changes on Notfallkit & Rubbellos
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@@ -521,7 +521,7 @@ namespace ReallifeGamemode.Server.Events
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if (oStaatsfrak > 2)
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if (oStaatsfrak > 2)
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{
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{
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player.SendNotification("~y~[Info]~w~ Es sind genügend Beamte online!");
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player.SendNotification("~y~[Info]~w~ Es sind genügend Beamte im Dienst!");
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return;
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return;
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}
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}
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client.SetJailTime(false, dbcontext);
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client.SetJailTime(false, dbcontext);
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@@ -1,4 +1,4 @@
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using GTANetworkAPI;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Entities;
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using System.Linq;
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using System.Linq;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Extensions;
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@@ -17,7 +17,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override int Gewicht => 1000;
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public override int Gewicht => 1000;
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public override string Einheit => "g";
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public override string Einheit => "g";
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public override uint Object => 875075437;
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public override uint Object => 875075437;
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public override int Price => 500;
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public override int Price => 2500;
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public override bool Use(UserItem uItem)
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public override bool Use(UserItem uItem)
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{
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{
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@@ -29,7 +29,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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return false;
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return false;
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}
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}
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Random random = new Random();
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Random random = new Random();
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int randomNumber = random.Next(1, 2);
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int randomNumber = random.Next(1, 4);
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if (randomNumber == 1)
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if (randomNumber == 1)
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{
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{
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using (var dbContext = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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