repairkit notifications textlich angepasst

This commit is contained in:
Luke
2021-05-23 23:08:55 +00:00
parent 0e34b9f88a
commit e4247faa2c

View File

@@ -1,4 +1,4 @@
using GTANetworkAPI; using GTANetworkAPI;
using ReallifeGamemode.Database.Entities; using ReallifeGamemode.Database.Entities;
using System.Linq; using System.Linq;
using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Extensions;
@@ -47,20 +47,20 @@ namespace ReallifeGamemode.Server.Inventory.Items
if(veh.Controller == null) if(veh.Controller == null)
{ {
player.SendNotification("Es sitzt jemand im Auto du kannst es nicht Reparieren!"); player.SendNotification("Du kannst dieses Fahrzeug nicht reparieren, weil Jemand bereits im Fahrzeug sitzt");
return false; return false;
} }
if((VehicleHash)veh.Model == WeaponDealManager.WEAPON_DEAL_GANG_VEHICLE_HASH || (VehicleHash)veh.Model == WeaponDealManager.WEAPON_DEAL_STAATSFRAK_VEHICLE_HASH) if((VehicleHash)veh.Model == WeaponDealManager.WEAPON_DEAL_GANG_VEHICLE_HASH || (VehicleHash)veh.Model == WeaponDealManager.WEAPON_DEAL_STAATSFRAK_VEHICLE_HASH)
{ {
player.SendNotification("Du kannst den Waffentransporter nicht Reparieren!"); player.SendNotification("Du kannst den Waffentransporter nicht reparieren!");
return false; return false;
} }
using (var dbContext = new DatabaseContext()) using (var dbContext = new DatabaseContext())
{ {
Vector3 position = veh.Position; Vector3 position = veh.Position;
player.SendNotification("Du hast ~g~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet.", false); player.SendNotification("Du hast ~g~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet", false);
InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1); InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
ServerVehicle serverVehicle = veh.GetServerVehicle(dbContext); ServerVehicle serverVehicle = veh.GetServerVehicle(dbContext);
serverVehicle.Spawn(veh).Position = position; serverVehicle.Spawn(veh).Position = position;