duty notification angepasst

This commit is contained in:
Luke
2021-05-14 00:33:20 +02:00
parent 458880579b
commit e3b0a30c5c

View File

@@ -306,7 +306,7 @@ namespace ReallifeGamemode.Server.Events
if (user.GetData<bool>("duty") == false) if (user.GetData<bool>("duty") == false)
{ {
user.SetData("duty", true); user.SetData("duty", true);
player.SendNotification("Du bist nun ~g~im Dienst."); player.SendNotification("Du bist nun ~g~im Dienst");
player.TriggerEvent("toggleDutyMode", true); player.TriggerEvent("toggleDutyMode", true);
player.TriggerEvent("abortSpawnschutz"); player.TriggerEvent("abortSpawnschutz");
if (user.FactionId == 2) //Fire Department if (user.FactionId == 2) //Fire Department
@@ -347,7 +347,7 @@ namespace ReallifeGamemode.Server.Events
else else
{ {
user.SetData("duty", false); user.SetData("duty", false);
player.SendNotification("Du bist nun ~r~außer Dienst."); player.SendNotification("Du bist nun ~r~nicht mehr im Dienst");
player.TriggerEvent("toggleDutyMode", false); player.TriggerEvent("toggleDutyMode", false);
Medic.UpdateDutyMedics(); Medic.UpdateDutyMedics();
UpdateCharacterCloth.LoadCharacterDefaults(player); UpdateCharacterCloth.LoadCharacterDefaults(player);