chat nachrichten bei rveh und rrveh angepasst
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Net.Http;
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using System.Net.Http;
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@@ -1240,7 +1240,7 @@ namespace ReallifeGamemode.Server.Commands
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return;
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return;
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}
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}
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ChatService.SendMessage(player, $"~b~[AMDIN]~s~ Das Fahrzeug ~y~{serverVehicle.Id}~s~ wurde respawnt");
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ChatService.SendMessage(player, $"~b~[ADMIN]~s~ Du hast das Fahrzeug ~b~#{serverVehicle.Id} ~s~respawnt.");
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Vehicle newVeh = serverVehicle.Spawn(veh);
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Vehicle newVeh = serverVehicle.Spawn(veh);
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newVeh.Repair();
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newVeh.Repair();
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@@ -1258,7 +1258,7 @@ namespace ReallifeGamemode.Server.Commands
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if (radius > 500)
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if (radius > 500)
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{
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{
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ChatService.ErrorMessage(player, $"Der angegebene Radius ist zu hoch (Maximum: 500)");
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ChatService.ErrorMessage(player, $"Der angegebene Radius ist zu hoch (Maximum: 500 SE)");
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return;
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return;
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}
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}
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@@ -1285,7 +1285,7 @@ namespace ReallifeGamemode.Server.Commands
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respawnedVehicleCount++;
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respawnedVehicleCount++;
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}
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}
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ChatService.BroadcastAdmin($"~g~Fahrzeug(e) respawnt: ~s~{player.Name} hat {respawnedVehicleCount} Fahrzeuge respawnt (Radius: {radius} SE).", AdminLevel.ADMIN);
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ChatService.BroadcastAdmin($"~g~Fahrzeug(e) respawnt: ~s~{player.Name} hat {respawnedVehicleCount} Fahrzeug(e) respawnt (Radius: {radius} SE).", AdminLevel.ADMIN);
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}
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}
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[Command("sethp", "~m~Benutzung: ~s~/sethp [Spieler] (HP)")]
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[Command("sethp", "~m~Benutzung: ~s~/sethp [Spieler] (HP)")]
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