpoints();
|
DeleteCheckpoints();
|
||||||
|
player.SetData("HatRoute", false);
|
||||||
if (player.GetUser().JobId == 3)
|
if (player.GetUser().JobId == 3)
|
||||||
{
|
{
|
||||||
PilotJob.payWage(player, 200);
|
PilotJob.payWage(player, 200);
|
||||||
|
|||||||
@@ -45,168 +45,249 @@ Global
|
|||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Any CPU = Debug|Any CPU
|
Debug|Any CPU = Debug|Any CPU
|
||||||
Debug|x64 = Debug|x64
|
Debug|x64 = Debug|x64
|
||||||
|
Debug|x86 = Debug|x86
|
||||||
Release|Any CPU = Release|Any CPU
|
Release|Any CPU = Release|Any CPU
|
||||||
Release|x64 = Release|x64
|
Release|x64 = Release|x64
|
||||||
|
Release|x86 = Release|x86
|
||||||
ServerBuild|Any CPU = ServerBuild|Any CPU
|
ServerBuild|Any CPU = ServerBuild|Any CPU
|
||||||
ServerBuild|x64 = ServerBuild|x64
|
ServerBuild|x64 = ServerBuild|x64
|
||||||
|
ServerBuild|x86 = ServerBuild|x86
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.Debug|x64.ActiveCfg = Debug|x64
|
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.Debug|x64.Build.0 = Debug|x64
|
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||||
|
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.Debug|x86.Build.0 = Debug|Any CPU
|
||||||
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.Release|Any CPU.Build.0 = Release|Any CPU
|
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.Release|x64.ActiveCfg = Release|x64
|
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.Release|x64.ActiveCfg = Release|x64
|
||||||
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.Release|x64.Build.0 = Release|x64
|
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.Release|x64.Build.0 = Release|x64
|
||||||
|
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.Release|x86.ActiveCfg = Release|Any CPU
|
||||||
|
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.Release|x86.Build.0 = Release|Any CPU
|
||||||
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.ServerBuild|Any CPU.ActiveCfg = ServerBuild|Any CPU
|
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.ServerBuild|Any CPU.ActiveCfg = ServerBuild|Any CPU
|
||||||
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.ServerBuild|Any CPU.Build.0 = ServerBuild|Any CPU
|
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.ServerBuild|Any CPU.Build.0 = ServerBuild|Any CPU
|
||||||
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.ServerBuild|x64.ActiveCfg = ServerBuild|x64
|
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.ServerBuild|x64.ActiveCfg = ServerBuild|x64
|
||||||
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.ServerBuild|x64.Build.0 = ServerBuild|x64
|
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.ServerBuild|x64.Build.0 = ServerBuild|x64
|
||||||
|
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.ServerBuild|x86.ActiveCfg = ServerBuild|Any CPU
|
||||||
|
{6A490613-C8B7-4C45-8562-4455F59BCDD4}.ServerBuild|x86.Build.0 = ServerBuild|Any CPU
|
||||||
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.Debug|x64.ActiveCfg = Debug|x64
|
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.Debug|x64.Build.0 = Debug|x64
|
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||||
|
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.Debug|x86.Build.0 = Debug|Any CPU
|
||||||
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.Release|Any CPU.Build.0 = Release|Any CPU
|
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.Release|x64.ActiveCfg = Release|x64
|
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.Release|x64.ActiveCfg = Release|x64
|
||||||
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.Release|x64.Build.0 = Release|x64
|
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.Release|x64.Build.0 = Release|x64
|
||||||
|
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.Release|x86.ActiveCfg = Release|Any CPU
|
||||||
|
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.Release|x86.Build.0 = Release|Any CPU
|
||||||
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.ServerBuild|Any CPU.ActiveCfg = ServerBuild|Any CPU
|
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.ServerBuild|Any CPU.ActiveCfg = ServerBuild|Any CPU
|
||||||
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.ServerBuild|Any CPU.Build.0 = ServerBuild|Any CPU
|
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.ServerBuild|Any CPU.Build.0 = ServerBuild|Any CPU
|
||||||
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.ServerBuild|x64.ActiveCfg = ServerBuild|x64
|
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.ServerBuild|x64.ActiveCfg = ServerBuild|x64
|
||||||
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.ServerBuild|x64.Build.0 = ServerBuild|x64
|
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.ServerBuild|x64.Build.0 = ServerBuild|x64
|
||||||
|
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.ServerBuild|x86.ActiveCfg = ServerBuild|Any CPU
|
||||||
|
{67472A94-4B6C-46B5-AB57-C2988B55C8C7}.ServerBuild|x86.Build.0 = ServerBuild|Any CPU
|
||||||
{9722D6D2-0C02-4F1F-8CAC-A4F1E2748385}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{9722D6D2-0C02-4F1F-8CAC-A4F1E2748385}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{9722D6D2-0C02-4F1F-8CAC-A4F1E2748385}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
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|
{1B0E8256-B764-45C0-817E-B382CD868324}.Debug|x86.ActiveCfg = Debug|Any CPU
|
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|
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{1B0E8256-B764-45C0-817E-B382CD868324}.ServerBuild|x64.ActiveCfg = Debug|Any CPU
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|
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|
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|
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|
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|
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|
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|
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|
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|
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{86A89ECA-87FC-4ED6-8D02-383B9FB7E5D1}.ServerBuild|x64.Build.0 = Debug|Any CPU
|
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|
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|
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|
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|
{86A89ECA-87FC-4ED6-8D02-383B9FB7E5D1}.ServerBuild|x86.Build.0 = Release|Any CPU
|
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{1A6DB9CA-1921-4758-A9F6-9E3AEB3E1D02}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
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{1A6DB9CA-1921-4758-A9F6-9E3AEB3E1D02}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
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{1A6DB9CA-1921-4758-A9F6-9E3AEB3E1D02}.Debug|x64.ActiveCfg = Debug|x64
|
{1A6DB9CA-1921-4758-A9F6-9E3AEB3E1D02}.Debug|x64.ActiveCfg = Debug|x64
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{1A6DB9CA-1921-4758-A9F6-9E3AEB3E1D02}.Debug|x64.Build.0 = Debug|x64
|
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|
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|
{1A6DB9CA-1921-4758-A9F6-9E3AEB3E1D02}.Debug|x86.ActiveCfg = Debug|Any CPU
|
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|
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|
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|
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|
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{1A6DB9CA-1921-4758-A9F6-9E3AEB3E1D02}.Release|Any CPU.Build.0 = Release|Any CPU
|
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|
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{1A6DB9CA-1921-4758-A9F6-9E3AEB3E1D02}.Release|x64.ActiveCfg = Release|Any CPU
|
{1A6DB9CA-1921-4758-A9F6-9E3AEB3E1D02}.Release|x64.ActiveCfg = Release|Any CPU
|
||||||
{1A6DB9CA-1921-4758-A9F6-9E3AEB3E1D02}.Release|x64.Build.0 = Release|Any CPU
|
{1A6DB9CA-1921-4758-A9F6-9E3AEB3E1D02}.Release|x64.Build.0 = Release|Any CPU
|
||||||
|
{1A6DB9CA-1921-4758-A9F6-9E3AEB3E1D02}.Release|x86.ActiveCfg = Release|Any CPU
|
||||||
|
{1A6DB9CA-1921-4758-A9F6-9E3AEB3E1D02}.Release|x86.Build.0 = Release|Any CPU
|
||||||
{1A6DB9CA-1921-4758-A9F6-9E3AEB3E1D02}.ServerBuild|Any CPU.ActiveCfg = Debug|Any CPU
|
{1A6DB9CA-1921-4758-A9F6-9E3AEB3E1D02}.ServerBuild|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{1A6DB9CA-1921-4758-A9F6-9E3AEB3E1D02}.ServerBuild|Any CPU.Build.0 = Debug|Any CPU
|
{1A6DB9CA-1921-4758-A9F6-9E3AEB3E1D02}.ServerBuild|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{1A6DB9CA-1921-4758-A9F6-9E3AEB3E1D02}.ServerBuild|x64.ActiveCfg = Debug|Any CPU
|
{1A6DB9CA-1921-4758-A9F6-9E3AEB3E1D02}.ServerBuild|x64.ActiveCfg = Debug|Any CPU
|
||||||
{1A6DB9CA-1921-4758-A9F6-9E3AEB3E1D02}.ServerBuild|x64.Build.0 = Debug|Any CPU
|
{1A6DB9CA-1921-4758-A9F6-9E3AEB3E1D02}.ServerBuild|x64.Build.0 = Debug|Any CPU
|
||||||
|
{1A6DB9CA-1921-4758-A9F6-9E3AEB3E1D02}.ServerBuild|x86.ActiveCfg = Release|Any CPU
|
||||||
|
{1A6DB9CA-1921-4758-A9F6-9E3AEB3E1D02}.ServerBuild|x86.Build.0 = Release|Any CPU
|
||||||
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.Debug|x64.ActiveCfg = Debug|x64
|
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.Debug|x64.Build.0 = Debug|x64
|
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||||
|
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.Debug|x86.Build.0 = Debug|Any CPU
|
||||||
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.Release|Any CPU.Build.0 = Release|Any CPU
|
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.Release|x64.ActiveCfg = Release|Any CPU
|
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.Release|x64.ActiveCfg = Release|Any CPU
|
||||||
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.Release|x64.Build.0 = Release|Any CPU
|
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.Release|x64.Build.0 = Release|Any CPU
|
||||||
|
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.Release|x86.ActiveCfg = Release|Any CPU
|
||||||
|
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.Release|x86.Build.0 = Release|Any CPU
|
||||||
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.ServerBuild|Any CPU.ActiveCfg = Debug|Any CPU
|
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.ServerBuild|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.ServerBuild|Any CPU.Build.0 = Debug|Any CPU
|
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.ServerBuild|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.ServerBuild|x64.ActiveCfg = Debug|Any CPU
|
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.ServerBuild|x64.ActiveCfg = Debug|Any CPU
|
||||||
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.ServerBuild|x64.Build.0 = Debug|Any CPU
|
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.ServerBuild|x64.Build.0 = Debug|Any CPU
|
||||||
|
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.ServerBuild|x86.ActiveCfg = Release|Any CPU
|
||||||
|
{C21396B2-31D3-47C5-8D87-651FA16E60FD}.ServerBuild|x86.Build.0 = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
|||||||
Reference in New Issue
Block a user