Code formatiert

This commit is contained in:
Lennart Kampshoff
2019-12-21 14:03:06 +01:00
parent c5f72c2ce5
commit ed95acc24d
56 changed files with 1771 additions and 1764 deletions

View File

@@ -34,7 +34,7 @@ namespace ReallifeGamemode.DataService.Controllers
string token = tokenGenerator.GenerateUserToken(user);
if(string.IsNullOrEmpty(token))
if (string.IsNullOrEmpty(token))
{
return Unauthorized();
}

View File

@@ -30,7 +30,7 @@ namespace ReallifeGamemode.DataService.Controllers
List<string> locations = new List<string>();
foreach(var location in list)
foreach (var location in list)
{
string description = location.Description;
description = Regex.Replace(description, @"<[^>]*(>|$)", string.Empty);

View File

@@ -33,7 +33,7 @@ namespace ReallifeGamemode.DataService.Controllers
{
User user = dbContext.Users.Where(u => u.Id == UserId).FirstOrDefault();
if(user == null)
if (user == null)
{
return NotFound();
}

View File

@@ -27,7 +27,7 @@ namespace ReallifeGamemode.DataService.Logic
public string GenerateUserToken(User user)
{
if(user == null)
if (user == null)
{
return null;
}

View File

@@ -24,7 +24,7 @@ namespace ReallifeGamemode.DataService.Logic
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes().Where(t => t.IsSubclassOf(typeof(LogicBase)) && !t.IsAbstract).ToArray();
foreach(Type type in types)
foreach (Type type in types)
{
services = services.AddScoped(type);
}

View File

@@ -69,7 +69,7 @@ namespace ReallifeGamemode.Server.Business
BusinessData data = GetData();
if(data == null)
if (data == null)
{
using (var dbContext = new DatabaseContext())
{
@@ -93,7 +93,7 @@ namespace ReallifeGamemode.Server.Business
public BusinessData GetData(DatabaseContext dbContext = null)
{
if(dbContext == null)
if (dbContext == null)
{
using (dbContext = new DatabaseContext())
{

View File

@@ -11,9 +11,9 @@ namespace ReallifeGamemode.Server.Business
public override string Name => "Helikopter Shop";
public override Vector3 Position => new Vector3(-700.6019,- 1401.571, 5.495285);
public override Vector3 Position => new Vector3(-700.6019, -1401.571, 5.495285);
public override Vector3 CarSpawnPositon => new Vector3(-745.4077, - 1468.357, 5.00052);
public override Vector3 CarSpawnPositon => new Vector3(-745.4077, -1468.357, 5.00052);
public override float CarSpawnHeading => 356.6f;

View File

@@ -1951,7 +1951,7 @@ namespace ReallifeGamemode.Server.Commands
ChatService.SendMessage(player, "~m~Benutzung: ~s~/save schoolvehicle [FahrschuleID]");
return;
}
if(drivingSchoolId > 2 || drivingSchoolId < 0)
if (drivingSchoolId > 2 || drivingSchoolId < 0)
{
ChatService.SendMessage(player, "~m~Diese Fahrschule existiert nicht.");
return;
@@ -1965,13 +1965,13 @@ namespace ReallifeGamemode.Server.Commands
break;
case "location":
if(option1 == null || option1.Length < 0)
if (option1 == null || option1.Length < 0)
{
ChatService.SendMessage(player, "~m~Benutzung: ~s~/save location [Beschreibung]");
return;
}
using(var dbContext = new DatabaseContext())
using (var dbContext = new DatabaseContext())
{
dbContext.Locations.Add(new Location
{
@@ -2384,7 +2384,7 @@ namespace ReallifeGamemode.Server.Commands
return;
}
if(modifier < 0)
if (modifier < 0)
{
ChatService.ErrorMessage(player, "Es muss positives Adminspeed angegeben werden");
return;
@@ -2989,7 +2989,7 @@ namespace ReallifeGamemode.Server.Commands
BusinessBase business = BusinessManager.GetNearBusiness(player);
if(business == null)
if (business == null)
{
ChatService.ErrorMessage(player, "In deiner Nähe ist kein Business");
return;
@@ -2998,7 +2998,7 @@ namespace ReallifeGamemode.Server.Commands
switch (option.ToLower())
{
case "price":
if(!int.TryParse(option1, out int price))
if (!int.TryParse(option1, out int price))
{
ChatService.ErrorMessage(player, "Es muss ein gültiger Preis angegeben werden");
return;

View File

@@ -148,7 +148,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
user.TriggerEvent("stopTimer");
CheckPointHandle.StartCheckPointRoute(user, DrivingRoute, 0, 1, 7, "drivingSchoolEvent");
}
if(schoolVehicle.SchoolId == 2 && user.IsInVehicle)
if (schoolVehicle.SchoolId == 2 && user.IsInVehicle)
{
user.TriggerEvent("renderTextOnScreen", "Gut nun kann die Prüfung losgehen.");
user.TriggerEvent("stopTimer");

View File

@@ -101,7 +101,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
if (veh.GetServerVehicle() is SchoolVehicle schoolVehicle)
{
if(schoolVehicle.SchoolId == 1)
if (schoolVehicle.SchoolId == 1)
{
user.TriggerEvent("renderTextOnScreen", "Fahren Sie langsam und sicher zur Roten Markierung.");
user.TriggerEvent("stopTimer");

View File

@@ -49,7 +49,7 @@ namespace ReallifeGamemode.Server.Events
killerPosY = killer.Position.Y;
killerPosZ = killer.Position.Z;
killerHeading = killer.Heading;
if(player.HasData("inGangWar") && killer.HasData("inGangWar"))
if (player.HasData("inGangWar") && killer.HasData("inGangWar"))
{
Gangwar.Gangwar.GangwarKill(killer, player);
}
@@ -57,13 +57,13 @@ namespace ReallifeGamemode.Server.Events
if (player != killer)
{
Autowanted.Check_AutoWanted(killer, player);
string message = "~y~[HINWEIS]: " + killer.Name + " hat " + player.Name + " getötet (" + Managers.WeaponManager.GetCauseOfDeathByHash(reason)+ ")";
string message = "~y~[HINWEIS]: " + killer.Name + " hat " + player.Name + " getötet (" + Managers.WeaponManager.GetCauseOfDeathByHash(reason) + ")";
ChatService.BroadcastAdmin(message, AdminLevel.ADMIN);
}
}
User user = player.GetUser();
if(user.JailTime <= 0)
if (user.JailTime <= 0)
{
//MEDIC AUFTRAG
MedicTask reviveTask = new MedicTask()

View File

@@ -10,7 +10,7 @@ using ReallifeGamemode.Server.WeaponDeal;
namespace ReallifeGamemode.Server.Events
{
public class ExitVehicle:Script
public class ExitVehicle : Script
{
[ServerEvent(Event.PlayerExitVehicleAttempt)]
public void OnPlayerExitVehicle(Client client, GTANetworkAPI.Vehicle vehicle)

View File

@@ -248,10 +248,10 @@ namespace ReallifeGamemode.Server.Events
List<UserItem> fItem = context.UserItems.Where(u => u.UserId == user.Id).ToList();
foreach(var item in fItem)
foreach (var item in fItem)
{
IItem iItem = InventoryManager.GetItemById(item.ItemId);
if(iItem is IWeaponDealItem obj)
if (iItem is IWeaponDealItem obj)
{
FactionWeapon weapon = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == iItem.Name).FirstOrDefault();
if (weapon == null)
@@ -267,7 +267,7 @@ namespace ReallifeGamemode.Server.Events
Database.Entities.Faction faction = context.Factions.Where(fac => fac.Id == user.FactionId).FirstOrDefault();
if (faction.WeaponDealTime > 0)
dealTime = "noch " + faction.WeaponDealTime.ToString()+" min. übrig";
dealTime = "noch " + faction.WeaponDealTime.ToString() + " min. übrig";
timer.Add(dealTime);
@@ -316,9 +316,9 @@ namespace ReallifeGamemode.Server.Events
if (nearestElevatorPoint != null)
{
List<string> stages = new List<string>();
foreach(var e in PositionManager.ElevatorPoints)
foreach (var e in PositionManager.ElevatorPoints)
{
if(e.Position.DistanceTo2D(player.Position) <= 25 && e.Position.DistanceTo(player.Position) > 1.5)
if (e.Position.DistanceTo2D(player.Position) <= 25 && e.Position.DistanceTo(player.Position) > 1.5)
{
stages.Add(e.Stage);
}

View File

@@ -73,9 +73,10 @@ namespace ReallifeGamemode.Server.Events
if (GlobalHelper.CustomJoinMessages.ContainsKey(player.SocialClubName))
{
ChatService.BroadcastAdmin("!{#FFFF00}*** " + GlobalHelper.CustomJoinMessages[player.SocialClubName] + " [ID: " + player.Handle.Value + "] (" + user.AdminLevel.GetName() + ")", AdminLevel.TEAM);
} else if (user.IsAdmin(AdminLevel.TEAM))
}
else if (user.IsAdmin(AdminLevel.TEAM))
{
ChatService.BroadcastAdmin("!{#FFFF00}*** " + user.Name +" [ID: " + player.Handle.Value + "]" + " hat sich als " + user.AdminLevel.GetName() + " eingeloggt!", AdminLevel.TEAM);
ChatService.BroadcastAdmin("!{#FFFF00}*** " + user.Name + " [ID: " + player.Handle.Value + "]" + " hat sich als " + user.AdminLevel.GetName() + " eingeloggt!", AdminLevel.TEAM);
}
var userItems = dbContext.UserItems.Where(u => u.UserId == user.Id).ToList();

View File

@@ -13,7 +13,7 @@ namespace ReallifeGamemode.Server.Events
public void SaveWeaponSelection(Client client, string stage)
{
ElevatorPoint elevator = PositionManager.ElevatorPoints.Find(e => e.Stage == stage);
if(elevator != null)
if (elevator != null)
{
client.Position = elevator.Position;
}

View File

@@ -12,7 +12,7 @@ namespace ReallifeGamemode.Server.Events
[RemoteEvent("updateWeaponSelection")]
public void UpdateWeaponSelection(Client client, string weaponModel, int slot)
{
if(weaponModel == "Keine")
if (weaponModel == "Keine")
{
client.RemoveAllWeapons();
return;
@@ -73,7 +73,7 @@ namespace ReallifeGamemode.Server.Events
client.GiveWeapon((WeaponHash)primary, 50);
client.GiveWeapon((WeaponHash)secondary, 150);
client.GiveWeapon((WeaponHash)melee, 1);
if(specialModel != "Schutzweste")
if (specialModel != "Schutzweste")
{
client.Armor = 0;
if (!uint.TryParse(specialModel, out uint special))
@@ -88,7 +88,7 @@ namespace ReallifeGamemode.Server.Events
client.Armor = 50;
}
using(var context = new DatabaseContext())
using (var context = new DatabaseContext())
{
User user = client.GetUser();
FactionWeapon slot1 = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == primaryModel).FirstOrDefault();

View File

@@ -111,13 +111,13 @@ namespace ReallifeGamemode.Server.Extensions
foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
{
User copUser = copPlayer.GetUser();
if(cop != null && (copUser.FactionId == 1 || copUser.FactionId == 3))
if (cop != null && (copUser.FactionId == 1 || copUser.FactionId == 3))
{
ChatService.SendMessage(copPlayer, "!{#8181E9}HQ: Straftat gemeldet von " + cop.Name + " mit Fahndungslevel "+ amount +". Straftäter: "+ user.Name + ".");
ChatService.SendMessage(copPlayer, "!{#8181E9}HQ: Straftat gemeldet von " + cop.Name + " mit Fahndungslevel " + amount + ". Straftäter: " + user.Name + ".");
ChatService.SendMessage(copPlayer, "!{#8181E9}HQ: Grund: " + reason + ".");
ChatService.SendMessage(copPlayer, "!{#8181E9}HQ: Der Straftäter: " + user.Name + " wird nun mit Fahndungslevel " + newWanteds + " gesucht.");
}
else if((copUser.FactionId == 1 || copUser.FactionId == 3) && cop == null)
else if ((copUser.FactionId == 1 || copUser.FactionId == 3) && cop == null)
{
ChatService.SendMessage(copPlayer, "!{#8181E9}HQ: " + user.Name + " hat eine Straftat begangen. Grund: " + reason + ".");
ChatService.SendMessage(copPlayer, "!{#8181E9}HQ: Der Straftäter: " + user.Name + " wird nun mit Fahndungslevel " + newWanteds + " gesucht.");

View File

@@ -155,13 +155,13 @@ namespace ReallifeGamemode.Server.Gangwar
return;
}
}
if(client.GetUser().Faction.Name == "Ballas" || client.GetUser().Faction.Name == "Grove")
if (client.GetUser().Faction.Name == "Ballas" || client.GetUser().Faction.Name == "Grove")
{
foreach (var turf in getTurfs())
{
foreach(var u in turf.playerInside)
foreach (var u in turf.playerInside)
{
if(u == client)
if (u == client)
{
if (turf.Owner != client.GetUser().Faction.Name)
turf.attack(client.GetUser().Faction.Name);

View File

@@ -81,7 +81,7 @@ namespace ReallifeGamemode.Server.Gangwar
private void Tick(object sender, System.Timers.ElapsedEventArgs e)
{
if(this.status == "attack")
if (this.status == "attack")
{
update();
}
@@ -120,16 +120,17 @@ namespace ReallifeGamemode.Server.Gangwar
if (this.Def_Score <= 0)
{
this.takeOver(this.Attacker);
} else if (this.Att_Score <= 0)
}
else if (this.Att_Score <= 0)
{
this.takeOver(this.Owner);
}
timerCount += 1;
if(timerCount >= 60) //change to 900 before release
if (timerCount >= 60) //change to 900 before release
{
this.timer.Stop();
this.timer = null;
if(this.Def_Score > this.Att_Score)
if (this.Def_Score > this.Att_Score)
{
this.takeOver(this.Owner);
this.Att_Score = 0;
@@ -137,7 +138,8 @@ namespace ReallifeGamemode.Server.Gangwar
{
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0);
}
}else if(this.Def_Score < this.Att_Score)
}
else if (this.Def_Score < this.Att_Score)
{
this.takeOver(this.Attacker);
this.Def_Score = 0;
@@ -147,7 +149,7 @@ namespace ReallifeGamemode.Server.Gangwar
}
return;
}
else if(this.Def_Score == this.Att_Score)
else if (this.Def_Score == this.Att_Score)
{
this.takeOver(this.Attacker);
this.Def_Score = 0;
@@ -178,7 +180,8 @@ namespace ReallifeGamemode.Server.Gangwar
}
}
if(playerInside.Find(c => c == client) == null) {
if (playerInside.Find(c => c == client) == null)
{
playerInside.Add(client);
client.SetData("GotInsideOfTurf", true);
}
@@ -186,10 +189,10 @@ namespace ReallifeGamemode.Server.Gangwar
public void leave(Client client)
{
if(playerInside.Find(c => c == client) != null)
if (playerInside.Find(c => c == client) != null)
{
this.playerInside = this.playerInside.Where(c => c != client).ToList();
if(this.status != "attack")
if (this.status != "attack")
client.ResetData("GotInsideOfTurf");
}
}
@@ -242,7 +245,7 @@ namespace ReallifeGamemode.Server.Gangwar
}
this.Attacker = null;
foreach(var c in playerInGangwar)
foreach (var c in playerInGangwar)
{
c.TriggerEvent("CLIENT:setAttackBlip", false, TurfID);
c.ResetData("inGangWar");
@@ -255,9 +258,9 @@ namespace ReallifeGamemode.Server.Gangwar
public void attack(string attacker)
{
if(this.status == "normal")
if (this.status == "normal")
{
if(this.timer != null)
if (this.timer != null)
{
this.timer.Stop();
this.timer = null;
@@ -274,7 +277,7 @@ namespace ReallifeGamemode.Server.Gangwar
u.TriggerEvent("CLIENT:setAttackBlip", true, TurfID);
u.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score);
u.SetData("inGangWar", getId());
ChatService.SendMessage(u, "~y~[GANGWAR]~w~ Die " + getAttacker() + " hat das Gebiet ~y~"+ TurfName +"~w~ der "+ getOwner() +" angegriffen.");
ChatService.SendMessage(u, "~y~[GANGWAR]~w~ Die " + getAttacker() + " hat das Gebiet ~y~" + TurfName + "~w~ der " + getOwner() + " angegriffen.");
clientsInGangwar.Add(u);
}
playerInGangwar = clientsInGangwar.ToArray();

View File

@@ -108,7 +108,7 @@ namespace ReallifeGamemode.Server.Job
if (veh.DisplayName == "Bus")
{
listRouteTexts2.Add("Kurz 1");
listRouteTexts2.Add("Kurz 2");;
listRouteTexts2.Add("Kurz 2"); ;
player.TriggerEvent("showPilotRouteMenu", JsonConvert.SerializeObject(listRouteTexts2));
}

View File

@@ -159,7 +159,7 @@ namespace ReallifeGamemode.Server.Job
}
else if (type == "Route 6")
{
CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6,12, "");
CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 12, "");
}
}
}

View File

@@ -267,7 +267,7 @@ namespace ReallifeGamemode.Server.Managers
{
User user = player.GetUser(dbContext);
if(user.Id != business.Id)
if (user.Id != business.Id)
{
ChatService.ErrorMessage(player, "Dieses Business gehört nicht dir");
return;

View File

@@ -231,9 +231,10 @@ namespace ReallifeGamemode.Server.Managers
if (GetUserInventoryWeight(client) + (iItem.Gewicht * vItem.Amount) > 40000)
{
for(int i = 0; i <= vItem.Amount; i++)
for (int i = 0; i <= vItem.Amount; i++)
{
if (GetUserInventoryWeight(client) + (iItem.Gewicht * i) > 40000)
{
if(GetUserInventoryWeight(client) + (iItem.Gewicht * i) > 40000) {
vItem.Amount = i - 1;
break;
}
@@ -241,7 +242,7 @@ namespace ReallifeGamemode.Server.Managers
}
}
if(vItem.Amount == 0)
if (vItem.Amount == 0)
{
return false;
}
@@ -399,7 +400,7 @@ namespace ReallifeGamemode.Server.Managers
[RemoteEvent("saveInventory")]
public void SavePlayerInventory(Client player, string jsonItemID,string jsonItemAmount, string jsonGotFrom, string vehAmount)
public void SavePlayerInventory(Client player, string jsonItemID, string jsonItemAmount, string jsonGotFrom, string vehAmount)
{
var user = player.GetUser();
@@ -407,7 +408,7 @@ namespace ReallifeGamemode.Server.Managers
var itemAmount = JsonConvert.DeserializeObject<int>(jsonItemAmount);
var origin = JsonConvert.DeserializeObject<int[]>(jsonGotFrom);
if (!CheckOriginOfItem(player,jsonItemID, jsonItemAmount,jsonGotFrom, vehAmount))
if (!CheckOriginOfItem(player, jsonItemID, jsonItemAmount, jsonGotFrom, vehAmount))
return;
using (var context = new DatabaseContext())
@@ -511,7 +512,7 @@ namespace ReallifeGamemode.Server.Managers
public static void RemoveAllItemsfromVehicleInventory(Vehicle veh)
{
using(var context = new DatabaseContext())
using (var context = new DatabaseContext())
{
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(veh);
List<VehicleItem> allItemsByVehicle = context.VehicleItems.ToList().FindAll(i => i.VehicleId == sVeh.Id);
@@ -618,10 +619,11 @@ namespace ReallifeGamemode.Server.Managers
GroundItem grndItem = new GroundItem { ItemId = iItem.Id, Amount = amount, Position = dropPosition };
TextLabel grndTxtLbl = NAPI.TextLabel.CreateTextLabel(iItem.Name + " ~s~(~y~" + amount + "~s~)", dropPosition, 5, 0.5f, 4, new Color(255, 255, 255), false, 0);
GroundItem.AddGroundItem(grndItem, grndObject, grndTxtLbl);
if(fItem.Amount > amount)
if (fItem.Amount > amount)
{
fItem.Amount -= amount;
}else if(fItem.Amount == amount)
}
else if (fItem.Amount == amount)
{
context.UserItems.Remove(fItem);
}

View File

@@ -52,13 +52,13 @@ namespace ReallifeGamemode.Server.Managers
#region WeaponPoints
WeaponPoint weaponPointLSPD = new WeaponPoint()
{
Position = new Vector3(460.3162,-981.0168,30.68959),
Position = new Vector3(460.3162, -981.0168, 30.68959),
FactionId = 1
};
WeaponPoint weaponPointFIB = new WeaponPoint()
{
//Position = new Vector3(119.6835, -729.3273, 242.1519), old
Position = new Vector3(143.5561,-762.7424,242.152),
Position = new Vector3(143.5561, -762.7424, 242.152),
FactionId = 3
};
WeaponPoint weaponPointBallas = new WeaponPoint()
@@ -91,7 +91,7 @@ namespace ReallifeGamemode.Server.Managers
};
JailReleasePoint jailPointFIB = new JailReleasePoint()
{
Position = new Vector3(119.6362,-727.6199,242.152)
Position = new Vector3(119.6362, -727.6199, 242.152)
};
JailReleasePoints.Add(jailPointLSPD);

View File

@@ -11,7 +11,7 @@ namespace ReallifeGamemode.Server.Report
private String reportText;
private Boolean assigned;
public ReportManage (String nUser, string nReportText)
public ReportManage(String nUser, string nReportText)
{
this.user = nUser;
this.admin = "N/A";

View File

@@ -17,7 +17,7 @@ namespace ReallifeGamemode.Server.Wanted
return;
User cop = copPlayer.GetUser();
if(cop.FactionId == 1 || cop.FactionId == 3)
if (cop.FactionId == 1 || cop.FactionId == 3)
{
using (var dbContext = new DatabaseContext())
{

View File

@@ -203,7 +203,8 @@ namespace ReallifeGamemode.Server.Wanted
if (((int)(user.JailTime / 60)) == 0 && user.JailTime != 0)
{
timeMinutes = 1;
} else
}
else
{
timeMinutes = (int)(user.JailTime / 60);
}

View File

@@ -70,7 +70,7 @@ namespace ReallifeGamemode.Server.Wanted
using (var dbContext = new DatabaseContext())
{
player.GetUser(dbContext).Wanteds -= 1;
if(player.GetUser(dbContext).Wanteds == 0)
if (player.GetUser(dbContext).Wanteds == 0)
{
switch (player.GetUser(dbContext).FactionId)
{

View File

@@ -12,7 +12,7 @@ using ReallifeGamemode.Server.Util;
namespace ReallifeGamemode.Server.WeaponDeal
{
public class WeaponDealManager:Script
public class WeaponDealManager : Script
{
public static bool checkWeaponDbyVehicle(Vehicle vehicle)
{
@@ -62,10 +62,10 @@ namespace ReallifeGamemode.Server.WeaponDeal
private static void Timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
using(var context = new DatabaseContext())
using (var context = new DatabaseContext())
{
List<Faction> fac = context.Factions.ToList<Faction>();
foreach(var faction in fac)
foreach (var faction in fac)
{
if (faction.WeaponDealTime > 0)
faction.WeaponDealTime -= 1;
@@ -91,7 +91,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
fVeh.SetData("WeaponDealLoad", true);
InventoryManager.RemoveAllItemsfromVehicleInventory(fVeh);
Random rnd = new Random();
if(factionVehicle.FactionId == 8 || factionVehicle.FactionId == 7)
if (factionVehicle.FactionId == 8 || factionVehicle.FactionId == 7)
{
VehicleItem item = new VehicleItem() { ItemId = 11, VehicleId = factionVehicle.Id, Amount = rnd.Next(45, 75) }; //pistole
InventoryManager.AddItemToVehicleInventory(client, item, fVeh);

View File

@@ -28,7 +28,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
if (!factionWeaponDeal.ContainsKey(factionID))
return null;
if(factionWeaponDeal[factionID] == -1)
if (factionWeaponDeal[factionID] == -1)
{
Random rnd = new Random();
factionWeaponDeal[factionID] = rnd.Next(0, WT_Route.Count - 1);