Add DeathScreen
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@@ -22,6 +22,9 @@ namespace reallife_gamemode.Server.Events
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[ServerEvent(Event.PlayerDeath)]
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public void OnPlayerDeath(Client player, Client killer, uint reason)
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{
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player.TriggerEvent("startDeathTimer");
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//TODO: Zum Full Release entfernen
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NAPI.Chat.SendChatMessageToPlayer(player, "Du bist durch " + killer.Name + " gestorben: " + reason.ToString());
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