repairkit notifications textlich angepasst
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@@ -1,4 +1,4 @@
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using GTANetworkAPI;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Entities;
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using System.Linq;
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using System.Linq;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Extensions;
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@@ -47,20 +47,20 @@ namespace ReallifeGamemode.Server.Inventory.Items
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if(veh.Controller == null)
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if(veh.Controller == null)
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{
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{
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player.SendNotification("Es sitzt jemand im Auto du kannst es nicht Reparieren!");
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player.SendNotification("Du kannst dieses Fahrzeug nicht reparieren, weil Jemand bereits im Fahrzeug sitzt");
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return false;
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return false;
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}
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}
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if((VehicleHash)veh.Model == WeaponDealManager.WEAPON_DEAL_GANG_VEHICLE_HASH || (VehicleHash)veh.Model == WeaponDealManager.WEAPON_DEAL_STAATSFRAK_VEHICLE_HASH)
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if((VehicleHash)veh.Model == WeaponDealManager.WEAPON_DEAL_GANG_VEHICLE_HASH || (VehicleHash)veh.Model == WeaponDealManager.WEAPON_DEAL_STAATSFRAK_VEHICLE_HASH)
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{
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{
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player.SendNotification("Du kannst den Waffentransporter nicht Reparieren!");
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player.SendNotification("Du kannst den Waffentransporter nicht reparieren!");
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return false;
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return false;
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}
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}
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using (var dbContext = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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{
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{
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Vector3 position = veh.Position;
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Vector3 position = veh.Position;
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player.SendNotification("Du hast ~g~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet.", false);
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player.SendNotification("Du hast ~g~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet", false);
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InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
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InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
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ServerVehicle serverVehicle = veh.GetServerVehicle(dbContext);
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ServerVehicle serverVehicle = veh.GetServerVehicle(dbContext);
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serverVehicle.Spawn(veh).Position = position;
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serverVehicle.Spawn(veh).Position = position;
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