Vehicle system
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@@ -37,7 +37,7 @@ namespace reallife_gamemode.Server.Entities
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if (currentVeh != null) VehicleManager.DeleteVehicle(currentVeh);
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if (currentVeh != null) VehicleManager.DeleteVehicle(currentVeh);
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Vehicle veh = NAPI.Vehicle.CreateVehicle(this.Model, this.Position, this.Heading, this.PrimaryColor, this.SecondaryColor, this.NumberPlate, locked: this.Locked, engine: false);
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Vehicle veh = NAPI.Vehicle.CreateVehicle(this.Model, this.Position, this.Heading, this.PrimaryColor, this.SecondaryColor, this.NumberPlate, locked: this.Locked, engine: false);
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VehicleStreaming.SetEngineState(veh, false);
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VehicleStreaming.SetEngineState(veh, false);
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VehicleStreaming.SetLockStatus(veh, false);
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VehicleStreaming.SetLockStatus(veh, this.Locked);
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VehicleManager.AddVehicle(this, veh);
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VehicleManager.AddVehicle(this, veh);
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string numberplate = $"{this.Id}";
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string numberplate = $"{this.Id}";
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@@ -52,6 +52,13 @@ namespace reallife_gamemode.Server.Entities
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numberplate = $"U{uV.UserId} " + numberplate;
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numberplate = $"U{uV.UserId} " + numberplate;
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}
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}
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if(this is ShopVehicle sV)
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{
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numberplate = "Shop";
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VehicleStreaming.SetLockStatus(veh, false);
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Array.ForEach((WindowID[])Enum.GetValues(typeof(WindowID)), x => VehicleStreaming.SetVehicleWindowState(veh, x, WindowState.WindowDown));
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}
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veh.NumberPlate = numberplate;
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veh.NumberPlate = numberplate;
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return veh;
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return veh;
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@@ -199,7 +199,9 @@ namespace reallife_gamemode.Server.Events
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if (player.IsInVehicle && player.VehicleSeat == -1)
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if (player.IsInVehicle && player.VehicleSeat == -1)
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{
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{
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Vehicle v = player.Vehicle;
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Vehicle v = player.Vehicle;
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VehicleStreaming.SetEngineState(v, !VehicleStreaming.GetEngineState(v));
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bool state = VehicleStreaming.GetEngineState(v);
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NAPI.Util.ConsoleOutput("changing engine state: " + state.ToString());
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VehicleStreaming.SetEngineState(v, !state);
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}
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}
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}
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}
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[RemoteEvent("keyPress:X")]
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[RemoteEvent("keyPress:X")]
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