Fixed server -> client transport
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@@ -15,10 +15,9 @@ mp.events.add("showPlayerlist", () => {
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}
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});
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mp.events.add("fetchPlayerList", (players) => {
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for (var player in players)
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{
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mp.gui.chat.push(player["Id"] + ", " + player["Name"] + ", " + player["Ping"])
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}
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mp.events.add("fetchPlayerList", (playersJson) => {
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var players = JSON.parse(playersJson);
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players.forEach((player) => {
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mp.gui.chat.push(player.Id + ", " + player.Name + ", " + player.Ping);
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});
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});
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@@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using reallife_gamemode.Server.Util;
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/**
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* @overview Life of German Reallife - Event Key (Key.cs)
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@@ -28,7 +29,7 @@ namespace reallife_gamemode.Server.Events
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ListPlayers.Add(lPlayer);
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}
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player.TriggerEvent("fetchPlayerList", ListPlayers);
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player.TriggerEvent("fetchPlayerList", JsonConvert.SerializeObject(ListPlayers));
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}
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[RemoteEvent("keyPress:N")]
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public void KeyPressN(Client player)
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@@ -11,10 +11,10 @@ using GTANetworkAPI;
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namespace reallife_gamemode.Server.Util
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{
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public class ListPlayer : Script
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public class ListPlayer
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{
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public int Id;
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public string Name;
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public int Ping;
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public int Id { get; set; }
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public string Name { get; set; }
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public int Ping { get; set; }
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}
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}
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