duty notification angepasst
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@@ -306,7 +306,7 @@ namespace ReallifeGamemode.Server.Events
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if (user.GetData<bool>("duty") == false)
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if (user.GetData<bool>("duty") == false)
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{
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{
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user.SetData("duty", true);
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user.SetData("duty", true);
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player.SendNotification("Du bist nun ~g~im Dienst.");
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player.SendNotification("Du bist nun ~g~im Dienst");
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player.TriggerEvent("toggleDutyMode", true);
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player.TriggerEvent("toggleDutyMode", true);
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player.TriggerEvent("abortSpawnschutz");
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player.TriggerEvent("abortSpawnschutz");
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if (user.FactionId == 2) //Fire Department
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if (user.FactionId == 2) //Fire Department
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@@ -347,7 +347,7 @@ namespace ReallifeGamemode.Server.Events
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else
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else
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{
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{
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user.SetData("duty", false);
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user.SetData("duty", false);
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player.SendNotification("Du bist nun ~r~außer Dienst.");
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player.SendNotification("Du bist nun ~r~nicht mehr im Dienst");
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player.TriggerEvent("toggleDutyMode", false);
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player.TriggerEvent("toggleDutyMode", false);
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Medic.UpdateDutyMedics();
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Medic.UpdateDutyMedics();
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UpdateCharacterCloth.LoadCharacterDefaults(player);
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UpdateCharacterCloth.LoadCharacterDefaults(player);
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