Miese Corona Zeiten push für Lenhardt

This commit is contained in:
Siga
2020-05-10 19:19:53 +02:00
parent 15e4cec8ee
commit efbff34c21
159 changed files with 8042 additions and 8695 deletions

View File

@@ -1,12 +1,12 @@
using System;
using System.Collections.Generic;
using GTANetworkAPI;
using ReallifeGamemode.Server.Util;
using Newtonsoft.Json;
using ReallifeGamemode.Server.Util;
namespace ReallifeGamemode.Server.Job
{
class BusDriverJob : JobBase
internal class BusDriverJob : JobBase
{
public override int Id => 4;
@@ -57,7 +57,6 @@ namespace ReallifeGamemode.Server.Job
private readonly IReadOnlyCollection<Vector3> RouteLong = new List<Vector3>
{
new Vector3(403.8605,-597.0284,27.1788),
new Vector3(953.7955,140.8976,79.34214),
new Vector3(1531.374,832.1884,75.94727),
@@ -67,12 +66,10 @@ namespace ReallifeGamemode.Server.Job
new Vector3(2599.954,4264.15,40.87192),
new Vector3(2705.722,3308.447,54.2841),
new Vector3(355.8403,-634.835,27.56906),
}.AsReadOnly();
private readonly IReadOnlyCollection<Vector3> RouteVeryLong = new List<Vector3>
{
new Vector3(-562.68, -2203.85, 6.72),
new Vector3(-889.0892, -2190.34, 8.100273),
new Vector3(-695.8978, -1197.1, 10.07723),
@@ -149,12 +146,10 @@ namespace ReallifeGamemode.Server.Job
{
CheckPointHandle.StartCheckPointRoute(player, RouteVeryLong, 3000, 1, 7, "busDriverJob");
}
}
public static void payWage(Player jobber, int wage)
{
}
}
}

View File

@@ -1,64 +1,66 @@
using GTANetworkAPI;
using System.Collections.Generic;
using System.Linq;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Services;
using System;
using System.Collections.Generic;
using System.Linq;
namespace ReallifeGamemode.Server.Job
{
public abstract class JobBase : Script
{
public delegate void JobStartHandler(Player player);
public delegate void JobStopHandler(Player player);
public event JobStartHandler JobStart;
public event JobStopHandler JobStop;
private readonly List<Player> _inJob = new List<Player>();
private static readonly List<Player> jobPlayer = new List<Player>();
public abstract int Id { get; }
public abstract string Name { get; }
public abstract bool NeedVehicleToStart { get; }
public void StartJob(Player player)
{
if (_inJob.Contains(player)) return;
_inJob.Add(player);
jobPlayer.Add(player);
public delegate void JobStartHandler(Player player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ gestartet.");
public delegate void JobStopHandler(Player player);
JobStart?.Invoke(player);
public event JobStartHandler JobStart;
public event JobStopHandler JobStop;
private readonly List<Player> _inJob = new List<Player>();
private static readonly List<Player> jobPlayer = new List<Player>();
public abstract int Id { get; }
public abstract string Name { get; }
public abstract bool NeedVehicleToStart { get; }
public void StartJob(Player player)
{
if (_inJob.Contains(player)) return;
_inJob.Add(player);
jobPlayer.Add(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ gestartet.");
JobStart?.Invoke(player);
}
public void StopJob(Player player, bool quit = false)
{
if (!_inJob.Contains(player)) return;
_inJob.Remove(player);
jobPlayer.Remove(player);
if (quit)
{
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ beendet.");
}
JobStop?.Invoke(player);
}
public List<JobVehicle> GetJobVehicles()
{
using (var dbContext = new DatabaseContext())
{
return dbContext.JobVehicles.Where(j => j.JobId == Id).ToList();
}
}
public static List<Player> GetPlayerInJob() => jobPlayer;
public List<Player> GetUsersInJob() => _inJob;
}
public void StopJob(Player player, bool quit = false)
{
if (!_inJob.Contains(player)) return;
_inJob.Remove(player);
jobPlayer.Remove(player);
if (quit)
{
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ beendet.");
}
JobStop?.Invoke(player);
}
public List<JobVehicle> GetJobVehicles()
{
using (var dbContext = new DatabaseContext())
{
return dbContext.JobVehicles.Where(j => j.JobId == Id).ToList();
}
}
public static List<Player> GetPlayerInJob() => jobPlayer;
public List<Player> GetUsersInJob() => _inJob;
}
}

View File

@@ -1,11 +1,12 @@
using System;
using System.Collections.Generic;
using GTANetworkAPI;
using ReallifeGamemode.Server.Util;
using Newtonsoft.Json;
using ReallifeGamemode.Server.Util;
namespace ReallifeGamemode.Server.Job
{
class PilotJob : JobBase
internal class PilotJob : JobBase
{
public override int Id => 3;
@@ -101,8 +102,6 @@ namespace ReallifeGamemode.Server.Job
new Vector3(-591.96, -1943.26, 311.73),
}.AsReadOnly();
public PilotJob()
{
JobStart += PilotJob_JobStart;
@@ -117,7 +116,6 @@ namespace ReallifeGamemode.Server.Job
if (veh.DisplayName == "Velum")
{
listRouteTexts2.Add("Route 4");
listRouteTexts2.Add("Route 5");
listRouteTexts2.Add("Route 6");
@@ -132,8 +130,8 @@ namespace ReallifeGamemode.Server.Job
player.TriggerEvent("showPilotRouteMenu", JsonConvert.SerializeObject(listRouteTexts));
}
}
[RemoteEvent("startPilotRoute")]
public void StartPilotRoute(Player player, string type)
{

View File

@@ -8,33 +8,33 @@ using ReallifeGamemode.Server.Services;
namespace ReallifeGamemode.Server.Job
{
public class RefuseCollectorJob : JobBase
{
public override int Id => 2;
public override string Name => "Müllmann";
public override bool NeedVehicleToStart => false;
public RefuseCollectorJob()
{
JobStart += RefuseCollectorJobJobStart;
JobStop += RefuseCollectorJobJobStop;
}
public override int Id => 2;
private void RefuseCollectorJobJobStart(Player player)
{
//setClothes
}
public override string Name => "Müllmann";
private void RefuseCollectorJobJobStop(Player player)
{
//removeClothes and replace with old
MuellmannJobBeenden(player);
}
public override bool NeedVehicleToStart => false;
public static List<MuellmannData> muellmanData = new List<MuellmannData>();
public RefuseCollectorJob()
{
JobStart += RefuseCollectorJobJobStart;
JobStop += RefuseCollectorJobJobStop;
}
private readonly IReadOnlyCollection<Vector3> vector3s = new List<Vector3>
private void RefuseCollectorJobJobStart(Player player)
{
//setClothes
}
private void RefuseCollectorJobJobStop(Player player)
{
//removeClothes and replace with old
MuellmannJobBeenden(player);
}
public static List<MuellmannData> muellmanData = new List<MuellmannData>();
private readonly IReadOnlyCollection<Vector3> vector3s = new List<Vector3>
{
new Vector3(332.9839782714844, -1741.807373046875, 29.73055076599121),
new Vector3(321.3463439941406, -1759.986572265625, 29.644014358520508),
@@ -153,303 +153,298 @@ namespace ReallifeGamemode.Server.Job
}.AsReadOnly();
[RemoteEvent("CLIENT:MuellmannJobStarten")]
public void MuellmannJobStarten(Player player, Vehicle vehicle)
{
if (vehicle.Model == (uint)Types.VehicleModel.Trash || vehicle.Model == (uint)Types.VehicleModel.Trash2)
{
Vehicle veh;
foreach (var data in muellmanData)
[RemoteEvent("CLIENT:MuellmannJobStarten")]
public void MuellmannJobStarten(Player player, Vehicle vehicle)
{
if (data.getDataFromClient(player) == null) continue;
veh = data.vehicle;
ChatService.SendMessage((Player)player, "~g~Du hast den Müllmann-Job gestartet!");
player.TriggerEvent("SERVER:MuellmannStatusTrue");
player.TriggerEvent("SERVER:MuellmannBCSErstellen", JsonConvert.SerializeObject(vector3s.ToArray()), veh);
return;
}
}
}
public void MuellmannJobBeenden(Player player)
{
ChatService.SendMessage((Player)player, "~g~Du hast den Müllmann-Job beendet!");
player.TriggerEvent("SERVER:MuellmannStatusFalse");
player.TriggerEvent("SERVER:MuellmannBCSEntfernen");
foreach (var data in muellmanData)
{
if (data.getDataFromClient(player) == null) continue;
if (data.hasFreePlace())
{
muellmanData.Remove(data);
//müllwagen respawnen
return;
}
data.removeClientFromData(player);
return;
}
}
[RemoteEvent("CLIENT:MuellmannImShape")]
public void MuellmannImShape(Player player, int colshapeIndex)
{
foreach (var data in muellmanData)
{
if (data.getDataFromClient(player) == null) continue;
Player target = data.getPartnerClient(player);
if (target != null) target.TriggerEvent("MuellmannUpdateColshape", colshapeIndex);
ChatService.SendMessage((Player)player, "Du hast den Müllsack in der Hand. Bringe ihm zum Müllwagen hinten.");
return;
}
}
[RemoteEvent("CLIENT:MuellmannAddSack")]
public void MuellmannAddSack(Player player)
{
foreach (var data in muellmanData)
{
if (data.getDataFromClient(player) == null) continue;
int count = data.getTrashCount();
count++;
data.setTrashCount(count);
Player target = data.getPartnerClient(player);
if (target != null) ChatService.SendMessage((Player)target, $"Es sind jetzt {count} Säcke im Müllwagen.");
ChatService.SendMessage((Player)player, $"Es sind jetzt {count} Säcke im Müllwagen.");
if (data.getTrashCount() >= 20)
{
ChatService.SendMessage((Player)player, "Auto ist voll fahre nun zu Base.");
if (target != null) { ChatService.SendMessage((Player)target, "Auto ist voll fahre nun zu Base."); target.TriggerEvent("SERVER:MuellmannZuBase"); }
player.TriggerEvent("SERVER:MuellmannZuBase");
}
//bonus pro sack
return;
}
}
[RemoteEvent("CLIENT:MuellmannBaseSack")]
public void MuellmannBaseSack(Player player)
{
if (player.VehicleSeat != 0) return;
foreach (var data in muellmanData)
{
if (data.getDataFromClient(player) == null) continue;
int count = data.getTrashCount();
Player target = data.getPartnerClient(player);
if (target != null) ChatService.SendMessage((Player)target, $"Fahrzeug wurde entleert. Säcke: {count}");
ChatService.SendMessage((Player)player, $"Fahrzeug wurde entleert. Säcke: {count}");
//bonus pro sack
data.setTrashCount(0);
Console.WriteLine($"[DATA DEBUG] vehicle: {data.vehicle.DisplayName} | Players: {data.getClientsFromData().Count} | Säcke: {data.getTrashCount()}");
return;
}
}
#region zweiSpeieler
public void MuellmannOnPlayerDc(Player player)
{
foreach (var data in muellmanData)
{
if (data.getDataFromClient(player) == null) continue;
if (data.hasFreePlace())
{
muellmanData.Remove(data);
//müllwagen respawnen
return;
}
data.removeClientFromData(player);
return;
}
}
public void MuellmannOnPlayerDeath(Player player)
{
foreach (var data in muellmanData)
{
if (data.getDataFromClient(player) == null) continue;
if (data.hasFreePlace())
{
muellmanData.Remove(data);
//müllwagen respawnen
return;
}
data.removeClientFromData(player);
return;
}
}
[ServerEvent(Event.VehicleDeath)]
private void MuellmannOnVehicle(Vehicle veh)
{
if (veh.Model != (uint)Types.VehicleModel.Trash && veh.Model != (uint)Types.VehicleModel.Trash2) return;
foreach (var data in muellmanData)
{
if (data.vehicle == veh)
{
//müllfahrzeug respawnen
List<Player> clients = data.getClientsFromData();
foreach (var c in clients) { RefuseCollectorJobJobStop(c); }
muellmanData.Remove(data);
return;
}
}
}
public void MuellmannOnPlayerEnterVehicle(Player player, Vehicle vehicle, sbyte seat)
{
Player target;
if (vehicle.Model == (uint)Types.VehicleModel.Trash || vehicle.Model == (uint)Types.VehicleModel.Trash2)
{
foreach (var data in muellmanData)
{
if (data.vehicle == vehicle)
{
if (data.getDataFromClient(player) != null)
return;
if (!data.hasFreePlace())
if (vehicle.Model == (uint)Types.VehicleModel.Trash || vehicle.Model == (uint)Types.VehicleModel.Trash2)
{
player.StopAnimation();
return;
Vehicle veh;
foreach (var data in muellmanData)
{
if (data.getDataFromClient(player) == null) continue;
veh = data.vehicle;
ChatService.SendMessage((Player)player, "~g~Du hast den Müllmann-Job gestartet!");
player.TriggerEvent("SERVER:MuellmannStatusTrue");
player.TriggerEvent("SERVER:MuellmannBCSErstellen", JsonConvert.SerializeObject(vector3s.ToArray()), veh);
return;
}
}
CheckDataForDuplicatePlayer(player, data);
data.setClientToData(player);
MuellmannJobStarten(player, vehicle);
target = data.getPartnerClient(player);
if (target == null)
return;
ChatService.SendMessage((Player)player, $"Dein Partner ist {target.Name} !");
ChatService.SendMessage((Player)target, $"Dein Partner ist {player.Name} !");
return;
}
}
MuellmannData newData = new MuellmannData(vehicle);
muellmanData.Add(newData);
CheckDataForDuplicatePlayer(player, newData);
newData.setClientToData(player);
MuellmannJobStarten(player, vehicle);
target = newData.getPartnerClient(player);
if (target == null)
return;
ChatService.SendMessage((Player)player, $"Dein Partner ist {target.Name} !");
ChatService.SendMessage((Player)target, $"Dein Partner ist {player.Name} !");
}
}
public void CheckDataForDuplicatePlayer(Player player, MuellmannData data)
{
foreach (var d in muellmanData)
{
if (d == data) continue;
MuellmannData temp = d.getDataFromClient(player);
if (temp == null) continue;
temp.removeClientFromData(player);
}
}
#endregion zweiSpeieler
#region Data
public class MuellmannData
{
private Player client1;
private Player client2;
public Vehicle vehicle;
private static int trashCount = 0;
public MuellmannData(Vehicle vehicle)
{
this.vehicle = vehicle;
}
public void setClientToData(Player player)
{
if (client1 == player || client2 == player)
public void MuellmannJobBeenden(Player player)
{
Console.WriteLine("Spieler schon gespeichert");
return;
ChatService.SendMessage((Player)player, "~g~Du hast den Müllmann-Job beendet!");
player.TriggerEvent("SERVER:MuellmannStatusFalse");
player.TriggerEvent("SERVER:MuellmannBCSEntfernen");
foreach (var data in muellmanData)
{
if (data.getDataFromClient(player) == null) continue;
if (data.hasFreePlace())
{
muellmanData.Remove(data);
//müllwagen respawnen
return;
}
data.removeClientFromData(player);
return;
}
}
if (client1 == null) { client1 = player; return; }
else if (client2 == null) { client2 = player; return; }
else if (client1 != null && client2 != null) { Console.WriteLine("kein Platz"); }
}
[RemoteEvent("CLIENT:MuellmannImShape")]
public void MuellmannImShape(Player player, int colshapeIndex)
{
foreach (var data in muellmanData)
{
if (data.getDataFromClient(player) == null) continue;
Player target = data.getPartnerClient(player);
if (target != null) target.TriggerEvent("MuellmannUpdateColshape", colshapeIndex);
ChatService.SendMessage((Player)player, "Du hast den Müllsack in der Hand. Bringe ihm zum Müllwagen hinten.");
player.AddAttachment("binbag", false);
return;
}
}
public void removeClientFromData(Player player)
{
if (client1 == player) { client1 = null; }
if (client2 == player) { client2 = null; }
}
[RemoteEvent("CLIENT:MuellmannAddSack")]
public void MuellmannAddSack(Player player)
{
foreach (var data in muellmanData)
{
if (data.getDataFromClient(player) == null) continue;
public int getTrashCount()
{
return trashCount;
}
data.setTrashCount(data.getTrashCount() + 1);
public void setTrashCount(int i)
{
trashCount = i;
}
Player target = data.getPartnerClient(player);
player.AddAttachment("binbag", true);
if (data.getTrashCount() >= 20)
{
ChatService.SendMessage((Player)player, "Auto ist voll fahre nun zu Base.");
if (target != null) { ChatService.SendMessage((Player)target, "Auto ist voll fahre nun zu Base."); target.TriggerEvent("SERVER:MuellmannZuBase"); }
player.TriggerEvent("SERVER:MuellmannZuBase");
}
//bonus pro sack
return;
}
}
public List<Player> getClientsFromData()
{
List<Player> tempList = new List<Player>();
if (client1 != null) { tempList.Add(client1); }
if (client2 != null) { tempList.Add(client2); }
return tempList;
}
[RemoteEvent("CLIENT:MuellmannBaseSack")]
public void MuellmannBaseSack(Player player)
{
if (player.VehicleSeat != 0) return;
public MuellmannData getDataFromClient(Player player)
{
if (client1 != player && client2 != player)
return null;
return this;
}
foreach (var data in muellmanData)
{
if (data.getDataFromClient(player) == null) continue;
public bool hasFreePlace()
{
if (client1 != null && client2 != null)
return false;
return true;
}
Player target = data.getPartnerClient(player);
if (target != null) ChatService.SendMessage((Player)target, $"Fahrzeug wurde entleert. Säcke: {data.getTrashCount()}");
ChatService.SendMessage((Player)player, $"Fahrzeug wurde entleert. Säcke: {data.getTrashCount()}");
//bonus pro sack
public Player getPartnerClient(Player player)
{
if (client1 != player && client2 != player)
return null;
data.setTrashCount(0);
Console.WriteLine($"[DATA DEBUG] vehicle: {data.vehicle.DisplayName} | Players: {data.getClientsFromData().Count} | Säcke: {data.getTrashCount()}");
return;
}
}
if (client1 == player) { return client2; }
if (client2 == player) { return client1; }
return null;
}
#region zweiSpeieler
public void MuellmannOnPlayerDc(Player player)
{
foreach (var data in muellmanData)
{
if (data.getDataFromClient(player) == null) continue;
if (data.hasFreePlace())
{
muellmanData.Remove(data);
//müllwagen respawnen
return;
}
data.removeClientFromData(player);
return;
}
}
public void MuellmannOnPlayerDeath(Player player)
{
foreach (var data in muellmanData)
{
if (data.getDataFromClient(player) == null) continue;
if (data.hasFreePlace())
{
muellmanData.Remove(data);
//müllwagen respawnen
return;
}
data.removeClientFromData(player);
return;
}
}
[ServerEvent(Event.VehicleDeath)]
private void MuellmannOnVehicle(Vehicle veh)
{
if (veh.Model != (uint)Types.VehicleModel.Trash && veh.Model != (uint)Types.VehicleModel.Trash2) return;
foreach (var data in muellmanData)
{
if (data.vehicle == veh)
{
//müllfahrzeug respawnen
List<Player> clients = data.getClientsFromData();
foreach (var c in clients) { RefuseCollectorJobJobStop(c); }
muellmanData.Remove(data);
return;
}
}
}
public void MuellmannOnPlayerEnterVehicle(Player player, Vehicle vehicle, sbyte seat)
{
Player target;
if (vehicle.Model == (uint)Types.VehicleModel.Trash || vehicle.Model == (uint)Types.VehicleModel.Trash2)
{
foreach (var data in muellmanData)
{
if (data.vehicle == vehicle)
{
if (data.getDataFromClient(player) != null)
return;
if (!data.hasFreePlace())
{
player.StopAnimation();
return;
}
CheckDataForDuplicatePlayer(player, data);
data.setClientToData(player);
//destroy veh
MuellmannJobStarten(player, vehicle);
target = data.getPartnerClient(player);
if (target == null)
return;
ChatService.SendMessage((Player)player, $"Dein Partner ist {target.Name} !");
ChatService.SendMessage((Player)target, $"Dein Partner ist {player.Name} !");
return;
}
}
MuellmannData newData = new MuellmannData(vehicle);
muellmanData.Add(newData);
CheckDataForDuplicatePlayer(player, newData);
newData.setClientToData(player);
MuellmannJobStarten(player, vehicle);
target = newData.getPartnerClient(player);
if (target == null)
return;
ChatService.SendMessage((Player)player, $"Dein Partner ist {target.Name} !");
ChatService.SendMessage((Player)target, $"Dein Partner ist {player.Name} !");
}
}
public void CheckDataForDuplicatePlayer(Player player, MuellmannData data)
{
foreach (var d in muellmanData)
{
if (d == data) continue;
MuellmannData temp = d.getDataFromClient(player);
if (temp == null) continue;
temp.removeClientFromData(player);
}
}
#endregion zweiSpeieler
#region Data
public class MuellmannData
{
private Player client1;
private Player client2;
public Vehicle vehicle;
private static int trashCount = 0;
public MuellmannData(Vehicle vehicle)
{
this.vehicle = vehicle;
}
public void setClientToData(Player player)
{
if (client1 == player || client2 == player)
{
Console.WriteLine("Spieler schon gespeichert");
return;
}
if (client1 == null) { client1 = player; return; }
else if (client2 == null) { client2 = player; return; }
else if (client1 != null && client2 != null) { Console.WriteLine("kein Platz"); }
}
public void removeClientFromData(Player player)
{
if (client1 == player) { client1 = null; }
if (client2 == player) { client2 = null; }
}
public int getTrashCount()
{
return trashCount;
}
public void setTrashCount(int i)
{
trashCount = i;
}
public List<Player> getClientsFromData()
{
List<Player> tempList = new List<Player>();
if (client1 != null) { tempList.Add(client1); }
if (client2 != null) { tempList.Add(client2); }
return tempList;
}
public MuellmannData getDataFromClient(Player player)
{
if (client1 != player && client2 != player)
return null;
return this;
}
public bool hasFreePlace()
{
if (client1 != null && client2 != null)
return false;
return true;
}
public Player getPartnerClient(Player player)
{
if (client1 != player && client2 != player)
return null;
if (client1 == player) { return client2; }
if (client2 == player) { return client1; }
return null;
}
}
#endregion Data
}
#endregion Data
}
}

View File

@@ -1,21 +1,18 @@
using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Extensions;
using System.Timers;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Database.Entities;
using System.Linq;
using GTANetworkAPI;
using Newtonsoft.Json;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Server.Util;
namespace ReallifeGamemode.Server.Job
{
class TaxiDriverJob : JobBase
internal class TaxiDriverJob : JobBase
{
public List<TaxiContract> TaxiContracts { get; set; } = new List<TaxiContract>();
@@ -27,7 +24,6 @@ namespace ReallifeGamemode.Server.Job
public override bool NeedVehicleToStart => true;
private static TaxiDriverJob _Instance;
public TaxiDriverJob()
@@ -42,6 +38,7 @@ namespace ReallifeGamemode.Server.Job
_Instance = new TaxiDriverJob();
return _Instance;
}
private void TaxiDriverJobJobStart(Player player)
{
player.Vehicle.SetSharedData("vehicleTaxiLight", true);
@@ -89,24 +86,23 @@ namespace ReallifeGamemode.Server.Job
dbContext.SaveChanges();
target.Player.TriggerEvent("SERVER:SET_HANDMONEY", target.Handmoney);
}
}
/*
public static void StartTaxiTimer()
{
Timer timer = new Timer(500);
timer.Start();
timer.Elapsed += UpdateFare;
}
*/
/*
public static void StartTaxiTimer()
{
Timer timer = new Timer(500);
timer.Start();
timer.Elapsed += UpdateFare;
}
*/
public static void UpdateFare()
{
foreach (var player in GetPlayerInJob())
{
User u = player.GetUser();
if (u.JobId != 1) return;
if (u.JobId != 1) return;
Console.WriteLine(player.Name);
if (!player.HasData("hasPassager")) { player.SetData<bool>("hasPassager", false); continue; }
int playerId = player.GetUser().Id;
@@ -124,9 +120,7 @@ namespace ReallifeGamemode.Server.Job
{
occupant.TriggerEvent("CLIENT:updateFare", JsonConvert.SerializeObject(distance));
}
}
}
}
}