raus mit die leadermenüs
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@@ -46,14 +46,6 @@ export default function factionInteraction(globalData: IGlobalData) {
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factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 2), null, null);
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factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 2), null, null);
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if (isFactionLeader) {
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let leaderMenu = new UIMenuItem("Leadermen\u00fc", "Verwaltung der Fraktion");
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leaderMenu.SetRightBadge(BadgeStyle.Star);
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factionInteractionMenu.AddItem(leaderMenu);
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}
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ticketTaskMenuLSPD = new UIMenuItem("Ticket ausstellen", "Einem Spieler ein Strafticket ausstellen.");
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ticketTaskMenuLSPD = new UIMenuItem("Ticket ausstellen", "Einem Spieler ein Strafticket ausstellen.");
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factionInteractionMenu.AddItem(ticketTaskMenuLSPD);
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factionInteractionMenu.AddItem(ticketTaskMenuLSPD);
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@@ -167,12 +159,6 @@ export default function factionInteraction(globalData: IGlobalData) {
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factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 2), null, null);
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factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 2), null, null);
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if (isFactionLeader) {
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let leaderMenu = new UIMenuItem("Leadermen\u00fc", "Verwaltung der Fraktion");
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leaderMenu.SetRightBadge(BadgeStyle.Star);
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factionInteractionMenu.AddItem(leaderMenu);
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}
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//Medic
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//Medic
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let reviveTaskMenuMedic;
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let reviveTaskMenuMedic;
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let healTaskMenuMedic;
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let healTaskMenuMedic;
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