Job: Alle Prefix zu "[JOB]" vereinheitlicht
This commit is contained in:
@@ -424,13 +424,13 @@ namespace ReallifeGamemode.Server.Job
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player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
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player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
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player.StartCheckPointRoute(selectedRoute, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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player.StartCheckPointRoute(selectedRoute, MARKER_DELAY, MARKER_ID, MARKER_SIZE, MARKER_DIST, true, MARKER_EVENT);
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if (index != -1)
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if (index != -1)
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player.SendChatMessage($"~y~[JOB]: ~w~Dir wurde ~g~ Route {index + 1}~w~ zugeteilt.");
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player.SendChatMessage($"~y~[JOB] ~w~Dir wurde ~g~ Route {index + 1}~w~ zugeteilt.");
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}
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}
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public override void LastCheckpoint(Player player)
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public override void LastCheckpoint(Player player)
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{
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{
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Vehicle v = player.Vehicle;
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Vehicle v = player.Vehicle;
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player.SendChatMessage("~y~[JOB]: ~w~Die neue Route lädt. Bitte warten...");
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player.SendChatMessage("~y~[JOB] ~w~Die neue Route lädt. Bitte warten...");
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string type = getPlayerRouteType(player);
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string type = getPlayerRouteType(player);
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if (type == BEGINNER)
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if (type == BEGINNER)
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@@ -634,13 +634,13 @@ namespace ReallifeGamemode.Server.Job
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user.BusSkill++;
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user.BusSkill++;
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if (user.BusSkill == BusDriverJob.SKILL_INTERMEDIATE)
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if (user.BusSkill == BusDriverJob.SKILL_INTERMEDIATE)
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{
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{
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player.SendChatMessage($"~y~[JOB]: ~w~Du hast nun die Route ~g~{BusDriverJob.INTERMEDIATE} ~w~freigeschaltet!");
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player.SendChatMessage($"~y~[JOB] ~w~Du hast nun die Route ~g~{BusDriverJob.INTERMEDIATE} ~w~freigeschaltet!");
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player.SendChatMessage($"~y~[JOB]: ~w~Du kannst jetzt auch mit dem Coach fahren!");
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player.SendChatMessage($"~y~[JOB] ~w~Du kannst jetzt auch mit dem Coach fahren!");
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}
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}
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if (user.BusSkill == BusDriverJob.SKILL_PROFESSIONAL)
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if (user.BusSkill == BusDriverJob.SKILL_PROFESSIONAL)
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{
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{
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player.SendChatMessage($"~y~[JOB]: ~w~Du hast nun die Route ~g~{BusDriverJob.PROFESSIONAL} ~w~freigeschaltet!");
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player.SendChatMessage($"~y~[JOB] ~w~Du hast nun die Route ~g~{BusDriverJob.PROFESSIONAL} ~w~freigeschaltet!");
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player.SendChatMessage($"~y~[JOB]: ~w~Du kannst jetzt auch mit dem Tourbus fahren!");
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player.SendChatMessage($"~y~[JOB] ~w~Du kannst jetzt auch mit dem Tourbus fahren!");
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}
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}
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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@@ -45,7 +45,7 @@ namespace ReallifeGamemode.Server.Job
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_inJob.Add(player);
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_inJob.Add(player);
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jobPlayer.Add(player);
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jobPlayer.Add(player);
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ChatService.SendMessage(player, $"~y~[Job]~s~ Du hast deinen Job ~o~{this.Name}~s~ gestartet.");
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ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ gestartet.");
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JobStart?.Invoke(player);
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JobStart?.Invoke(player);
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}
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}
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@@ -58,7 +58,7 @@ namespace ReallifeGamemode.Server.Job
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if (quit)
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if (quit)
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{
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{
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ChatService.SendMessage(player, $"~y~[Job]~s~ Du hast deinen Job ~o~{this.Name}~s~ beendet.");
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ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ beendet.");
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player.SafeTeleport(JobManager.playerJobStartPosition[player]);
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player.SafeTeleport(JobManager.playerJobStartPosition[player]);
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}
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}
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@@ -356,8 +356,8 @@ namespace ReallifeGamemode.Server.Job
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user.PilotSkill++;
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user.PilotSkill++;
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if (user.PilotSkill == BusDriverJob.SKILL_INTERMEDIATE)
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if (user.PilotSkill == BusDriverJob.SKILL_INTERMEDIATE)
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{
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{
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player.SendChatMessage($"~y~[JOB]: ~w~Du hast nun die Route ~g~{BusDriverJob.INTERMEDIATE} ~w~freigeschaltet!");
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player.SendChatMessage($"~y~[JOB] ~w~Du hast nun die Route ~g~{BusDriverJob.INTERMEDIATE} ~w~freigeschaltet!");
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player.SendChatMessage($"~y~[JOB]: ~w~Du kannst jetzt auch mit dem Velum fliegen!");
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player.SendChatMessage($"~y~[JOB] ~w~Du kannst jetzt auch mit dem Velum fliegen!");
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}
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}
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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@@ -205,7 +205,7 @@ namespace ReallifeGamemode.Server.Job
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player.AddAttachment("binbag", true);
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player.AddAttachment("binbag", true);
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}
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}
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ChatService.SendMessage(data.getPartnerClient(player), $"~y~[Job] ~s~Dein Partner hat den Job beendet.");
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ChatService.SendMessage(data.getPartnerClient(player), $"~y~[JOB] ~s~Dein Partner hat den Job beendet.");
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data.removeClientFromData(player);
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data.removeClientFromData(player);
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return;
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return;
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@@ -254,10 +254,10 @@ namespace ReallifeGamemode.Server.Job
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if (data.getTrashCount() == MAX_BAG)
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if (data.getTrashCount() == MAX_BAG)
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{
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{
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ChatService.SendMessage((Player)player, "~y~[Job] ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
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ChatService.SendMessage((Player)player, "~y~[JOB] ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
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if (target != null)
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if (target != null)
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{
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{
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ChatService.SendMessage((Player)target, "~y~[Job] ~s~Der Müllwagen ist voll! Er muss entleert werden.");
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ChatService.SendMessage((Player)target, "~y~[JOB] ~s~Der Müllwagen ist voll! Er muss entleert werden.");
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target.TriggerEvent("SERVER:MuellmannZuBase");
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target.TriggerEvent("SERVER:MuellmannZuBase");
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}
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}
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player.TriggerEvent("SERVER:MuellmannZuBase");
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player.TriggerEvent("SERVER:MuellmannZuBase");
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@@ -294,8 +294,8 @@ namespace ReallifeGamemode.Server.Job
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if (data.getDataFromClient(player) == null) continue;
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if (data.getDataFromClient(player) == null) continue;
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Player target = data.getPartnerClient(player);
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Player target = data.getPartnerClient(player);
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if (target != null) ChatService.SendMessage((Player)target, $"~y~[Job] ~s~Fahrzeug wurde entleert. Säcke: {data.getTrashCount()}");
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if (target != null) ChatService.SendMessage((Player)target, $"~y~[JOB] ~s~Fahrzeug wurde entleert. Säcke: {data.getTrashCount()}");
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ChatService.SendMessage((Player)player, $"~y~[Job] ~s~Fahrzeug wurde entleert. Säcke: {data.getTrashCount()}");
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ChatService.SendMessage((Player)player, $"~y~[JOB] ~s~Fahrzeug wurde entleert. Säcke: {data.getTrashCount()}");
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//bonus pro sack
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//bonus pro sack
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using (var dbContext = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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{
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{
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@@ -384,8 +384,8 @@ namespace ReallifeGamemode.Server.Job
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if (target == null)
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if (target == null)
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return;
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return;
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ChatService.SendMessage((Player)player, $"~y~[Job] ~s~Dein Partner ist {target.Name}!");
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ChatService.SendMessage((Player)player, $"~y~[JOB] ~s~Dein Partner ist {target.Name}!");
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ChatService.SendMessage((Player)target, $"~y~[Job] ~s~Dein Partner ist {player.Name}!");
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ChatService.SendMessage((Player)target, $"~y~[JOB] ~s~Dein Partner ist {player.Name}!");
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return;
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return;
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}
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}
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}
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}
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@@ -401,8 +401,8 @@ namespace ReallifeGamemode.Server.Job
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if (target == null)
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if (target == null)
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return;
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return;
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ChatService.SendMessage((Player)player, $"~y~[Job] ~s~Dein Partner ist {target.Name}!");
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ChatService.SendMessage((Player)player, $"~y~[JOB] ~s~Dein Partner ist {target.Name}!");
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ChatService.SendMessage((Player)target, $"~y~[Job] ~s~Dein Partner ist {player.Name}!");
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ChatService.SendMessage((Player)target, $"~y~[JOB] ~s~Dein Partner ist {player.Name}!");
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}
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}
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}
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}
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