Fixed server -> client transport

This commit is contained in:
hydrant
2018-10-03 19:14:58 +02:00
parent e7b2c06e92
commit ef51044840
3 changed files with 11 additions and 11 deletions

View File

@@ -15,10 +15,9 @@ mp.events.add("showPlayerlist", () => {
}
});
mp.events.add("fetchPlayerList", (players) => {
for (var player in players)
{
mp.gui.chat.push(player["Id"] + ", " + player["Name"] + ", " + player["Ping"])
}
mp.events.add("fetchPlayerList", (playersJson) => {
var players = JSON.parse(playersJson);
players.forEach((player) => {
mp.gui.chat.push(player.Id + ", " + player.Name + ", " + player.Ping);
});
});

View File

@@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using Newtonsoft.Json;
using reallife_gamemode.Server.Util;
/**
* @overview Life of German Reallife - Event Key (Key.cs)
@@ -28,7 +29,7 @@ namespace reallife_gamemode.Server.Events
ListPlayers.Add(lPlayer);
}
player.TriggerEvent("fetchPlayerList", ListPlayers);
player.TriggerEvent("fetchPlayerList", JsonConvert.SerializeObject(ListPlayers));
}
[RemoteEvent("keyPress:N")]
public void KeyPressN(Client player)

View File

@@ -11,10 +11,10 @@ using GTANetworkAPI;
namespace reallife_gamemode.Server.Util
{
public class ListPlayer : Script
public class ListPlayer
{
public int Id;
public string Name;
public int Ping;
public int Id { get; set; }
public string Name { get; set; }
public int Ping { get; set; }
}
}