Code formatiert

This commit is contained in:
Lennart Kampshoff
2019-12-21 14:03:06 +01:00
parent c5f72c2ce5
commit ed95acc24d
56 changed files with 1771 additions and 1764 deletions

View File

@@ -34,7 +34,7 @@ namespace ReallifeGamemode.DataService.Controllers
string token = tokenGenerator.GenerateUserToken(user);
if(string.IsNullOrEmpty(token))
if (string.IsNullOrEmpty(token))
{
return Unauthorized();
}

View File

@@ -30,7 +30,7 @@ namespace ReallifeGamemode.DataService.Controllers
List<string> locations = new List<string>();
foreach(var location in list)
foreach (var location in list)
{
string description = location.Description;
description = Regex.Replace(description, @"<[^>]*(>|$)", string.Empty);

View File

@@ -33,7 +33,7 @@ namespace ReallifeGamemode.DataService.Controllers
{
User user = dbContext.Users.Where(u => u.Id == UserId).FirstOrDefault();
if(user == null)
if (user == null)
{
return NotFound();
}

View File

@@ -27,7 +27,7 @@ namespace ReallifeGamemode.DataService.Logic
public string GenerateUserToken(User user)
{
if(user == null)
if (user == null)
{
return null;
}

View File

@@ -24,7 +24,7 @@ namespace ReallifeGamemode.DataService.Logic
{
Type[] types = Assembly.GetExecutingAssembly().GetTypes().Where(t => t.IsSubclassOf(typeof(LogicBase)) && !t.IsAbstract).ToArray();
foreach(Type type in types)
foreach (Type type in types)
{
services = services.AddScoped(type);
}

File diff suppressed because it is too large Load Diff

View File

@@ -2,34 +2,34 @@
namespace ReallifeGamemode.Database.Migrations
{
public partial class WeaponDealTimer : Migration
public partial class WeaponDealTimer : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<int>(
name: "WeaponDealTime",
table: "Factions",
nullable: false,
defaultValue: 0);
migrationBuilder.AddColumn<int>(
name: "WeaponDealTime",
table: "Factions",
nullable: false,
defaultValue: 0);
migrationBuilder.AlterColumn<int>(
name: "PaydayTimer",
table: "Users",
nullable: false,
defaultValue: 60);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "WeaponDealTime",
table: "Factions");
migrationBuilder.AlterColumn<int>(
name: "PaydayTimer",
table: "Users",
nullable: false,
defaultValue: 0);
}
migrationBuilder.AlterColumn<int>(
name: "PaydayTimer",
table: "Users",
nullable: false,
defaultValue: 60);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "WeaponDealTime",
table: "Factions");
migrationBuilder.AlterColumn<int>(
name: "PaydayTimer",
table: "Users",
nullable: false,
defaultValue: 0);
}
}
}

View File

@@ -3,31 +3,31 @@ using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class SavedLocations : Migration
public partial class SavedLocations : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "Locations",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
Description = table.Column<string>(nullable: true),
X = table.Column<double>(nullable: false),
Y = table.Column<double>(nullable: false),
Z = table.Column<double>(nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_Locations", x => x.Id);
});
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "Locations");
}
migrationBuilder.CreateTable(
name: "Locations",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
Description = table.Column<string>(nullable: true),
X = table.Column<double>(nullable: false),
Y = table.Column<double>(nullable: false),
Z = table.Column<double>(nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_Locations", x => x.Id);
});
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "Locations");
}
}
}

View File

@@ -2,22 +2,22 @@
namespace ReallifeGamemode.Database.Migrations
{
public partial class FactionWeaponAmount : Migration
public partial class FactionWeaponAmount : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<int>(
name: "Ammount",
table: "FactionWeapons",
nullable: false,
defaultValue: 0);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "Ammount",
table: "FactionWeapons");
}
migrationBuilder.AddColumn<int>(
name: "Ammount",
table: "FactionWeapons",
nullable: false,
defaultValue: 0);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "Ammount",
table: "FactionWeapons");
}
}
}

View File

@@ -2,22 +2,22 @@
namespace ReallifeGamemode.Database.Migrations
{
public partial class SavedLocationsHeading : Migration
public partial class SavedLocationsHeading : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<double>(
name: "Heading",
table: "Locations",
nullable: false,
defaultValue: 0.0);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "Heading",
table: "Locations");
}
migrationBuilder.AddColumn<double>(
name: "Heading",
table: "Locations",
nullable: false,
defaultValue: 0.0);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "Heading",
table: "Locations");
}
}
}

View File

@@ -2,16 +2,16 @@
namespace ReallifeGamemode.Database.Migrations
{
public partial class gtavdevdb : Migration
public partial class gtavdevdb : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
protected override void Up(MigrationBuilder migrationBuilder)
{
}
protected override void Down(MigrationBuilder migrationBuilder)
{
}
}
protected override void Down(MigrationBuilder migrationBuilder)
{
}
}
}

View File

@@ -2,22 +2,22 @@
namespace ReallifeGamemode.Database.Migrations
{
public partial class DriverLicenseVehicle : Migration
public partial class DriverLicenseVehicle : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<bool>(
name: "DriverLicenseVehicle",
table: "Users",
nullable: false,
defaultValue: false);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "DriverLicenseVehicle",
table: "Users");
}
migrationBuilder.AddColumn<bool>(
name: "DriverLicenseVehicle",
table: "Users",
nullable: false,
defaultValue: false);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "DriverLicenseVehicle",
table: "Users");
}
}
}

View File

@@ -2,22 +2,22 @@
namespace ReallifeGamemode.Database.Migrations
{
public partial class FlyingLicensePlane : Migration
public partial class FlyingLicensePlane : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<bool>(
name: "FlyingLicensePlane",
table: "Users",
nullable: false,
defaultValue: false);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "FlyingLicensePlane",
table: "Users");
}
migrationBuilder.AddColumn<bool>(
name: "FlyingLicensePlane",
table: "Users",
nullable: false,
defaultValue: false);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "FlyingLicensePlane",
table: "Users");
}
}
}

View File

@@ -2,21 +2,21 @@
namespace ReallifeGamemode.Database.Migrations
{
public partial class SchoolId : Migration
public partial class SchoolId : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<int>(
name: "SchoolId",
table: "ServerVehicles",
nullable: true);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "SchoolId",
table: "ServerVehicles");
}
migrationBuilder.AddColumn<int>(
name: "SchoolId",
table: "ServerVehicles",
nullable: true);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "SchoolId",
table: "ServerVehicles");
}
}
}

View File

@@ -2,22 +2,22 @@
namespace ReallifeGamemode.Database.Migrations
{
public partial class DriverLicenseBike : Migration
public partial class DriverLicenseBike : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<bool>(
name: "DriverLicenseBike",
table: "Users",
nullable: false,
defaultValue: false);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "DriverLicenseBike",
table: "Users");
}
migrationBuilder.AddColumn<bool>(
name: "DriverLicenseBike",
table: "Users",
nullable: false,
defaultValue: false);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "DriverLicenseBike",
table: "Users");
}
}
}

View File

@@ -3,35 +3,35 @@ using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class Turfs : Migration
public partial class Turfs : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "Turfs",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
FactionId = table.Column<int>(nullable: true),
Owner = table.Column<string>(nullable: true),
Name = table.Column<string>(nullable: true),
X = table.Column<int>(nullable: false),
Y = table.Column<int>(nullable: false),
Rotation = table.Column<float>(nullable: false),
Range = table.Column<float>(nullable: false),
Color = table.Column<int>(nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_Turfs", x => x.Id);
});
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "Turfs");
}
migrationBuilder.CreateTable(
name: "Turfs",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
FactionId = table.Column<int>(nullable: true),
Owner = table.Column<string>(nullable: true),
Name = table.Column<string>(nullable: true),
X = table.Column<int>(nullable: false),
Y = table.Column<int>(nullable: false),
Rotation = table.Column<float>(nullable: false),
Range = table.Column<float>(nullable: false),
Color = table.Column<int>(nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_Turfs", x => x.Id);
});
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "Turfs");
}
}
}

View File

@@ -69,7 +69,7 @@ namespace ReallifeGamemode.Server.Business
BusinessData data = GetData();
if(data == null)
if (data == null)
{
using (var dbContext = new DatabaseContext())
{
@@ -93,7 +93,7 @@ namespace ReallifeGamemode.Server.Business
public BusinessData GetData(DatabaseContext dbContext = null)
{
if(dbContext == null)
if (dbContext == null)
{
using (dbContext = new DatabaseContext())
{

View File

@@ -11,9 +11,9 @@ namespace ReallifeGamemode.Server.Business
public override string Name => "Helikopter Shop";
public override Vector3 Position => new Vector3(-700.6019,- 1401.571, 5.495285);
public override Vector3 Position => new Vector3(-700.6019, -1401.571, 5.495285);
public override Vector3 CarSpawnPositon => new Vector3(-745.4077, - 1468.357, 5.00052);
public override Vector3 CarSpawnPositon => new Vector3(-745.4077, -1468.357, 5.00052);
public override float CarSpawnHeading => 356.6f;

View File

@@ -1951,7 +1951,7 @@ namespace ReallifeGamemode.Server.Commands
ChatService.SendMessage(player, "~m~Benutzung: ~s~/save schoolvehicle [FahrschuleID]");
return;
}
if(drivingSchoolId > 2 || drivingSchoolId < 0)
if (drivingSchoolId > 2 || drivingSchoolId < 0)
{
ChatService.SendMessage(player, "~m~Diese Fahrschule existiert nicht.");
return;
@@ -1965,13 +1965,13 @@ namespace ReallifeGamemode.Server.Commands
break;
case "location":
if(option1 == null || option1.Length < 0)
if (option1 == null || option1.Length < 0)
{
ChatService.SendMessage(player, "~m~Benutzung: ~s~/save location [Beschreibung]");
return;
}
using(var dbContext = new DatabaseContext())
using (var dbContext = new DatabaseContext())
{
dbContext.Locations.Add(new Location
{
@@ -2384,7 +2384,7 @@ namespace ReallifeGamemode.Server.Commands
return;
}
if(modifier < 0)
if (modifier < 0)
{
ChatService.ErrorMessage(player, "Es muss positives Adminspeed angegeben werden");
return;
@@ -2989,7 +2989,7 @@ namespace ReallifeGamemode.Server.Commands
BusinessBase business = BusinessManager.GetNearBusiness(player);
if(business == null)
if (business == null)
{
ChatService.ErrorMessage(player, "In deiner Nähe ist kein Business");
return;
@@ -2998,7 +2998,7 @@ namespace ReallifeGamemode.Server.Commands
switch (option.ToLower())
{
case "price":
if(!int.TryParse(option1, out int price))
if (!int.TryParse(option1, out int price))
{
ChatService.ErrorMessage(player, "Es muss ein gültiger Preis angegeben werden");
return;

View File

@@ -27,7 +27,7 @@ namespace ReallifeGamemode.Server.Commands
if (!managedClient.IsLoggedIn()) return;
ChatService.SendMessage(managedClient, "* " + player.Name + " hat eine " + number + " gewürfelt.");
}
}
}
[Command("car", "~m~Benutzung: ~s~/car")]
public void CmdUserCar(Client player)

View File

@@ -82,10 +82,10 @@ namespace ReallifeGamemode.Server.DrivingSchool
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> StopCar = new List<Vector3>
{
new Vector3(-788.66, -1278.75, 4),
new Vector3(-788.66, -1278.75, 4),
}.AsReadOnly();
public static void Setup()
{
informationLabel = NAPI.TextLabel.CreateTextLabel("Fahrschule\n~y~Auto ~s~- $~g~2500\n~y~Motorrad ~s~- $~g~3500", new Vector3(-813.17, -1354.5, 5.14), 20.0f, 1.3f, 0, new Color(255, 255, 255));
@@ -148,7 +148,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
user.TriggerEvent("stopTimer");
CheckPointHandle.StartCheckPointRoute(user, DrivingRoute, 0, 1, 7, "drivingSchoolEvent");
}
if(schoolVehicle.SchoolId == 2 && user.IsInVehicle)
if (schoolVehicle.SchoolId == 2 && user.IsInVehicle)
{
user.TriggerEvent("renderTextOnScreen", "Gut nun kann die Prüfung losgehen.");
user.TriggerEvent("stopTimer");
@@ -202,7 +202,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
{
user.TriggerEvent("renderTextOnScreen", "Parke nun das Auto an der markierten Stelle.");
CheckPointHandle.StartCheckPointRoute(user, StopCar, 5000, 1, 7, "drivingSchoolEventEnd");
}
}
}

View File

@@ -72,7 +72,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
public void StartplaneSchool(Client client)
{
User user = client.GetUser();
if (user.FlyingLicensePlane || client.HasData("ActiveSchool"))
return;
@@ -101,7 +101,7 @@ namespace ReallifeGamemode.Server.DrivingSchool
if (veh.GetServerVehicle() is SchoolVehicle schoolVehicle)
{
if(schoolVehicle.SchoolId == 1)
if (schoolVehicle.SchoolId == 1)
{
user.TriggerEvent("renderTextOnScreen", "Fahren Sie langsam und sicher zur Roten Markierung.");
user.TriggerEvent("stopTimer");
@@ -178,10 +178,10 @@ namespace ReallifeGamemode.Server.DrivingSchool
CheckPointHandle.StartCheckPointRoute(user, planeRouteEnd, 5000, 6, 12, "planeSchoolEventEnd");
break;
}
}
}
}

View File

@@ -23,8 +23,8 @@ namespace ReallifeGamemode.Server.Events
player.SetData("isLoggedIn", false);
player.Position = new Vector3(-1883.736, -781.4911, -10);
player.FreezePosition = true;
using (var dbContext = new DatabaseContext())
{
if (!dbContext.WhitelistEntries.Any(w => w.SocialClubName.ToLower() == player.SocialClubName.ToLower()))
@@ -40,7 +40,7 @@ namespace ReallifeGamemode.Server.Events
return;
}
}
if (IsPlayerBanned(player)) return;
player.TriggerEvent("SERVER:Login_ShowBrowser");

View File

@@ -23,11 +23,11 @@ namespace ReallifeGamemode.Server.Events
public void OnPlayerDeath(Client player, Client killer, uint reason)
{
if (!player.IsLoggedIn()) player.Kick();
player.SetData("isDead", true);
player.SetData("isDead", true);
//TODO: Zum Full Release entfernen
ChatService.SendMessage(player, "Du bist durch " + killer.Name + " gestorben: " + reason.ToString());
int? killerId;
float killerPosX;
float killerPosY;
@@ -49,7 +49,7 @@ namespace ReallifeGamemode.Server.Events
killerPosY = killer.Position.Y;
killerPosZ = killer.Position.Z;
killerHeading = killer.Heading;
if(player.HasData("inGangWar") && killer.HasData("inGangWar"))
if (player.HasData("inGangWar") && killer.HasData("inGangWar"))
{
Gangwar.Gangwar.GangwarKill(killer, player);
}
@@ -57,13 +57,13 @@ namespace ReallifeGamemode.Server.Events
if (player != killer)
{
Autowanted.Check_AutoWanted(killer, player);
string message = "~y~[HINWEIS]: " + killer.Name + " hat " + player.Name + " getötet (" + Managers.WeaponManager.GetCauseOfDeathByHash(reason)+ ")";
string message = "~y~[HINWEIS]: " + killer.Name + " hat " + player.Name + " getötet (" + Managers.WeaponManager.GetCauseOfDeathByHash(reason) + ")";
ChatService.BroadcastAdmin(message, AdminLevel.ADMIN);
}
}
User user = player.GetUser();
if(user.JailTime <= 0)
if (user.JailTime <= 0)
{
//MEDIC AUFTRAG
MedicTask reviveTask = new MedicTask()
@@ -113,7 +113,7 @@ namespace ReallifeGamemode.Server.Events
//JailTime.cs
Jail.Check_PutBehindBars(player);

View File

@@ -38,7 +38,7 @@ namespace ReallifeGamemode.Server.Events
{
NAPI.Util.ConsoleOutput(player.Name + " Timeoutet");
}
if (GlobalHelper.DutyAdmins.Contains(player))
{
GlobalHelper.DutyAdmins.Remove(player);

View File

@@ -29,7 +29,7 @@ namespace ReallifeGamemode.Server.Events
if ((VehicleHash)vehicle.Model == VehicleHash.Burrito3)
{
if (WeaponDealManager.checkWeaponDbyVehicle(vehicle))
return;
return;
}
player.StopAnimation();
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true);

View File

@@ -10,7 +10,7 @@ using ReallifeGamemode.Server.WeaponDeal;
namespace ReallifeGamemode.Server.Events
{
public class ExitVehicle:Script
public class ExitVehicle : Script
{
[ServerEvent(Event.PlayerExitVehicleAttempt)]
public void OnPlayerExitVehicle(Client client, GTANetworkAPI.Vehicle vehicle)

View File

@@ -32,12 +32,12 @@ namespace ReallifeGamemode.Server.Events
{
vehicleInventory = getVehItem(veh);
}
client.TriggerEvent("setVehiclesInventory", vehicleInventory.ToArray());
client.TriggerEvent("setVehiclesInventory", vehicleInventory.ToArray());
return;
}
}
}
}
}
}
}
public List<VehicleInventory> getVehItem(GTANetworkAPI.Vehicle veh)

View File

@@ -113,7 +113,7 @@ namespace ReallifeGamemode.Server.Events
if (Economy.Paychecks.ContainsKey(u.Id)) paycheck = Economy.Paychecks[u.Id];
Licenses licenses = new Licenses(u.DriverLicenseVehicle, u.DriverLicenseBike, u.FlyingLicensePlane);
var accountData = new
{
regDate = u.RegistrationDate.ToShortDateString(),
@@ -140,7 +140,7 @@ namespace ReallifeGamemode.Server.Events
{
if (!player.IsLoggedIn()) return;
var user = player.GetUser();
if (user?.FactionId != null)
{
@@ -245,13 +245,13 @@ namespace ReallifeGamemode.Server.Events
using (var context = new DatabaseContext())
{
List<UserItem> fItem = context.UserItems.Where(u => u.UserId == user.Id).ToList();
foreach(var item in fItem)
foreach (var item in fItem)
{
IItem iItem = InventoryManager.GetItemById(item.ItemId);
if(iItem is IWeaponDealItem obj)
if (iItem is IWeaponDealItem obj)
{
FactionWeapon weapon = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == iItem.Name).FirstOrDefault();
if (weapon == null)
@@ -267,7 +267,7 @@ namespace ReallifeGamemode.Server.Events
Database.Entities.Faction faction = context.Factions.Where(fac => fac.Id == user.FactionId).FirstOrDefault();
if (faction.WeaponDealTime > 0)
dealTime = "noch " + faction.WeaponDealTime.ToString()+" min. übrig";
dealTime = "noch " + faction.WeaponDealTime.ToString() + " min. übrig";
timer.Add(dealTime);
@@ -296,7 +296,7 @@ namespace ReallifeGamemode.Server.Events
}
}
}
player.TriggerEvent("showWeaponMenu", primarys.ToArray(), secondarys.ToArray(), melees.ToArray(), specials.ToArray(), JsonConvert.SerializeObject(timer.ToArray()));
}
if (nearestJailReleasePoint != null)
@@ -309,16 +309,16 @@ namespace ReallifeGamemode.Server.Events
if (c.JailTime > 0)
{
criminals.Add(c.Name);
}
}
}
player.TriggerEvent("showJailMenu", JsonConvert.SerializeObject(criminals.ToArray()));
}
if (nearestElevatorPoint != null)
{
List<string> stages = new List<string>();
foreach(var e in PositionManager.ElevatorPoints)
foreach (var e in PositionManager.ElevatorPoints)
{
if(e.Position.DistanceTo2D(player.Position) <= 25 && e.Position.DistanceTo(player.Position) > 1.5)
if (e.Position.DistanceTo2D(player.Position) <= 25 && e.Position.DistanceTo(player.Position) > 1.5)
{
stages.Add(e.Stage);
}

View File

@@ -58,7 +58,7 @@ namespace ReallifeGamemode.Server.Events
player.SetData("editmode", false);
player.SetData("quicksavemode", "none");
}
var userBankAccount = user.GetBankAccount();
userBankAccount.Balance = userBankAccount.Balance;
@@ -73,9 +73,10 @@ namespace ReallifeGamemode.Server.Events
if (GlobalHelper.CustomJoinMessages.ContainsKey(player.SocialClubName))
{
ChatService.BroadcastAdmin("!{#FFFF00}*** " + GlobalHelper.CustomJoinMessages[player.SocialClubName] + " [ID: " + player.Handle.Value + "] (" + user.AdminLevel.GetName() + ")", AdminLevel.TEAM);
} else if (user.IsAdmin(AdminLevel.TEAM))
}
else if (user.IsAdmin(AdminLevel.TEAM))
{
ChatService.BroadcastAdmin("!{#FFFF00}*** " + user.Name +" [ID: " + player.Handle.Value + "]" + " hat sich als " + user.AdminLevel.GetName() + " eingeloggt!", AdminLevel.TEAM);
ChatService.BroadcastAdmin("!{#FFFF00}*** " + user.Name + " [ID: " + player.Handle.Value + "]" + " hat sich als " + user.AdminLevel.GetName() + " eingeloggt!", AdminLevel.TEAM);
}
var userItems = dbContext.UserItems.Where(u => u.UserId == user.Id).ToList();

View File

@@ -13,7 +13,7 @@ namespace ReallifeGamemode.Server.Events
public void SaveWeaponSelection(Client client, string stage)
{
ElevatorPoint elevator = PositionManager.ElevatorPoints.Find(e => e.Stage == stage);
if(elevator != null)
if (elevator != null)
{
client.Position = elevator.Position;
}

View File

@@ -12,7 +12,7 @@ namespace ReallifeGamemode.Server.Events
[RemoteEvent("updateWeaponSelection")]
public void UpdateWeaponSelection(Client client, string weaponModel, int slot)
{
if(weaponModel == "Keine")
if (weaponModel == "Keine")
{
client.RemoveAllWeapons();
return;
@@ -38,14 +38,14 @@ namespace ReallifeGamemode.Server.Events
if (slot == 4)
{
client.RemoveAllWeapons();
client.GiveWeapon(weaponHash, 0);
client.GiveWeapon(weaponHash, 0);
}
}
[RemoteEvent("cancelWeaponSelection")]
public void CancelWeaponSelection(Client client)
{
client.RemoveAllWeapons();
client.RemoveAllWeapons();
}
@@ -68,12 +68,12 @@ namespace ReallifeGamemode.Server.Events
if (meleeModel.Contains("mk2") && !meleeModel.Contains("_mk2")) meleeModel = meleeModel.Replace("mk2", "_mk2");
melee = NAPI.Util.GetHashKey($"weapon_{meleeModel}");
}
client.GiveWeapon((WeaponHash)primary, 50);
client.GiveWeapon((WeaponHash)secondary, 150);
client.GiveWeapon((WeaponHash)melee, 1);
if(specialModel != "Schutzweste")
if (specialModel != "Schutzweste")
{
client.Armor = 0;
if (!uint.TryParse(specialModel, out uint special))
@@ -87,8 +87,8 @@ namespace ReallifeGamemode.Server.Events
{
client.Armor = 50;
}
using(var context = new DatabaseContext())
using (var context = new DatabaseContext())
{
User user = client.GetUser();
FactionWeapon slot1 = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == primaryModel).FirstOrDefault();

View File

@@ -202,7 +202,7 @@ namespace ReallifeGamemode.Server.Events
[ServerEvent(Event.VehicleDeath)]
public void VehicleDeathEvent(GTANetworkAPI.Vehicle veh)
{
}
}
}

View File

@@ -111,18 +111,18 @@ namespace ReallifeGamemode.Server.Extensions
foreach (var copPlayer in NAPI.Pools.GetAllPlayers())
{
User copUser = copPlayer.GetUser();
if(cop != null && (copUser.FactionId == 1 || copUser.FactionId == 3))
if (cop != null && (copUser.FactionId == 1 || copUser.FactionId == 3))
{
ChatService.SendMessage(copPlayer, "!{#8181E9}HQ: Straftat gemeldet von " + cop.Name + " mit Fahndungslevel "+ amount +". Straftäter: "+ user.Name + ".");
ChatService.SendMessage(copPlayer, "!{#8181E9}HQ: Straftat gemeldet von " + cop.Name + " mit Fahndungslevel " + amount + ". Straftäter: " + user.Name + ".");
ChatService.SendMessage(copPlayer, "!{#8181E9}HQ: Grund: " + reason + ".");
ChatService.SendMessage(copPlayer, "!{#8181E9}HQ: Der Straftäter: " + user.Name + " wird nun mit Fahndungslevel " + newWanteds + " gesucht.");
}
else if((copUser.FactionId == 1 || copUser.FactionId == 3) && cop == null)
else if ((copUser.FactionId == 1 || copUser.FactionId == 3) && cop == null)
{
ChatService.SendMessage(copPlayer, "!{#8181E9}HQ: " + user.Name + " hat eine Straftat begangen. Grund: " + reason + ".");
ChatService.SendMessage(copPlayer, "!{#8181E9}HQ: Der Straftäter: " + user.Name + " wird nun mit Fahndungslevel " + newWanteds + " gesucht.");
}
}
}
}
public static FactionRank GetFactionRank(this User user)
{

View File

@@ -168,7 +168,7 @@ namespace ReallifeGamemode.Server.Finance
Paychecks[user.Id] = paycheck;
ReleasePayDay(client, paycheck);
}
private static int GetRentalFees(Client client)
{
using (var dbContext = new DatabaseContext())

View File

@@ -155,13 +155,13 @@ namespace ReallifeGamemode.Server.Gangwar
return;
}
}
if(client.GetUser().Faction.Name == "Ballas" || client.GetUser().Faction.Name == "Grove")
if (client.GetUser().Faction.Name == "Ballas" || client.GetUser().Faction.Name == "Grove")
{
foreach (var turf in getTurfs())
{
foreach(var u in turf.playerInside)
foreach (var u in turf.playerInside)
{
if(u == client)
if (u == client)
{
if (turf.Owner != client.GetUser().Faction.Name)
turf.attack(client.GetUser().Faction.Name);

View File

@@ -14,7 +14,7 @@ namespace ReallifeGamemode.Server.Gangwar
{
public class Turf
{
public int TurfID { get; set; }
public string TurfName { get; set; }
public int Color { get; set; }
@@ -68,7 +68,7 @@ namespace ReallifeGamemode.Server.Gangwar
{
return this.Attacker;
}
private void TurfTick()
{
this.timer = new System.Timers.Timer(1000);
@@ -81,7 +81,7 @@ namespace ReallifeGamemode.Server.Gangwar
private void Tick(object sender, System.Timers.ElapsedEventArgs e)
{
if(this.status == "attack")
if (this.status == "attack")
{
update();
}
@@ -120,16 +120,17 @@ namespace ReallifeGamemode.Server.Gangwar
if (this.Def_Score <= 0)
{
this.takeOver(this.Attacker);
} else if (this.Att_Score <= 0)
}
else if (this.Att_Score <= 0)
{
this.takeOver(this.Owner);
}
timerCount += 1;
if(timerCount >= 60) //change to 900 before release
if (timerCount >= 60) //change to 900 before release
{
this.timer.Stop();
this.timer = null;
if(this.Def_Score > this.Att_Score)
if (this.Def_Score > this.Att_Score)
{
this.takeOver(this.Owner);
this.Att_Score = 0;
@@ -137,7 +138,8 @@ namespace ReallifeGamemode.Server.Gangwar
{
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0);
}
}else if(this.Def_Score < this.Att_Score)
}
else if (this.Def_Score < this.Att_Score)
{
this.takeOver(this.Attacker);
this.Def_Score = 0;
@@ -147,7 +149,7 @@ namespace ReallifeGamemode.Server.Gangwar
}
return;
}
else if(this.Def_Score == this.Att_Score)
else if (this.Def_Score == this.Att_Score)
{
this.takeOver(this.Attacker);
this.Def_Score = 0;
@@ -177,8 +179,9 @@ namespace ReallifeGamemode.Server.Gangwar
return;
}
}
if(playerInside.Find(c => c == client) == null) {
if (playerInside.Find(c => c == client) == null)
{
playerInside.Add(client);
client.SetData("GotInsideOfTurf", true);
}
@@ -186,10 +189,10 @@ namespace ReallifeGamemode.Server.Gangwar
public void leave(Client client)
{
if(playerInside.Find(c => c == client) != null)
if (playerInside.Find(c => c == client) != null)
{
this.playerInside = this.playerInside.Where(c => c != client).ToList();
if(this.status != "attack")
if (this.status != "attack")
client.ResetData("GotInsideOfTurf");
}
}
@@ -213,7 +216,7 @@ namespace ReallifeGamemode.Server.Gangwar
a.TriggerEvent("CLIENT:loose");
}
ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion hat erfolgreich das Gebiet ~g~" + getName() + "~w~ verteidigt.", dbContext.Factions.Where(f => f.Name == getOwner()).FirstOrDefault());
ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion hat den Angrif auf das Gebiet ~r~" + getName() + "~w~ verloren.", dbContext.Factions.Where(f => f.Name == getAttacker()).FirstOrDefault());
ChatService.BroadcastFaction("~y~[GANGWAR] ~w~Deine Fraktion hat den Angrif auf das Gebiet ~r~" + getName() + "~w~ verloren.", dbContext.Factions.Where(f => f.Name == getAttacker()).FirstOrDefault());
}
else if (getOwner() != FactionName)
{
@@ -239,10 +242,10 @@ namespace ReallifeGamemode.Server.Gangwar
turf.FactionId = dbContext.Factions.Where(f => f.Name == this.Owner).FirstOrDefault().Id;
dbContext.SaveChanges();
}
}
this.Attacker = null;
foreach(var c in playerInGangwar)
foreach (var c in playerInGangwar)
{
c.TriggerEvent("CLIENT:setAttackBlip", false, TurfID);
c.ResetData("inGangWar");
@@ -255,9 +258,9 @@ namespace ReallifeGamemode.Server.Gangwar
public void attack(string attacker)
{
if(this.status == "normal")
if (this.status == "normal")
{
if(this.timer != null)
if (this.timer != null)
{
this.timer.Stop();
this.timer = null;
@@ -274,7 +277,7 @@ namespace ReallifeGamemode.Server.Gangwar
u.TriggerEvent("CLIENT:setAttackBlip", true, TurfID);
u.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score);
u.SetData("inGangWar", getId());
ChatService.SendMessage(u, "~y~[GANGWAR]~w~ Die " + getAttacker() + " hat das Gebiet ~y~"+ TurfName +"~w~ der "+ getOwner() +" angegriffen.");
ChatService.SendMessage(u, "~y~[GANGWAR]~w~ Die " + getAttacker() + " hat das Gebiet ~y~" + TurfName + "~w~ der " + getOwner() + " angegriffen.");
clientsInGangwar.Add(u);
}
playerInGangwar = clientsInGangwar.ToArray();

View File

@@ -41,11 +41,11 @@ namespace ReallifeGamemode.Server.Job
new Vector3(313.7626,-647.1252,27.6658),
new Vector3(28.84793,-543.386,34.42649),
new Vector3(120.2759,-195.0664,52.98029),
new Vector3(291.5339,-257.244,52.89333),
new Vector3(291.5339,-257.244,52.89333),
new Vector3(459.6921,116.3203,97.18157),
new Vector3(173.9451,220.1987,104.4178),
new Vector3(-327.3175,261.2248,84.86708),
new Vector3(-764.2745,294.4415,84.00808),
new Vector3(-764.2745,294.4415,84.00808),
new Vector3(-980.486,275.0842,67.26749),
new Vector3(-1031.586,107.9002,51.30307),
new Vector3(-489.973,-195.4356,35.59651),
@@ -108,7 +108,7 @@ namespace ReallifeGamemode.Server.Job
if (veh.DisplayName == "Bus")
{
listRouteTexts2.Add("Kurz 1");
listRouteTexts2.Add("Kurz 2");;
listRouteTexts2.Add("Kurz 2"); ;
player.TriggerEvent("showPilotRouteMenu", JsonConvert.SerializeObject(listRouteTexts2));
}

View File

@@ -45,7 +45,7 @@ namespace ReallifeGamemode.Server.Job
new Vector3(-1275.95, 342.97, 326.71),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Route3 = new List<Vector3>
private readonly IReadOnlyCollection<Vector3> Route3 = new List<Vector3>
{
new Vector3(-850.61, 2181.98, 429.67),
new Vector3(-675.89, 1709.52, 462.85),
@@ -54,10 +54,10 @@ namespace ReallifeGamemode.Server.Job
new Vector3(-2607.08, 2981.38, 454.81),
new Vector3(-1771.7, 4241.02, 460.07),
new Vector3(1158.77, 4573.67, 455.08),
new Vector3(2028.63, 4842.29, 437.01),
new Vector3(2028.63, 4842.29, 437.01),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Route4 = new List<Vector3>
private readonly IReadOnlyCollection<Vector3> Route4 = new List<Vector3>
{
new Vector3(893.99, -3091.43, 326.67),
new Vector3(1712.6, -1676.47, 384.2),
@@ -69,7 +69,7 @@ namespace ReallifeGamemode.Server.Job
new Vector3(-2333.96, 510.26, 660.64),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> Route5 = new List<Vector3>
private readonly IReadOnlyCollection<Vector3> Route5 = new List<Vector3>
{
new Vector3(-485.68, -2776.08, 204.5),
new Vector3(-19.83, -2133.08, 296.04),
@@ -113,26 +113,26 @@ namespace ReallifeGamemode.Server.Job
List<String> listRouteTexts = new List<string>();
List<String> listRouteTexts2 = new List<string>();
Vehicle veh = player.Vehicle;
Vehicle veh = player.Vehicle;
if (veh.DisplayName == "Velum")
{
if (veh.DisplayName == "Velum")
{
listRouteTexts2.Add("Route 4");
listRouteTexts2.Add("Route 5");
listRouteTexts2.Add("Route 6");
listRouteTexts2.Add("Route 4");
listRouteTexts2.Add("Route 5");
listRouteTexts2.Add("Route 6");
player.TriggerEvent("showPilotRouteMenu", JsonConvert.SerializeObject(listRouteTexts2));
}
else
{
listRouteTexts.Add("Route 1");
listRouteTexts.Add("Route 2");
listRouteTexts.Add("Route 3");
}
else
{
listRouteTexts.Add("Route 1");
listRouteTexts.Add("Route 2");
listRouteTexts.Add("Route 3");
player.TriggerEvent("showPilotRouteMenu", JsonConvert.SerializeObject(listRouteTexts));
}
player.TriggerEvent("showPilotRouteMenu", JsonConvert.SerializeObject(listRouteTexts));
}
}
[RemoteEvent("startPilotRoute")]
public void StartPilotRoute(Client player, string type)
@@ -159,7 +159,7 @@ namespace ReallifeGamemode.Server.Job
}
else if (type == "Route 6")
{
CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6,12, "");
CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 12, "");
}
}
}

View File

@@ -267,7 +267,7 @@ namespace ReallifeGamemode.Server.Managers
{
User user = player.GetUser(dbContext);
if(user.Id != business.Id)
if (user.Id != business.Id)
{
ChatService.ErrorMessage(player, "Dieses Business gehört nicht dir");
return;

View File

@@ -144,21 +144,21 @@ namespace ReallifeGamemode.Server.Managers
player.SendNotification("~r~Sie besitzen keine Scheine!");
return;
}
if (player.Position.DistanceTo(target.Position) > 5)
if (player.Position.DistanceTo(target.Position) > 5)
return;
if (target.HasData("ShowActive"))
{
player.SendNotification("Spieler ist beschäftigt.");
return;
}
}
target.SetData("ShowActive", true);
List<bool> licenses = new List<bool>();
licenses.Add(playerUser.DriverLicenseVehicle);
licenses.Add(playerUser.DriverLicenseBike);
licenses.Add(playerUser.FlyingLicensePlane);
target.TriggerEvent("ShowLicenses", player.Name, licenses.ToArray());
}
}
@@ -267,7 +267,7 @@ namespace ReallifeGamemode.Server.Managers
target.GetUser(dbContext).FactionId = null;
ChatService.SendMessage(player, "!{02FCFF}Du hast " + target.Name + " aus der Fraktion geworfen.");
ChatService.SendMessage(target, "!{02FCFF}Du wurdest von " + player.Name + " aus der Fraktion geworfen.");
ChatService.SendMessage(target, "!{02FCFF}Du wurdest von " + player.Name + " aus der Fraktion geworfen.");
target.SetSharedData("blipColor", 0);
dbContext.SaveChanges();
}

View File

@@ -138,7 +138,7 @@ namespace ReallifeGamemode.Server.Managers
}
public static int GetVehicleInventoryWeight(Vehicle veh)
public static int GetVehicleInventoryWeight(Vehicle veh)
{
var inventoryWeight = 0;
@@ -229,19 +229,20 @@ namespace ReallifeGamemode.Server.Managers
{
IItem iItem = GetItemById(vItem.ItemId);
if (GetUserInventoryWeight(client) + (iItem.Gewicht * vItem.Amount) > 40000)
if (GetUserInventoryWeight(client) + (iItem.Gewicht * vItem.Amount) > 40000)
{
for(int i = 0; i <= vItem.Amount; i++)
for (int i = 0; i <= vItem.Amount; i++)
{
if(GetUserInventoryWeight(client) + (iItem.Gewicht * i) > 40000) {
if (GetUserInventoryWeight(client) + (iItem.Gewicht * i) > 40000)
{
vItem.Amount = i - 1;
break;
}
}
}
if(vItem.Amount == 0)
if (vItem.Amount == 0)
{
return false;
}
@@ -282,7 +283,7 @@ namespace ReallifeGamemode.Server.Managers
}
else if (origin[0] == 0)
{
VehicleItem cItem = new VehicleItem
{
Amount = vehAmount,
@@ -290,7 +291,7 @@ namespace ReallifeGamemode.Server.Managers
VehicleId = origin[1],
Slot = -1,
};
UserItem uItem = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == cItem.ItemId).FirstOrDefault();
IItem iItem = GetItemById(cItem.ItemId);
Vehicle veh = VehicleManager.GetVehicleFromId(cItem.VehicleId);
@@ -303,7 +304,7 @@ namespace ReallifeGamemode.Server.Managers
cItem.Amount = i - 1;
break;
}
}
}
@@ -399,7 +400,7 @@ namespace ReallifeGamemode.Server.Managers
[RemoteEvent("saveInventory")]
public void SavePlayerInventory(Client player, string jsonItemID,string jsonItemAmount, string jsonGotFrom, string vehAmount)
public void SavePlayerInventory(Client player, string jsonItemID, string jsonItemAmount, string jsonGotFrom, string vehAmount)
{
var user = player.GetUser();
@@ -407,34 +408,34 @@ namespace ReallifeGamemode.Server.Managers
var itemAmount = JsonConvert.DeserializeObject<int>(jsonItemAmount);
var origin = JsonConvert.DeserializeObject<int[]>(jsonGotFrom);
if (!CheckOriginOfItem(player,jsonItemID, jsonItemAmount,jsonGotFrom, vehAmount))
if (!CheckOriginOfItem(player, jsonItemID, jsonItemAmount, jsonGotFrom, vehAmount))
return;
using (var context = new DatabaseContext())
{
UserItem cItem = new UserItem
{
Amount = itemAmount,
ItemId = itemID,
UserId = user.Id,
Slot = -1,
};
UserItem cItem = new UserItem
{
Amount = itemAmount,
ItemId = itemID,
UserId = user.Id,
Slot = -1,
};
UserItem item = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == cItem.ItemId).FirstOrDefault();
if (item == null)
{
context.UserItems.Add(cItem);
}
else if (cItem.Amount <= 0)
{
context.UserItems.Remove(item);
}
else
{
item.Amount = cItem.Amount;
}
if (item == null)
{
context.UserItems.Add(cItem);
}
else if (cItem.Amount <= 0)
{
context.UserItems.Remove(item);
}
else
{
item.Amount = cItem.Amount;
}
context.SaveChanges();
IItem iItem = GetItemById(item.ItemId);
@@ -511,7 +512,7 @@ namespace ReallifeGamemode.Server.Managers
public static void RemoveAllItemsfromVehicleInventory(Vehicle veh)
{
using(var context = new DatabaseContext())
using (var context = new DatabaseContext())
{
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(veh);
List<VehicleItem> allItemsByVehicle = context.VehicleItems.ToList().FindAll(i => i.VehicleId == sVeh.Id);
@@ -614,14 +615,15 @@ namespace ReallifeGamemode.Server.Managers
{
dropPosition.Z -= 0.8f;
grndObject = NAPI.Object.CreateObject(3777723516, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 0);
}
}
GroundItem grndItem = new GroundItem { ItemId = iItem.Id, Amount = amount, Position = dropPosition };
TextLabel grndTxtLbl = NAPI.TextLabel.CreateTextLabel(iItem.Name + " ~s~(~y~" + amount + "~s~)", dropPosition, 5, 0.5f, 4, new Color(255, 255, 255), false, 0);
GroundItem.AddGroundItem(grndItem, grndObject, grndTxtLbl);
if(fItem.Amount > amount)
if (fItem.Amount > amount)
{
fItem.Amount -= amount;
}else if(fItem.Amount == amount)
}
else if (fItem.Amount == amount)
{
context.UserItems.Remove(fItem);
}
@@ -654,7 +656,7 @@ namespace ReallifeGamemode.Server.Managers
int[] itemIdArr = JsonConvert.DeserializeObject<int[]>(itemIdArrStr);
int[] itemAmountArr = JsonConvert.DeserializeObject<int[]>(itemAmountArrStr);
List<string> itemNameList = new List<string>();
if (target.HasData("inTrade") && target.GetData("inTrade") == true)
{
@@ -665,7 +667,7 @@ namespace ReallifeGamemode.Server.Managers
using (var context = new DatabaseContext())
{
int targetInvWeight = GetUserInventoryWeight(target);
for (int i = 0; i < itemIdArr.Length; i++)
{
int itemId = itemIdArr[i];
@@ -813,7 +815,7 @@ namespace ReallifeGamemode.Server.Managers
return;
}
target.SetData("inTrade", false);
using (var context = new DatabaseContext())
{

View File

@@ -52,13 +52,13 @@ namespace ReallifeGamemode.Server.Managers
#region WeaponPoints
WeaponPoint weaponPointLSPD = new WeaponPoint()
{
Position = new Vector3(460.3162,-981.0168,30.68959),
Position = new Vector3(460.3162, -981.0168, 30.68959),
FactionId = 1
};
WeaponPoint weaponPointFIB = new WeaponPoint()
{
//Position = new Vector3(119.6835, -729.3273, 242.1519), old
Position = new Vector3(143.5561,-762.7424,242.152),
Position = new Vector3(143.5561, -762.7424, 242.152),
FactionId = 3
};
WeaponPoint weaponPointBallas = new WeaponPoint()
@@ -91,7 +91,7 @@ namespace ReallifeGamemode.Server.Managers
};
JailReleasePoint jailPointFIB = new JailReleasePoint()
{
Position = new Vector3(119.6362,-727.6199,242.152)
Position = new Vector3(119.6362, -727.6199, 242.152)
};
JailReleasePoints.Add(jailPointLSPD);
@@ -110,20 +110,20 @@ namespace ReallifeGamemode.Server.Managers
Position = new Vector3(136.1958, -761.657, 242.152), //FBI oben
FactionId = 3,
Stage = "Büro"
};
};
ElevatorPoint FibElevatorPointIntern = new ElevatorPoint()
{
Position = new Vector3(136.1958, -761.7176, 45.75203), //FBI unten
FactionId = 3,
Stage = "EG"
};
};
ElevatorPoint FibElevatorPointGarage = new ElevatorPoint()
{
Position = new Vector3(124.2521, -741.3329, 33.13322), //FBI ganz ganz unten
FactionId = 3,
Stage = "Garage"
};
ElevatorPoints.Add(FibElevatorPointEG);
ElevatorPoints.Add(FibElevatorPointIntern);
ElevatorPoints.Add(FibElevatorPointGarage);

View File

@@ -2,22 +2,22 @@
namespace ReallifeGamemode.Database.Migrations
{
public partial class PaydayTimer : Migration
public partial class PaydayTimer : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<int>(
name: "PaydayTimer",
table: "Users",
nullable: false,
defaultValue: 0);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "PaydayTimer",
table: "Users");
}
migrationBuilder.AddColumn<int>(
name: "PaydayTimer",
table: "Users",
nullable: false,
defaultValue: 0);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "PaydayTimer",
table: "Users");
}
}
}

View File

@@ -3,42 +3,42 @@ using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class FactionWeapons : Migration
public partial class FactionWeapons : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "FactionWeapons",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
FactionId = table.Column<int>(nullable: false),
WeaponModel = table.Column<string>(nullable: true),
SlotID = table.Column<int>(nullable: false),
Rank = table.Column<int>(nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_FactionWeapons", x => x.Id);
table.ForeignKey(
name: "FK_FactionWeapons_Factions_FactionId",
column: x => x.FactionId,
principalTable: "Factions",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
});
migrationBuilder.CreateTable(
name: "FactionWeapons",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
FactionId = table.Column<int>(nullable: false),
WeaponModel = table.Column<string>(nullable: true),
SlotID = table.Column<int>(nullable: false),
Rank = table.Column<int>(nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_FactionWeapons", x => x.Id);
table.ForeignKey(
name: "FK_FactionWeapons_Factions_FactionId",
column: x => x.FactionId,
principalTable: "Factions",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
});
migrationBuilder.CreateIndex(
name: "IX_FactionWeapons_FactionId",
table: "FactionWeapons",
column: "FactionId");
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "FactionWeapons");
}
migrationBuilder.CreateIndex(
name: "IX_FactionWeapons_FactionId",
table: "FactionWeapons",
column: "FactionId");
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "FactionWeapons");
}
}
}

View File

@@ -2,22 +2,22 @@
namespace ReallifeGamemode.Database.Migrations
{
public partial class VehicleLivery : Migration
public partial class VehicleLivery : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<int>(
name: "Livery",
table: "ServerVehicles",
nullable: false,
defaultValue: 0);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "Livery",
table: "ServerVehicles");
}
migrationBuilder.AddColumn<int>(
name: "Livery",
table: "ServerVehicles",
nullable: false,
defaultValue: 0);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "Livery",
table: "ServerVehicles");
}
}
}

View File

@@ -3,71 +3,71 @@ using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class HouseEnhancments : Migration
public partial class HouseEnhancments : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<bool>(
name: "CanRentIn",
table: "Houses",
nullable: false,
defaultValue: false);
migrationBuilder.AddColumn<bool>(
name: "CanRentIn",
table: "Houses",
nullable: false,
defaultValue: false);
migrationBuilder.AddColumn<int>(
name: "RentalFee",
table: "Houses",
nullable: false,
defaultValue: 0);
migrationBuilder.AddColumn<int>(
name: "RentalFee",
table: "Houses",
nullable: false,
defaultValue: 0);
migrationBuilder.CreateTable(
name: "HouseRentals",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
HouseId = table.Column<int>(nullable: true),
UserId = table.Column<int>(nullable: true)
},
constraints: table =>
{
table.PrimaryKey("PK_HouseRentals", x => x.Id);
table.ForeignKey(
name: "FK_HouseRentals_Houses_HouseId",
column: x => x.HouseId,
principalTable: "Houses",
principalColumn: "Id",
onDelete: ReferentialAction.Restrict);
table.ForeignKey(
name: "FK_HouseRentals_Users_UserId",
column: x => x.UserId,
principalTable: "Users",
principalColumn: "Id",
onDelete: ReferentialAction.Restrict);
});
migrationBuilder.CreateTable(
name: "HouseRentals",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
HouseId = table.Column<int>(nullable: true),
UserId = table.Column<int>(nullable: true)
},
constraints: table =>
{
table.PrimaryKey("PK_HouseRentals", x => x.Id);
table.ForeignKey(
name: "FK_HouseRentals_Houses_HouseId",
column: x => x.HouseId,
principalTable: "Houses",
principalColumn: "Id",
onDelete: ReferentialAction.Restrict);
table.ForeignKey(
name: "FK_HouseRentals_Users_UserId",
column: x => x.UserId,
principalTable: "Users",
principalColumn: "Id",
onDelete: ReferentialAction.Restrict);
});
migrationBuilder.CreateIndex(
name: "IX_HouseRentals_HouseId",
table: "HouseRentals",
column: "HouseId");
migrationBuilder.CreateIndex(
name: "IX_HouseRentals_HouseId",
table: "HouseRentals",
column: "HouseId");
migrationBuilder.CreateIndex(
name: "IX_HouseRentals_UserId",
table: "HouseRentals",
column: "UserId");
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "HouseRentals");
migrationBuilder.DropColumn(
name: "CanRentIn",
table: "Houses");
migrationBuilder.DropColumn(
name: "RentalFee",
table: "Houses");
}
migrationBuilder.CreateIndex(
name: "IX_HouseRentals_UserId",
table: "HouseRentals",
column: "UserId");
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "HouseRentals");
migrationBuilder.DropColumn(
name: "CanRentIn",
table: "Houses");
migrationBuilder.DropColumn(
name: "RentalFee",
table: "Houses");
}
}
}

View File

@@ -3,48 +3,48 @@ using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class VehicleItems : Migration
public partial class VehicleItems : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "VehicleItems",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
ItemId = table.Column<int>(nullable: false),
VehicleId = table.Column<int>(nullable: false),
Amount = table.Column<int>(nullable: false),
Slot = table.Column<int>(nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_VehicleItems", x => x.Id);
table.ForeignKey(
name: "FK_VehicleItems_ServerVehicles_VehicleId",
column: x => x.VehicleId,
principalTable: "ServerVehicles",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
});
migrationBuilder.CreateIndex(
name: "IX_VehicleItems_VehicleId",
table: "VehicleItems",
column: "VehicleId");
migrationBuilder.CreateTable(
name: "VehicleItems",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
ItemId = table.Column<int>(nullable: false),
VehicleId = table.Column<int>(nullable: false),
Amount = table.Column<int>(nullable: false),
Slot = table.Column<int>(nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_VehicleItems", x => x.Id);
table.ForeignKey(
name: "FK_VehicleItems_ServerVehicles_VehicleId",
column: x => x.VehicleId,
principalTable: "ServerVehicles",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
});
}
migrationBuilder.CreateIndex(
name: "IX_VehicleItems_VehicleId",
table: "VehicleItems",
column: "VehicleId");
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "VehicleItems");
}
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "VehicleItems");
}
}
}

View File

@@ -3,29 +3,29 @@ using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class BusinessData : Migration
public partial class BusinessData : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "BusinessData",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
BusinessId = table.Column<int>(nullable: false),
Price = table.Column<int>(nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_BusinessData", x => x.Id);
});
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "BusinessData");
}
migrationBuilder.CreateTable(
name: "BusinessData",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
BusinessId = table.Column<int>(nullable: false),
Price = table.Column<int>(nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_BusinessData", x => x.Id);
});
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "BusinessData");
}
}
}

View File

@@ -11,7 +11,7 @@ namespace ReallifeGamemode.Server.Report
private String reportText;
private Boolean assigned;
public ReportManage (String nUser, string nReportText)
public ReportManage(String nUser, string nReportText)
{
this.user = nUser;
this.admin = "N/A";

View File

@@ -21,7 +21,7 @@ namespace ReallifeGamemode.Server.Util
playerHandle.DeleteCheckpoints();
listHandle.Add(playerHandle);
playerHandle.StartRoute();
}
public static void RemovePlayerHandlerFromList(Client player)
@@ -48,7 +48,7 @@ namespace ReallifeGamemode.Server.Util
{
break;
}
}
}
temp.NextCheckpoint();
}
}
@@ -88,7 +88,7 @@ namespace ReallifeGamemode.Server.Util
this.player.TriggerEvent("setCheckPoint", nextCp, player, this.checkPointsDone, delay, this.markerID, this.markerSize, this.eventInCheckpoint);
}
if (this.list.Count() == checkPointsDone)
{
{
CheckPointHandle.RemovePlayerHandlerFromList(this.player);
if (this.eventInCheckpoint == "busDriverJob")

View File

@@ -15,18 +15,18 @@ namespace ReallifeGamemode.Server.Wanted
User killer = killerPlayer.GetUser();
if (killer.FactionId == 1 || killer.FactionId == 3)
return;
User cop = copPlayer.GetUser();
if(cop.FactionId == 1 || cop.FactionId == 3)
User cop = copPlayer.GetUser();
if (cop.FactionId == 1 || cop.FactionId == 3)
{
using (var dbContext = new DatabaseContext())
{
using (var dbContext = new DatabaseContext())
{
killer = killerPlayer.GetUser(dbContext);
killer.GiveWanteds(copPlayer, 10, "Beamten-Mord");
dbContext.SaveChanges();
}
killer = killerPlayer.GetUser(dbContext);
killer.GiveWanteds(copPlayer, 10, "Beamten-Mord");
dbContext.SaveChanges();
}
}
}
}
}

View File

@@ -106,12 +106,12 @@ namespace ReallifeGamemode.Server.Wanted
break;
}
}
}
}
}
}
public static void JailTimer()
{
@@ -203,7 +203,8 @@ namespace ReallifeGamemode.Server.Wanted
if (((int)(user.JailTime / 60)) == 0 && user.JailTime != 0)
{
timeMinutes = 1;
} else
}
else
{
timeMinutes = (int)(user.JailTime / 60);
}
@@ -241,7 +242,7 @@ namespace ReallifeGamemode.Server.Wanted
player.TriggerEvent("jailTime", 0);
}
}
public static void Release_Jail_Admin(Client admin, Client target)
{
User user = target.GetUser();

View File

@@ -70,7 +70,7 @@ namespace ReallifeGamemode.Server.Wanted
using (var dbContext = new DatabaseContext())
{
player.GetUser(dbContext).Wanteds -= 1;
if(player.GetUser(dbContext).Wanteds == 0)
if (player.GetUser(dbContext).Wanteds == 0)
{
switch (player.GetUser(dbContext).FactionId)
{

View File

@@ -12,7 +12,7 @@ using ReallifeGamemode.Server.Util;
namespace ReallifeGamemode.Server.WeaponDeal
{
public class WeaponDealManager:Script
public class WeaponDealManager : Script
{
public static bool checkWeaponDbyVehicle(Vehicle vehicle)
{
@@ -62,17 +62,17 @@ namespace ReallifeGamemode.Server.WeaponDeal
private static void Timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
using(var context = new DatabaseContext())
using (var context = new DatabaseContext())
{
List<Faction> fac = context.Factions.ToList<Faction>();
foreach(var faction in fac)
foreach (var faction in fac)
{
if (faction.WeaponDealTime > 0)
faction.WeaponDealTime -= 1;
faction.WeaponDealTime -= 1;
}
context.SaveChanges();
}
}
@@ -91,7 +91,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
fVeh.SetData("WeaponDealLoad", true);
InventoryManager.RemoveAllItemsfromVehicleInventory(fVeh);
Random rnd = new Random();
if(factionVehicle.FactionId == 8 || factionVehicle.FactionId == 7)
if (factionVehicle.FactionId == 8 || factionVehicle.FactionId == 7)
{
VehicleItem item = new VehicleItem() { ItemId = 11, VehicleId = factionVehicle.Id, Amount = rnd.Next(45, 75) }; //pistole
InventoryManager.AddItemToVehicleInventory(client, item, fVeh);

View File

@@ -28,7 +28,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
if (!factionWeaponDeal.ContainsKey(factionID))
return null;
if(factionWeaponDeal[factionID] == -1)
if (factionWeaponDeal[factionID] == -1)
{
Random rnd = new Random();
factionWeaponDeal[factionID] = rnd.Next(0, WT_Route.Count - 1);