fix wt-routen-texte
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@@ -95,7 +95,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
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switch (i)
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{
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case 1:
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msg = "Das Madrazo Kartell scheint am Strand noch einige Waffen verbuddelt zu haben";
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msg = "Ein paar hochrangige Mitglieder der U.S. Armee versuchen alte sowjetische Waffen loszuwerden";
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break;
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case 2:
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@@ -103,19 +103,15 @@ namespace ReallifeGamemode.Server.WeaponDeal
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break;
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case 3:
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msg = "Ein paar hochrangige Mitglieder der U.S. Armee versuchen alte sowjetische Waffen loszuwerden";
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break;
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case 4:
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msg = "Die Triaden können uns mit östlichen Importen beliefern";
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break;
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case 5:
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case 4:
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msg = "Die albanische Mafia will wohl wieder Geschäfte mit uns machen";
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break;
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case 6:
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msg = "Die Waffen der Russen waren schon immer zuverlässig";
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case 5:
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msg = "Das Madrazo Kartell scheint am Strand noch einige Waffen verbuddelt zu haben";
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break;
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}
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}
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@@ -11,18 +11,17 @@ namespace ReallifeGamemode.Server.WeaponDeal
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public static readonly IReadOnlyCollection<Vector3> WT_Route = new List<Vector3>
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{
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//new Vector3(2465.163, 1589.396, 32.72029), ungeeignet
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new Vector3(1532.045, 1702.775, 107.7561), //Hütte iwo Östlich
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new Vector3(-2174.734, 4269.301, 46.95574), // U.S. Armee
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new Vector3(58.67861, 3717.103, 37.75301), // Lost MC
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new Vector3(-2174.734, 4269.301, 46.95574), //Army Base
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new Vector3(2530.14, 2617.15, 35.76),
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new Vector3(-3179.78, 820.08, 1.59),
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new Vector3(2530.14, 2617.15, 35.76), // Triaden
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new Vector3(1532.045, 1702.775, 107.7561), // Albanische Mafia
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new Vector3(-3179.78, 820.08, 1.59) // Madrazo Kartell
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}.AsReadOnly();
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public static readonly IReadOnlyCollection<Vector3> StaatsFrakWT_Route = new List<Vector3>
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{
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new Vector3(3627.138, 3759.711, 25.515), //Human Labs
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new Vector3(-1805.300, 3101.446, 29.841) //Staatsfraktions WT Army Base
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new Vector3(3627.138, 3759.711, 25.515), //Humane Labs
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new Vector3(-1805.300, 3101.446, 29.841) //Army Base
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}.AsReadOnly();
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public static Vector3 getRndWD_Route(int factionID)
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@@ -42,15 +41,6 @@ namespace ReallifeGamemode.Server.WeaponDeal
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factionWeaponDeal[factionID] = rnd.Next(0, WT_Route.Count);
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return WT_Route.ElementAt(factionWeaponDeal[factionID]);
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}
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/* if (factionWeaponDeal[factionID] == -1)
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{
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Random rnd = new Random();
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factionWeaponDeal[factionID] = rnd.Next(0, WT_Route.Count - 1);
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}
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return WT_Route.ElementAt(factionWeaponDeal[factionID]);
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*/
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}
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}
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}
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