Add DeathScreen
This commit is contained in:
49
Client/Gui/deathscreen.js
Normal file
49
Client/Gui/deathscreen.js
Normal file
@@ -0,0 +1,49 @@
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/**
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* @overview Life of German Reallife - Gui Infobox infobox.js
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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var playerName;
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var playerId;
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var playerMoney;
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var isDeath = false;
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var deathTime;
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var respawnTime;
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var deathSeconds;
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mp.events.add("startDeathTimer", () => {
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if (isDeath === false) {
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isDeath = true;
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mp.gui.chat.activate(false);
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mp.gui.chat.show(false);
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deathDate = new Date();
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respawnTime = deathDate.getSeconds() + 120;
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secondsToAlpha = 120;
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}
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});
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mp.events.add("onPlayerRevived", () => {
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isDeath = false;
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mp.gui.chat.activate(true);
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mp.gui.chat.show(true);
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});
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mp.events.add("render", () => {
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if (isDeath === true) {
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currentDate = new Date();
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deathSeconds = respawnTime - currentDate.getSeconds();
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mp.game.graphics.drawText("~y~" + deathSeconds, [0.5, 0.5],
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{
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font: 7,
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color: [255, 255, 255, 255],
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scale: [0.8, 0.8],
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outline: true
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})
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mp.game.graphics.drawRect(0.5, 0.5, 1, 1, 0, 0, 0, deathSeconds);
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}
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});
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@@ -8,7 +8,7 @@
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require('./Login/main.js');
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require('./Login/main.js');
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require('./Save/main.js');
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require('./Save/main.js');
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require('./Save/save.js');
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require('./Save/save.js');
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require('./Gui/deathscreen.js');
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require('./Gui/infobox.js');
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require('./Gui/infobox.js');
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require('./Gui/playerlist.js');
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require('./Gui/playerlist.js');
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require('./Login/main.js');
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require('./Login/main.js');
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1
Main.cs
1
Main.cs
@@ -24,6 +24,7 @@ namespace reallife_gamemode
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NAPI.Server.SetCommandErrorMessage("~r~[FEHLER]~s~ Dieser Command existiert nicht.");
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NAPI.Server.SetCommandErrorMessage("~r~[FEHLER]~s~ Dieser Command existiert nicht.");
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NAPI.Server.SetDefaultSpawnLocation(DEFAULT_SPAWN_POSITION, DEFAULT_SPAWN_HEADING);
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NAPI.Server.SetDefaultSpawnLocation(DEFAULT_SPAWN_POSITION, DEFAULT_SPAWN_HEADING);
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NAPI.Server.SetAutoSpawnOnConnect(false);
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NAPI.Server.SetAutoSpawnOnConnect(false);
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NAPI.Server.SetAutoRespawnAfterDeath(false);
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using (var context = new DatabaseContext())
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using (var context = new DatabaseContext())
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{
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{
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@@ -22,6 +22,9 @@ namespace reallife_gamemode.Server.Events
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[ServerEvent(Event.PlayerDeath)]
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[ServerEvent(Event.PlayerDeath)]
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public void OnPlayerDeath(Client player, Client killer, uint reason)
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public void OnPlayerDeath(Client player, Client killer, uint reason)
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{
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{
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player.TriggerEvent("startDeathTimer");
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//TODO: Zum Full Release entfernen
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//TODO: Zum Full Release entfernen
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NAPI.Chat.SendChatMessageToPlayer(player, "Du bist durch " + killer.Name + " gestorben: " + reason.ToString());
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NAPI.Chat.SendChatMessageToPlayer(player, "Du bist durch " + killer.Name + " gestorben: " + reason.ToString());
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